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Author Topic: [44.12] Dwarf Souls: A Dark Souls Overhaul Mod 3.1  (Read 7938 times)

squamous

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Re: [44.12] Dwarf Souls: A Dark Souls Overhaul Mod 3.1
« Reply #45 on: July 19, 2019, 02:52:05 pm »

Hey Squamous! Love the mod and have had tons of fun messing around with the races you've added to fortress mode. I've noticed a slight issue however when you play as skeletons and have feral skeletons such as pinwheels, feral skeletons swordsmen, etc. When you create a militia with your normal skeletons, the ferals become hostile towards anyone in the militia. It causes almost a mini loyalty cascade which doesn't end until either the militia is wiped out or the ferals are destroyed. You can't control the ferals either as they don't show up as an animal like the skeleton beasts do so they can't be penned off to one area. I've never noticed them asking to join the fortress either like bards, mercenaries or scholars do if you create a tavern. I'm not sure if this is just an oversight or if the ferals are intended to replace the militia, but they may need to be reworked slightly.

Thanks for the info, I've definitely made some mistakes it seems. I'll look into them.
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Lidku

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Re: [44.12] Dwarf Souls: A Dark Souls Overhaul Mod 3.1
« Reply #46 on: September 22, 2019, 06:52:29 pm »

I keep crashing when I attempt to attack an Abysmall camp that has occupied my retired Skeleton fortress in adventure mode. As soon as I approach the tents I crash. I try to fast travel to the (*) camps on the map itself, but crash as soon as I de-escalate from fast travel.


We then headed over to check on the brief fort I started, but got bored of since Skeletons walked too slow. I had noticed that it was destroyed and checking around with rumors, I had learned it was currently occupied. Interesting. This was yesterday. I had tried the whole day to attack the camp with my militia, but no dice. I went to my cousin's house for the day and came back, but there is still crashes no matter how many times I try to approach.

Spoiler: The Fort in question (click to show/hide)


Whenever I get to the edge of the camp, I only get to see one tent, but it crashes.

Spoiler: Edge of the camp (click to show/hide)

For reference the invading civ is from the creatures represented with an 'L'. The Abysmalls creatures with the multiple eyes. How do I attack the occupying army without crashing? (Also my character is a Legendary Fighter and the rest of my crew is. We can definitely handle all of them)
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squamous

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Re: [44.12] Dwarf Souls: A Dark Souls Overhaul Mod 3.1
« Reply #47 on: September 22, 2019, 06:59:33 pm »

I keep crashing when I attempt to attack an Abysmall camp that has occupied my retired Skeleton fortress in adventure mode. As soon as I approach the tents I crash. I try to fast travel to the (*) camps on the map itself, but crash as soon as I de-escalate from fast travel.


We then headed over to check on the brief fort I started, but got bored of since Skeletons walked too slow. I had noticed that it was destroyed and checking around with rumors, I had learned it was currently occupied. Interesting. This was yesterday. I had tried the whole day to attack the camp with my militia, but no dice. I went to my cousin's house for the day and came back, but there is still crashes no matter how many times I try to approach.

Spoiler: The Fort in question (click to show/hide)


Whenever I get to the edge of the camp, I only get to see one tent, but it crashes.

Spoiler: Edge of the camp (click to show/hide)

For reference the invading civ is from the creatures represented with an 'L'. The Abysmalls creatures with the multiple eyes. How do I attack the occupying army without crashing? (Also my character is a Legendary Fighter and the rest of my crew is. We can definitely handle all of them)

I'll look into this, thanks. I'm not sure exactly how this happened but I'll let you know if I can find a fix.
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Lidku

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Re: [44.12] Dwarf Souls: A Dark Souls Overhaul Mod 3.1
« Reply #48 on: September 22, 2019, 07:50:38 pm »

I don't know if you get this on your end also, but it seems the naming scheme for Abysmalls or particular Demons are bugged. I don't know if it has to do with the language txt, but they all have the same name Pleegel(?). I don't know if this is just a title though, because whenever I ask for details they tell their real name (Bannerleads something something for example) instead of Pleegel.
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squamous

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Re: [44.12] Dwarf Souls: A Dark Souls Overhaul Mod 3.1
« Reply #49 on: September 22, 2019, 08:17:04 pm »

I don't know if you get this on your end also, but it seems the naming scheme for Abysmalls or particular Demons are bugged. I don't know if it has to do with the language txt, but they all have the same name Pleegel(?). I don't know if this is just a title though, because whenever I ask for details they tell their real name (Bannerleads something something for example) instead of Pleegel.

I made this awhile ago and have gotten significantly better at modding since then so there are probably a lot of little issues like that. I'll look into it.
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