BTW how is the mad doctor doing?
Alive and kicking!
Although I think the ghost that's
totally not me is haunting you.
Spirits of the underworld have a thing with you.
Also:
Mwahahaha!
Journal of Mate the 888th, Overseer of DoomforestsThe ghosts are getting restless, there's a corpse in the meeting hall, I'm still unable to orientate myself through the fort, and a second forgotten beast (a feathered snake with no body fat) has been spotted around the caverns.
I also noted other caged goblins. Tribeswoman that were trying to convince Smuntsu of escaping and overthrowing his uncle.
I'll have to see if I will throw them to the magma as a sacrifice to Armok or if I release them on the caverns to see if they manage to wound the forgotten beasts.
I also see that there are lots of levers, none of them with any tag saying what they do.
I would experiment but I fear destructive consequences of those actions.
Also, the dralthas seem to be inside, and there are lots of dead dwarves in the caverns, probably victims of the fightng between Dark One's cultists and the Crundleshaggers, or maybe something actually worrying I'll have to look at.
I also found this:
And proceeded to seal it, placing a door in it, as I'm too lazy to call all the dwarves in.
I hope this doesn't have evil consecuences in the future.
In other news, I created a marksdwarf squad, comprised of the most skilled marksdwarves of the fort...
Wich means I'll have to dig them an archery range...
Oh, well.
And after that I'll have to figure out a way to kill the vampire without flooding the jails with magma, as that would be a risk both to dwarves and to the fancy memorial slabs I'm placing in the cementery next door, including false me, and I wouldn't like him to kill my son, Taupe or my emergency heir...
And the game crashed. Fuck.
I'll try and do the same later and start writing where I left it.