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Poll

Should there be an option to modify ghost frequency in worldgen?

Yes
- 21 (80.8%)
No
- 5 (19.2%)

Total Members Voted: 25


Author Topic: Setting Ghost Frequency in World Gen  (Read 1669 times)

gman8181

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Setting Ghost Frequency in World Gen
« on: September 29, 2014, 11:21:52 pm »

Simply put, does anyone else think the frequency of ghosts should be adjustable in world gen parameters?

Figure something similar to the adjustability of necromancers, vampires, werebeasts, demons, titans, megabeasts, etc etc.

I like ghosts honestly, just would like to adjust the frequency in different worlds should I desire to see them more, less or not at all.

Opinions are appreciated as are poll votes.

If there was already a topic like this, I apologize. Did a search of "ghosts" and didn't see anything like this after a bit of scrolling.
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Bumber

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Re: Setting Ghost Frequency in World Gen
« Reply #1 on: September 29, 2014, 11:50:26 pm »

I don't think ghosts are even created in world gen. Sounds more like an d_init.txt option since it only happens in forts.
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gman8181

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Re: Setting Ghost Frequency in World Gen
« Reply #2 on: September 30, 2014, 08:39:27 am »

I don't think ghosts are even created in world gen. Sounds more like an d_init.txt option since it only happens in forts.
Yeah I think you're right.

Just meant at world gen, you could set the possibility of ghosts appearing in general. Mostly for the sake of convenience and being able to have a different experience with it between worlds.

If I'm still not being clear; say you can set the ghost frequency between 0-1000 in world gen.
When you set frequency to 0, no ghosts will appear in your fortress regardless of how many intelligent creatures die. Burying bodies and slabbing would no longer be required for keeping ghosts away but could still provide happy thoughts to the deceased's family and friends.
When you set frequency to anything from 1-1000 it corresponds to a .1-100% chance of non buried non slabbed dead becoming ghosts.



Huh as an aside, ghosts being created in world gen would be kind of entertaining.
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Bohandas

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Re: Setting Ghost Frequency in World Gen
« Reply #3 on: October 06, 2014, 05:41:39 pm »

I think this is probably a good idea.
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boogiemanspud

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Re: Setting Ghost Frequency in World Gen
« Reply #4 on: October 29, 2014, 02:42:33 am »

It would be neat if there were ghosts in an embark.  You can quell the ghosts by finding some kind of ruins.  Maybe have their body there and you need to put it in a coffin.  Or maybe they have a tomb in which the roof has collapsed.  You have to re-roof the tomb.
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kontako

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Re: Setting Ghost Frequency in World Gen
« Reply #5 on: October 29, 2014, 04:01:59 am »

Would it be more of a 'Disrespect of dead' meter? - seeing as ghosts spawn through their mishandled corpses, or just how often ghosts randomly spawn. I'm sure the prior would be due to civilisation traits. I like the idea of abandoned haunted houses, and the such.
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Icefire2314

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Re: Setting Ghost Frequency in World Gen
« Reply #6 on: October 31, 2014, 10:34:20 pm »

I think it should be binary, not 0-1000. Just set it to 0 for false or no ghosts and 1 to true for ghosts. I understand you're trying to say percentage, but I just don't quite like a possibility of a ghost appearing.
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gman8181

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Re: Setting Ghost Frequency in World Gen
« Reply #7 on: October 31, 2014, 10:38:30 pm »

Would it be more of a 'Disrespect of dead' meter? - seeing as ghosts spawn through their mishandled corpses, or just how often ghosts randomly spawn. I'm sure the prior would be due to civilisation traits. I like the idea of abandoned haunted houses, and the such.
That's a possibility. Never really thought about it from that angle.

I think it should be binary, not 0-1000. Just set it to 0 for false or no ghosts and 1 to true for ghosts. I understand you're trying to say percentage, but I just don't quite like a possibility of a ghost appearing.
My only issue with that is certain individuals, such as myself, might want to have ghosts but just either less or more of them than usual.
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Button

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Re: Setting Ghost Frequency in World Gen
« Reply #8 on: December 18, 2014, 02:59:26 pm »

It would be neat if this option also allowed non-dwarven ghosts. The goblin siege I destroyed coming back as raging spirits would be epic.
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pisskop

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Re: Setting Ghost Frequency in World Gen
« Reply #9 on: December 18, 2014, 03:00:48 pm »

I said no.
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catten

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Re: Setting Ghost Frequency in World Gen
« Reply #10 on: December 18, 2014, 06:54:28 pm »

It would be neat if this option also allowed non-dwarven ghosts. The goblin siege I destroyed coming back as raging spirits would be epic.
A gobbo's ghost lurks at the fortress entrance, torn forever between vengefully haunting the dwarves that killed him and desperately warning next year's invaders to leave while they still can.

A ghost-infested trap corridor would be a great (and 100% natural!) way to discourage future invaders from trying the same stupid strategy a second time.

A ghost-infested training arena that demoralized the enemy while simultaneously exercising the discipline of your recruits.

Some really hair-raising reclaims and adventure mode destinations.

Missions in adventure mode to find a ghost's remains so the frazzled townspeople can lay it to rest with a proper burial.

Looting the catacombs under the castle makes everyone in town hate you because you unleashed a small army of angry ghosts them. Might be a good way to chase out the bandit crew that lurks there, though.

You breach the caverns (or maybe your mines just come too near), and suddenly you have to deal with with the ghosts of all the intelligent cavern-dwellers the GCS in residence has dispatched.

In short, more ghosts would be awesome.
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demise_

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Re: Setting Ghost Frequency in World Gen
« Reply #11 on: December 19, 2014, 03:55:15 am »

Actually in the times that this game was based on, most people could deal with it. Some could not.  ATM most people can't deal. some can.. eventually. Death was pretty common place till 1700-1800s, and u either dealt with it or died yourself.

Also think there should be other options to chucking a tantrum when one is depressed, such as over eating, getting a non-permanent insanity like effect such as melancholy for a month, or bedridden, where the dwarf will not work, or even move, and must be fed by other dwarfs.

Its also wierd how punching another dwarf so hard their rib cracks feels great, but get no satisfaction from beating up a goblin.
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gman8181

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Re: Setting Ghost Frequency in World Gen
« Reply #12 on: December 19, 2014, 02:04:33 pm »

I said no.

I'm curious if you wouldn't mind telling me why. Or anyone who voted no explaining what they dislike about this idea. Truthfully I've been wondering what reason people would have to say no to adding a feature that would change nothing for those who currently like ghosts as they are (because they can leave the default setting unchanged) but make the game more enjoyable for those who would like to be able to control the frequency of ghosts.
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