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Are you a pixel artist? Let's account for everyone!

Yes
- 29 (54.7%)
No
- 24 (45.3%)

Total Members Voted: 52


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Author Topic: Lair of the Pixel Artist (Share Your Pixel Art Here)  (Read 102550 times)

alexandertnt

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Re: Lair of the Pixel Artist
« Reply #300 on: January 26, 2015, 08:45:40 am »

Your probably shouldn't be aiming for "realistic" animations, since pixel art is generally going to be quite stylized, the animations should be too.

I find unrealistically emphasising certain motions help make an animation look much nicer. An sword-swinging animation for example, could have a weapon slowly being drawn back over the length of 10 frames, and a swing happen very suddenly, over 1 or 2 frames. This is despite the fact that swords are heavy and generally can't be swung like that (the acceleration there would be unrealistic). I also generally try to move limbs as far as they could reasonably go during any animation (in the sword-swinging animation, it would be drawn back as far as the arms would allow it, and swing forward also as far as possible) even if it's not necessarily realistic.

You could try rotoscoping. Find a video of an animation you want, extract keyframes at set intevals, and draw your sprites to match.
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This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

You eat your own head
YOU HAVE BEEN STRUCK DOWN!

Tiruin

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Re: Lair of the Pixel Artist
« Reply #301 on: January 26, 2015, 08:47:14 am »

Your probably shouldn't be aiming for "realistic" animations, since pixel art is generally going to be quite stylized, the animations should be too.
Woooah, before discarding the idea, give a 'why' about it :P
Realistic pixellation is also a very good way to express pixel art. ;3
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Caz

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Re: Lair of the Pixel Artist
« Reply #302 on: January 26, 2015, 11:53:54 am »

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~Neri

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Re: Lair of the Pixel Artist
« Reply #303 on: January 26, 2015, 02:19:00 pm »

Cute kitteh~
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alexandertnt

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Re: Lair of the Pixel Artist
« Reply #304 on: January 26, 2015, 07:15:48 pm »

Well, I did link to rotoscoping for realistic animations.

However in most cases in my own experiences, when people say realistic, the mean "good looking, but not obviously stylized". The term varies depending on peoples expectations and is a suprisingly vague term. I assume that was more likely to be the case here, as "realistic pixel art" is very much in the eye of the beholder. About the most literal way of achieving "realistic pixel art" I can think of would consist of just taking an image of something, and digitially lowering it's resolution with point filtering and quantizing the colours, but that would look awful.

With 3d animation, most "realistic" animations are done with motion-capturing (mo-capping) to avoid the uncanny valley. Rotoscoping is the closest thing I know of to that for 2d animations.
« Last Edit: January 26, 2015, 08:34:21 pm by alexandertnt »
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This is when I imagine the hilarity which may happen if certain things are glichy. Such as targeting your own body parts to eat.

You eat your own head
YOU HAVE BEEN STRUCK DOWN!

evictedSaint

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Re: Lair of the Pixel Artist
« Reply #305 on: January 26, 2015, 07:32:56 pm »

Greetings pixel artists. I happen to have a request.

-snip-

Ta-da












Idle-Walkright-Walkdown-Walkup-Cheer
Damage-Attackright-Attackdown-Attackup-Death

Width Total=130 px
Height Total=52 px

Width Individual=26
Height Individual=26

8 Frames, 0.1 Second Per Frame, 5 Clips Per Line

I included a cheer animation since I had a blank slot, and I figured you could find some use for it.  But yeah...uh...Little rainbow-colored spear dudes for you to play around with.  Each color is on its own image with transparent backgrounds, btw.

Feedback is accepted and appreciated from anyone who wants to comment.

EDIT: Cleaned up a few mistakes I had missed.


FFFFFFF for some reason, after I save it, photoshop makes frame 2 a merge of frame 1 (thus making it look sloppy and blurry), and I can't get it to stop.


Turns out it wasn't disposing of the previous layer properly, but it shoooould be good now.
« Last Edit: January 26, 2015, 08:16:53 pm by evictedSaint »
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cerapa

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Re: Lair of the Pixel Artist
« Reply #306 on: January 27, 2015, 07:27:34 am »

I'm afraid I can't read gif animations. I need a spritesheet.
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evictedSaint

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Re: Lair of the Pixel Artist
« Reply #307 on: January 27, 2015, 04:28:22 pm »

mmm, my mistake.

Do you still want the differently colored sprites?

DragonDePlatino

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Re: Lair of the Pixel Artist
« Reply #308 on: January 27, 2015, 05:58:42 pm »

OK, the end up January is coming up soon so...

Did I win the December challenge? If so, I propose this challenge for January:

A party of three adventurers. They must share the same palette consisting of 15 colors (plus transparency or single-color background). Preferred size is 80x80 per adventurer.

Is this still the January challenge? I searched through the OP but wasn't able to find anything. D:

Parsely

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Re: Lair of the Pixel Artist
« Reply #309 on: January 27, 2015, 06:24:14 pm »

Yeah that's still the January challenge. Before I was just posting winners in the OP (will change that from now on).

E: There we are, OP updated.
« Last Edit: January 27, 2015, 06:29:48 pm by GUNINANRUNIN »
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cerapa

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Re: Lair of the Pixel Artist
« Reply #310 on: January 28, 2015, 10:45:00 am »

mmm, my mistake.

Do you still want the differently colored sprites?

If it's not too big of a hassle.
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hops

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Re: Lair of the Pixel Artist
« Reply #311 on: January 28, 2015, 11:10:15 am »

Made some minor edits. This should be the final version for now, until I inevitably have to actually draw a spritesheet for this cat and then die from aneurysm.

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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

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evictedSaint

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Re: Lair of the Pixel Artist
« Reply #312 on: January 28, 2015, 05:27:18 pm »

 

 

 

Idle
Walkright
Walkdown
Walkup
Cheer
Takedamage
Attackright
Attackdown
Attackup
Death

Images are 208x260 px, with each frame 26x26 px. 
8 frames per line, 10 lines, 800 ms animation duration for each.

DragonDePlatino

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Re: Lair of the Pixel Artist
« Reply #313 on: January 30, 2015, 10:41:18 pm »

So how do we submit our entries? Just plop them right into this topic on the 31st?

ShadowHammer

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Re: Lair of the Pixel Artist
« Reply #314 on: January 30, 2015, 10:56:32 pm »

So how do we submit our entries? Just plop them right into this topic on the 31st?
Yes, or any day prior thereto.
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