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Author Topic: How do I make Giants playable in Adventure mode? Why can't bronze collosi learn?  (Read 1430 times)

Uristits

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What title says. I tried INDIV_CONTROLLABLE and ADVENTURE_TIER. Not sure what hoops I have to jump through.
« Last Edit: September 30, 2014, 07:35:57 pm by Uristits »
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ArKFallen

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Re: How do I make Giants playable in Adventure mode?
« Reply #1 on: September 30, 2014, 07:33:20 pm »

Code: [Select]
[ENTITY:ADVENT]
[CREATURE:GIANT]
[INDIV_CONTROLLABLE]
In entity_default or a new entity_x.txt with the following preceding:
Code: [Select]
entity_x
[OBJECT:ENTITY]
That is all.

Have a nice day~
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Uristits

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Re: How do I make Giants playable in Adventure mode?
« Reply #2 on: September 30, 2014, 07:35:36 pm »

ok next question why can't bronze collosi learn skills? Im making a larger steel one and I want it to be able to learn.
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ArKFallen

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[CAN_LEARN] or [INTELLIGENT] is required.
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Uristits

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alright thanks so much
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Uristits

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ARGH! Still not working. I can get it to show up on arena testing but not in the actual game.
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Uristits

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I tried both entity_default and making a new entity folder with the appropriate header, idk what else to do or try!
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ArKFallen

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I tried both entity_default and making a new entity folder with the appropriate header, idk what else to do or try!
Not a folder. A .txt file. Was mentioned. Copy the first code section and paste at the very bottom of the entity_default.txt that is in the raw/objects folder. This will not work for savegames, only worlds genned after.
Only paste in the second code section if you do so in a new .txt file.

When modding check the errorlog (in same folder as .exe, first made when there is an error to record).
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Uristits

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I misspoke it wasn't a folder but a .txt file

Unrecognized entity creature token is what I get in the errorlog

*** Error(s) finalizing the entity ADVENT
Unrecognized entity creature token: COLLOSUS_GRAND
« Last Edit: September 30, 2014, 09:52:16 pm by Uristits »
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ArKFallen

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There needs to be a creature that starts with [CREATURE:COLLOSUS_GRAND] in a file starts with:
Code: [Select]
creature_filenamehere
[OBJECT:CREATURE]
[CREATURE:CREATUREIDHERE]---Put creature's raw Identification here
.

If that is your only error than you did not put the COLLOSUS_GRAND in the right place. The creatures must be under OBJECT:CREATURE in files that are named creature_filenamehere
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Uristits

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That wasn't it, it was some other abstract thing, but I did manage to get it to work, so thanks!
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Findulidas

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You might want to look at http://dwarffortresswiki.org/index.php/DF2014:Creature_token if you have more token questions. Its good to have that list while modding atleast.
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