Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

According to the newest research, what substance is best tasked with reinvorgorating a sleepy thread?

Powdered Sweet Pod
Crushed Mermaid Scale
Elven Bone Marrow
Flaked Adamantine
Ground Unicorn Horn

Pages: 1 ... 95 96 [97] 98 99 ... 144

Author Topic: The Hastening of Doomforests  (Read 426927 times)

mate888

  • Bay Watcher
  • [CRAZED]
    • View Profile
Re: The Hastening of Doomforests
« Reply #1440 on: September 10, 2015, 03:13:30 pm »

Well...
Logged
My second turn's unnoficial goal was to turn everyone into vampires, and it backfired so bad, I ended up making the fort a more efficient, safer and friendlier place.
Apparently they evolved a taste for everything I love and care about

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: The Hastening of Doomforests
« Reply #1441 on: September 10, 2015, 03:15:40 pm »

Well...

well.. tomorrows friday. = no homewrork= speed  = update of spring and summer with tons of pictures!
Logged
Eventually when you go far enough the insane start becoming the sane

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: The Hastening of Doomforests
« Reply #1442 on: September 11, 2015, 09:45:51 am »

This will be replaced with the report in em.... 4 hours  :)
Logged
Eventually when you go far enough the insane start becoming the sane

Iamblichos

  • Bay Watcher
    • View Profile
Re: The Hastening of Doomforests
« Reply #1443 on: September 11, 2015, 04:00:52 pm »

Has it been 4 hours yet?
Logged
I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

Taupe

  • Bay Watcher
  • Weasel Monarch
    • View Profile
Re: The Hastening of Doomforests
« Reply #1444 on: September 11, 2015, 04:32:25 pm »

Has it been 4 hours yet?
More like seven, but the important point is that the turn has been running for two weeks and we have nothing resembling a detail so far. Gwolfsky said he'd have everything done by Sunday, but we're Friday and we have absolutely not heard anything about the year so far. When I get back from work tomorrow, I'll be grabbing the save and playing. I don't care which one it is, new one or Flame's.
« Last Edit: September 11, 2015, 04:35:27 pm by Taupe »
Logged

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: The Hastening of Doomforests
« Reply #1445 on: September 11, 2015, 05:01:04 pm »

save:http://dffd.bay12games.com/file.php?id=11125
report tommorrow. i think i dont have time for fortrs wth 10fps...
maybe during a break...
« Last Edit: September 12, 2015, 06:01:51 am by Gwolfski »
Logged
Eventually when you go far enough the insane start becoming the sane

Iamblichos

  • Bay Watcher
    • View Profile
Re: The Hastening of Doomforests
« Reply #1446 on: September 12, 2015, 08:12:00 am »

How far did you get?

And what happened to "am I the only one with a good PC my FPS rocks gnargnargnar?"
Logged
I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: The Hastening of Doomforests
« Reply #1447 on: September 12, 2015, 08:45:35 am »

well, its probaqbly me opening he czverns f' uped the pathfinidng and apparently minecraft launcher insist on cresting new dirctories for every profile, abd i have a s@ton of thoe and the high sppeed was probavly just low memory usagw before minecraft launcher went greedy
Logged
Eventually when you go far enough the insane start becoming the sane

mate888

  • Bay Watcher
  • [CRAZED]
    • View Profile
Re: The Hastening of Doomforests
« Reply #1448 on: September 12, 2015, 01:49:07 pm »

Opening the caverns?
Oh God no.
Cyborg snails are coming...
Quick! Bring me a French cook and some butter!
Logged
My second turn's unnoficial goal was to turn everyone into vampires, and it backfired so bad, I ended up making the fort a more efficient, safer and friendlier place.
Apparently they evolved a taste for everything I love and care about

TechnoXan

  • Bay Watcher
  • Crundles + Kobolds = AWESOME!!
    • View Profile
Re: The Hastening of Doomforests
« Reply #1449 on: September 12, 2015, 02:52:31 pm »

Opening the caverns?
Oh God no.
Cyborg snails are coming...
Quick! Bring me a French cook and some butter!
That. Was good.  :P
Logged
By the by, if your wondering why I use so many smiley faces, its because I smile a lot when I talk. So I use them here so I don't come off the wrong way.


And so it begins...
OPEN THE GATES!

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: The Hastening of Doomforests
« Reply #1450 on: September 12, 2015, 02:53:49 pm »

i sealed them, but there is a path from one of the caberns to the surface... stupid weavers.
Logged
Eventually when you go far enough the insane start becoming the sane

Taupe

  • Bay Watcher
  • Weasel Monarch
    • View Profile
Re: The Hastening of Doomforests
« Reply #1451 on: September 12, 2015, 03:14:28 pm »

Soon we wont need food anymore. We will be above snails.

Iamblichos

  • Bay Watcher
    • View Profile
Re: The Hastening of Doomforests
« Reply #1452 on: September 12, 2015, 03:55:06 pm »

Please don't kill everyone off.  We've lived through fire, flood and snails - don't let it end here.
Logged
I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: The Hastening of Doomforests
« Reply #1453 on: September 12, 2015, 04:12:18 pm »

to seal caverns: go to top(north) of map. find staircase . make sure all weavers have left caves. build floor over hole.
Logged
Eventually when you go far enough the insane start becoming the sane

Taupe

  • Bay Watcher
  • Weasel Monarch
    • View Profile
Re: The Hastening of Doomforests
« Reply #1454 on: September 12, 2015, 05:18:21 pm »

Please don't kill everyone off.  We've lived through fire, flood and snails - don't let it end here.
Last time I did my best I ended up with a single dwarf. It can hardly be worse.
Pages: 1 ... 95 96 [97] 98 99 ... 144