Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Sieges - Stepladders  (Read 4844 times)

TheHossofMoss

  • Bay Watcher
  • "Man muss Heu machen, solange die Sonne scheint."
    • View Profile
Re: Sieges - Stepladders
« Reply #15 on: October 18, 2014, 11:42:39 am »

1 square is approximately 2x2x3 meters :>
Well that means a Giant Sperm Whale (40,000,000 cm^3) will fit into a square 3.33 times OR
40,000,000 cm^3 / 300 cm = SQRT(133,333 cm^2) = 365.15 cm per side.
A giant sperm whale would fit within a 2x2x1 tile space, assuming it was 3 m in height.

Going back on topic, do archers gain a bonus to range when higher up and if so, do they get a range bonus from step ladders?

Not currently, I think it hurts their accuracy/power, from what I've read.
Logged
On the Fifth Day of Axemas, my love saved the fort from...
Five sieging Werebeasts, four Giant Dingoes, three sneaky Thieves, two drunken Black bears, and a Titan killing spree!

GavJ

  • Bay Watcher
    • View Profile
Re: Sieges - Stepladders
« Reply #16 on: October 18, 2014, 04:38:58 pm »

giant sperm whale is 15x15x15 if a dwarf is 1x1x1

Or perhaps more realistically proportioned 28x11x11 or so.

The REALLY scary thing is that a giant moose is like 4x4x4 or something.
Except square is NOT the size of a dwarf, it is larger. Otherwise, you could only fit one dwarf in a square, and you would not be able to fit a wheelbarrow in a square if it had a dwarf stuffed into it. A square is AT LEAST twice the size of a dwarf.

Yes, so what? dwarves aren't cubes and sdwarves need airspace to move. Neither are moose, and so do moose. So if a dwarf needs a square 2x as big as it to stand in, a moose needs a set of squares 2x as big as it to stand in also. So it cancels out on both sides of the equation when you're calculating things relatively, as we are doing here. If a dwarf needs 1 tiles to stand in freely and easily without falling over other dwarves (which is the case), a giant moose should need about 4x4x4 to stand in freely and easily.

Quote
do archers gain a bonus to range when higher up and if so, do they get a range bonus from step ladders?
No, despite there being parabolic arcs in game for other things, bolts fly in straight lines still only like lasers or something, so your range is actually decreased by going higher up.
« Last Edit: October 18, 2014, 04:40:43 pm by GavJ »
Logged
Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: Sieges - Stepladders
« Reply #17 on: October 18, 2014, 09:01:24 pm »

If a dwarf needs 1 tiles to stand in freely and easily without falling over other dwarves (which is the case), a giant moose should need about 4x4x4 to stand in freely and easily.
As it currently stands, rabbits (500 cm^3) need just as much room as dwarves to stand in move freely. It needs reworking.
« Last Edit: October 18, 2014, 09:05:23 pm by Bumber »
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

GavJ

  • Bay Watcher
    • View Profile
Re: Sieges - Stepladders
« Reply #18 on: October 19, 2014, 07:10:09 pm »

Smaller animals can be dealt with much more simply -- use the body size to simply plug into an arithmetic equation that determines how many of them can stand in one tile without tripping over one another (needing to crouch to pass by). 1/2 dwarf size by single dimension length = two can pass by, three begin tripping, etc.? Doesn't introduce nearly as many issues as multitile creatures.
Logged
Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: Sieges - Stepladders
« Reply #19 on: October 19, 2014, 08:04:32 pm »

Smaller animals can be dealt with much more simply -- use the body size to simply plug into an arithmetic equation that determines how many of them can stand in one tile without tripping over one another (needing to crouch to pass by). 1/2 dwarf size by single dimension length = two can pass by, three begin tripping, etc.? Doesn't introduce nearly as many issues as multitile creatures.
I guess under the current rules an ant-hill looks like an old Keystone Kops routine...
Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map
Pages: 1 [2]