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This game is dead!

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Author Topic: Ye Gods 1 OOC [21/∞] Talk here  (Read 414845 times)

FArgHalfnr

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5055 on: August 16, 2015, 12:39:06 am »

Propose we kill Zenurion. He is literally a villain.

Nope, I already have a plan to prevent that kind of things from happening :P


Also, am I allowed to use Mad science/wizardry as a single sphere or do I have to split it in two? I want to deal with both, especially since science stuff is gonna be pretty mundane at the start.
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Stirk

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5056 on: August 16, 2015, 12:40:49 am »

((Prehistoric mad scientist))

"AAAAHAAA! I have created the greatest weapon of mass destruction this world has ever seen...FIRE! *Rubs two sticks together ferociously*"
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IcyTea31

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5057 on: August 16, 2015, 12:59:18 am »

And then Prometheus notices what you're doing...
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TheBiggerFish

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5058 on: August 16, 2015, 01:08:49 am »

((Prehistoric mad scientist))

"AAAAHAAA! I have created the greatest weapon of mass destruction this world has ever seen...FIRE! *Rubs two sticks together ferociously*"
*points at wildfires*
Yup.
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FArgHalfnr

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5059 on: August 16, 2015, 01:14:45 am »

((Prehistoric mad scientist))

"AAAAHAAA! I have created the greatest weapon of mass destruction this world has ever seen...FIRE! *Rubs two sticks together ferociously*"

And suddenly forest fires become the first mass destruction weapon to be created >:D
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gman8181

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5060 on: August 16, 2015, 02:32:35 am »

Ugh the pain! I filled out the survey with excruciating detail and my computer did one of those automatic shutdowns for updates. >:(

Glad the games back, I'll take care of the survey again later...

Also probably going with dream sphere.
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~Neri

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5061 on: August 16, 2015, 02:38:27 am »

I am slightly tempted do do a Dark Carnival Clowngod.
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Andres

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5062 on: August 16, 2015, 04:50:18 am »

Angels and Spheres for me.
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Kilojoule Proton

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5063 on: August 16, 2015, 05:16:08 am »

I'll get to the OOC stuff (honest!), but for now, here's a little ramble on the possible starting magic system (which reveals just under half of it):

The tentative starting magic system, for those interested, is as follows:

Alchemy: Alchemy as it would have been had chemistry been a mundane misinterpretation of things (elixirs, philosopher's stones, turning gold into less gold, explosions)
Antimancy (exotic): Magic that is against magic and excludes all other paths, deals with the paradoxical as well
Biomancy: Modifying life itself for great good or for great ill(ness)
Celestial: Stars, planets, luck, werewolf cures, and little things like that probably
Dimensional: Playing with space because what could possibly g
Ecomancy: Manipulating nature, terraforming
Enchanting: Imbuing stuff with magic
Geomancy: Probably offensive use of rocks and some measure of ambient magic stuff
Illusion: Changing others' perceptions of things
Lawmancy: Making a silly person running an overly ambitious game paranoid, creating bound contracts
Metamagic (exotic): Manipulating magic itself, understanding its foundations
Musical: Various speech/communication-related abilities (compelling speeches, hideous laughter, useful evil laughter, &c.)
Necromancy: Raising the dead
Plasmurgy (exotic): Meddling with godly creation abilities (forbidden to mortals to study? You decide!)
Pyromancy: Fire and lightning production
Somamancy: Bodily enhancements
Storymancy: Tinkering with the plot with the hope of shifting it favorably
Telekinetics: Moving things with minds and its implications
Telepathy: Messing with minds directly (but still does not affect belief)
Tempomancy: Time stuff, tick stuff, advancement, and more
Thaumaturgy: Miracle working, mostly aligned with gods and approximating other paths through gods' spheres and affinities

Incorporating magic: Save exotic magic paths, there is no cost for up to two affinities on creations.
Affinities: Provide access to a path at a novice level for the recipient
Source of magic: Varies by path, but typically from ambient magic or artifacts (souls only conducts the magic, burnouts are analogous to electrical fuses breaking in high current)
Uses of magic: Unlike in YG0, magic cannot be used to escape having to pay Essence (or whatever replaces it). Here, magic is largely (but not completely) relegated to use by mortals attempting to copy a tiny fraction of what gods can do. However, minor actions now start at a base cost of 0 for the fairly uninfluential things (e.g. miraculous food for some random starving petitioner's family, knocking a random expensive vase over, teleporting a peasant child to a local ball by veggie carriage, &c.).
Skill in magic: At the very least, there should be novice, intermediate, advanced, and master mages, and skill will restrict access to more powerful stuff. A novice geomancer should not, for example, be able to induce massive earthquakes randomly.
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micelus

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5064 on: August 16, 2015, 05:37:17 am »

So what would spirits and the such fall under in that magic system?
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Andres

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5065 on: August 16, 2015, 05:45:51 am »

Kamehameha is possible using pyromancy.

Also, why is it called plasmancy? Couldn't plasma manipulation be its own thing so we can get some DBZ all up in here?
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Andres

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5066 on: August 16, 2015, 05:56:15 am »

When was an angel born to a mortal? How is that even possible without divine influence?
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Kilojoule Proton

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5067 on: August 16, 2015, 06:00:15 am »

Spirits like those in the sheet you posted would probably fall under Creepymancy, somehow located opposite Enchanting. Since this is now public knowledge, here are some sample mirror paths:
Creepymancy: Calling in aid from the corporeally challenged (mirrors Enchanting)
Comamancy: Unconsciousness and stuff to do with it (mirrors Storymancy)
Ethnurgy: Manipulating groups of people (mirrors Biomancy)
Looniemancy: Insanity of the useful kind (mirrors Lawmancy)
Ludomancy: Unproductiveness and counterproductiveness? (mirrors Necromancy) (needs work)
Omenomancy: Production and interpretation of various signs (mirrors Illusion)
Pestomancy: Vermin creation and propagation (mirrors Ecomancy)
Vitamancy: Toying with life itself in a less biological way, includes the incorporeal (mirrors Somamancy)
Wrenchmancy: Ruining the precisely designed, figurative or literal (mirrors Tempomancy)

Plasmurgy, plasma manipulation, &c.: I took it from the Greek πλάσμα for something made. Non-blood plasma manipulation probably goes under pyromancy as well. Plasmurgy here takes a similar role as parts of Cosmic in YG0 but with a greater focus on creation for various nefarious reasons.

Tykki's question about mortals giving birth to angels unassited: Exactly the point but with obfuscation.
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Andres

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5068 on: August 16, 2015, 06:05:37 am »

To be honest I'm not a big fan of the new system. The old system was a proper system. This just seems like random silly crap with '-mancy' on the end. Silliness should be done by gods, not by mechanics systems.
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micelus

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Re: Ye Gods OOC [21/∞] Talk here
« Reply #5069 on: August 16, 2015, 06:12:53 am »

Sounds a lot like erfworld, which could theoretically work.
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You win Nakeen
Marduk is my waifu
Inanna is my husbando
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