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Author Topic: City of Aretrian - D&D 3.5 [5/5] OOC Thread - It's dead, Jim!  (Read 73007 times)

GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [1/5]
« Reply #15 on: October 03, 2014, 07:56:41 am »

Ah, yeah. I was only looking at psion and psychic warrior, forgot about erudites. Can't say I've ever used one of those, so that's probably why.

Not sure what class I'd be. I do like dread necromancers, but I've already modifed my Chaika sheet to be used in a different game.
Hmm.
Maybe a favoured soul. Never been one of those, either.
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flame99

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Re: City of Aretrian - D&D 3.5 [2/5]
« Reply #16 on: October 03, 2014, 08:16:35 am »

By the way, is fractional BAB in play?
I can't say I've ever heard of it. Looking over it, though, I'll go for it.
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [2/5]
« Reply #17 on: October 03, 2014, 08:33:26 am »

So what are the standard deities? Because there seem to be a lot of deities.

Definately thinking favoured soul with a big stick.
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [2/5]
« Reply #18 on: October 03, 2014, 08:44:01 am »

So what are the standard deities? Because there seem to be a lot of deities.

Definately thinking favoured soul with a big stick.

The gods being used are the standard pantheon (Heironeous, Boccob, Hextor, etc.)
So check the Player Handbook as a first source. What concept were you going for? We may be able to help you find one that matches.
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [2/5]
« Reply #19 on: October 03, 2014, 10:23:26 am »

I don't actually own any of the handbooks or anything - I rely on online resources and srds, which often don't distinguish very well.

I was thinking a favoured soul, and the smallest possible character with the biggest possible club sounds amusing to me. So either a great club or heavy flail as a diety favoured weapon.

As for templates, if the deity was an earth deity, I was going to take the Mineral Warrior template for LA+1 as a show of how much s/he was devoted to their god.
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [2/5]
« Reply #20 on: October 03, 2014, 10:36:56 am »

I don't actually own any of the handbooks or anything - I rely on online resources and srds, which often don't distinguish very well.

I was thinking a favoured soul, and the smallest possible character with the biggest possible club sounds amusing to me. So either a great club or heavy flail as a diety favoured weapon.

As for templates, if the deity was an earth deity, I was going to take the Mineral Warrior template for LA+1 as a show of how much s/he was devoted to their god.
Yes, own, of course, I would never advocate bypassing that... Erm, let's see... Preferred Alignment? I personally will likely be going Lawful Evil.
« Last Edit: October 03, 2014, 11:25:42 am by Harbingerjm »
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GiglameshDespair

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Re: City of Aretrian - D&D 3.5 [2/5]
« Reply #21 on: October 03, 2014, 10:55:35 am »

Alignment unimportant. Heh, maybe we could make an evil party. If evil, probably lawful though.
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [2/5]
« Reply #22 on: October 03, 2014, 12:50:40 pm »

Hmmm. Well, Executioner's Mace is one of the first that springs to mind (sweet, sweet DR breaker...) but it's from Dragon so a) you'd probably need to run it by Flame and b) I doubt any god has it listed as Favoured.
A quick check shows most of the other really big hammers share similar divine problems; Amusingly, the Goliath pantheon have such favoured weapons as Greatclub, Morningstar and Heavy Flail, but not the Goliath Greathammer.
Happily, the Maul gets a bit more luck; I was expecting more Dwarf God hits than I got, but there are two god hits for it. Sadly, the first is a Forgotten Realms deity. Ick. Nevertheless, to the campaign setting book!
Hmmm. Silvanus. Possible, but basically a druid god. Not recomended, especially given the other hit:
Dumathoin! Now we're talking! Dwarven, Greyhawk-valid, decent range of interests... Something to look into.
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flame99

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Re: City of Aretrian - D&D 3.5 [2/5]
« Reply #23 on: October 03, 2014, 01:14:41 pm »

With minor alterations to the plot, an LE party would be feasible (In fact, it would probably work better). NE would be a bit of a stretch, though, and CE is right out. Dumathoin would also work as a god choice, but Silvanus would be very, very unlikely. As for the Executioner's Mace, I think I'll go ahead and say no to that. It seems a touch powerful.
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Harbingerjm

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Re: City of Aretrian - D&D 3.5 [2/5]
« Reply #24 on: October 03, 2014, 03:07:59 pm »

As for the Executioner's Mace, I think I'll go ahead and say no to that. It seems a touch powerful.
Since no god lists it as favoured (well, maybe Kyuss, but I'm fairly sure that's unplayable), for a Favoured Soul it's actually a fairly weak choice unless the Favoured Weapon of their god is utterly terrible, and even weaker than a Favoured Maul, since it needs Martial Weapon Proficiency (thus a feat or a dip) and doesn't gain the benefits of the free Weapon Focus and Specialisation feats that the Favoured Weapon gets, so you're effectively trading away a feat for a slight drop in average damage, -1 to attack, the loss of the ability to (potentially) use a shield or a free hand (since Exotic Wep. Proficiency (Maul) lets you use one one-handed), and a (slightly) easier time bypassing DR (Not by much, though, since you'll either a: still need the golf bag to deal with anything fancier than B/P/S, or b: have Shadow Striking and ignore DR).
Edit: Oh, and it's slightly lighter and looks awesome (in some depictions).
Hence why I recommended Gig go with the Maul.
« Last Edit: October 03, 2014, 03:42:28 pm by Harbingerjm »
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flame99

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Re: City of Aretrian - D&D 3.5 [2/5]
« Reply #25 on: October 03, 2014, 03:31:24 pm »

Good point. I'll go ahead and allow the Executioner's Mace.
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Nerjin

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Re: City of Aretrian - D&D 3.5 [2/5]
« Reply #26 on: October 03, 2014, 10:32:44 pm »

I can dig a Lawful Evil party but if we do I'd like to run a Cleric. Lawful Evil Clerics are my favorite thing ever... Would that be okay or does that go into the "Wizard" problem?
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flame99

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Re: City of Aretrian - D&D 3.5 [2/5]
« Reply #27 on: October 03, 2014, 10:47:33 pm »

Clerics are perfectly fine. The problem with wizards is that in this setting, those not gifted with arcane magic (*cough*sorcerer*cough*) have to devote massive amounts of time to learning it to use it in its pure form; they simply don't have time to adventure. I suppose an elf might be able to, but I'm going to be largely forbidding them because balance.
Bards and the like can use it because they aren't using "pure" magic; they're tapping into it via song. The reason why pure magic is so hard to use will become evident later in the campaign.

EDIT: But yeah, casters are fine, aside from wizards and druids. I'm a touch leery about the possibility of CoDzilla rearing its head, but I'm not quite so worried about Clerics. Though there are some balance reasons, wizards and druids are out mainly for lore reasons that will become evident later.
« Last Edit: October 03, 2014, 10:49:20 pm by flameboy99 »
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Nerjin

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Re: City of Aretrian - D&D 3.5 [2/5]
« Reply #28 on: October 03, 2014, 11:03:10 pm »

Alright... So... Would a Lawful Evil campaign be more fun for you to run?
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flame99

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Re: City of Aretrian - D&D 3.5 [2/5]
« Reply #29 on: October 03, 2014, 11:10:47 pm »

I can't say I really have any experience running evil campaigns, but the story I had planned fits a lawful evil party well, and it seems like a lot of fun. Go right ahead.
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