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Author Topic: The Hastening of Doomforests  (Read 247226 times)

TheFlame52

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Re: The Hastening of Doomforests
« Reply #1545 on: September 22, 2015, 05:40:10 pm »

GODDAMNIT WHY DIDN'T I ENHANCE FLAME'S BRAVERY

At least I prepared for Flame's eventual death. Where's her baby?

Max™

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Re: The Hastening of Doomforests
« Reply #1546 on: September 22, 2015, 09:04:33 pm »

The mighty cow-man (is that racist?)
Incredibly, they prefer "bovine-americans" but that's stupid and they're monsters so who cares.

Gwolfski not being punished is hilarious btw.
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Engraved here is a rendition of an image of the Dwarf Fortress learning curve. All craftsdwarfship is of the highest quality. It depicts an obsidian overhang which menaces with spikes of obsidian and tears. Carved on the overhang is an image of Toady One and the players. The players are curled up in a fetal position. Toady One is laughing. The players are burning.
The VectorCurses+1 tileset strikes the square set and the severed part sails off in an arc!

TechnoXan

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Re: The Hastening of Doomforests
« Reply #1547 on: September 22, 2015, 09:19:27 pm »

The mighty cow-man (is that racist?)
Incredibly, they prefer "bovine-americans" but that's stupid and they're monsters so who cares.

Gwolfski not being punished is hilarious btw.

There must be beatings! And we all know who the best engineer here is, yes judge that is my Crundle army. Right answer, ME!!  :P
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By the by, if your wondering why I use so many smiley faces, its because I smile a lot when I talk. So I use them here so I don't come off the wrong way.


And so it begins...
OPEN THE GATES!

Taupe

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Re: The Hastening of Doomforests
« Reply #1548 on: September 22, 2015, 09:26:00 pm »

The mighty cow-man (is that racist?)
Incredibly, they prefer "bovine-americans" but that's stupid and they're monsters so who cares.

Gwolfski not being punished is hilarious btw.

There must be beatings! And we all know who the best engineer here is, yes judge that is my Crundle army. Right answer, ME!!  :P
I'm afraid all the crundles were eaten by the mopst recent forgotten beast. My dearest sentiments to you and your family.

Max™

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Re: The Hastening of Doomforests
« Reply #1549 on: September 22, 2015, 09:27:15 pm »

Plus Taupe is right, wasting iron on making ballista heads and promptly smashing them against a wall is incredibly dwarven.
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Engraved here is a rendition of an image of the Dwarf Fortress learning curve. All craftsdwarfship is of the highest quality. It depicts an obsidian overhang which menaces with spikes of obsidian and tears. Carved on the overhang is an image of Toady One and the players. The players are curled up in a fetal position. Toady One is laughing. The players are burning.
The VectorCurses+1 tileset strikes the square set and the severed part sails off in an arc!

Taupe

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Re: The Hastening of Doomforests
« Reply #1550 on: September 22, 2015, 09:36:09 pm »

Plus Taupe is right, wasting iron on making ballista heads and promptly smashing them against a wall is incredibly dwarven.

Actual reaction of mine when I found out, after six months of painstakingly locating hematite veins and watching them vanish, what they were used for.

Iamblichos

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Re: The Hastening of Doomforests
« Reply #1551 on: September 23, 2015, 05:31:05 am »

That really is the most dwarven explanation of the problem possible.  If the ballista were built of elf bone, it would even be praiseworthy.
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

Dark One

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Re: The Hastening of Doomforests
« Reply #1552 on: September 23, 2015, 11:00:03 am »

Journal of Dark Two

Weeks ago the crundles halted booze production by claiming plump helmet stockpiles. This problem was eliminated by the overseer however, and we could resume our production. We had limited dwarfpower though, as some of the brewers died in the attack of burning flying rat. This problem was also quickly solved - letters sent to other fortresses by the overseer attracted new brewers!

On unrelated note, when wandering the forest area in search of ingredients for my new experimental beverages, I saw something strange - the trees just moved their twigs from one position, into place of construction. I quickly reported it to the overseer. I never thought that it was something important, but it turned out that it was a high priority problem.

I never thought that my dreams could actually come true in Doomforests! My optimised stills are source of high quality booze, produced in really short time, and I'm a leader of the brewing division! What's best, my dreams of froming a Knightly Order can also come true! It's only a matter of time until we'll receive equipment and proper training! Whatever that goblin overseer wants to do, he has the loyalty of Order of the Ale for eternity!

Taupe

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Re: The Hastening of Doomforests
« Reply #1553 on: September 23, 2015, 01:52:23 pm »

Spring is dealt with, and exactly nothing happened except spamming u-m-q to keep production running. It will be grouped with summer.

TheFlame52

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Re: The Hastening of Doomforests
« Reply #1554 on: September 23, 2015, 04:45:26 pm »

Do we have an armorsmith? If not, set someone making steel leggings on repeat. Melt the leggings when they reach legendary.

PsychoAngel

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Re: The Hastening of Doomforests
« Reply #1555 on: September 23, 2015, 07:08:25 pm »

I want to point this out:

I am in fact a legendary engraver and stone retailer.

Of the many typos I've seen recently this one takes the cake. Imagine Mate yelling out "Get yer galena! Get yer slate! I've got all manner of stones here, fellows!"
Oh boy!
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Our forward thinking overseer at the time devised a way in which werebeasts can live in peace with other dwarves by utilizing the mysterious magical properties of soap!

Quote from: PsychoAngel on January 19, 2016
Don't worry. I've got extremely volatile exploding fish.
My friends and I say a lot of fun things to each other.

TheFlame52

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Re: The Hastening of Doomforests
« Reply #1556 on: September 23, 2015, 07:21:55 pm »

Also, don't forget that a lot of the iron turned into thousands of steel bars. It wasn't all ballista arrows.

Taupe

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Re: The Hastening of Doomforests
« Reply #1557 on: September 23, 2015, 11:22:09 pm »

Spoiler (click to show/hide)
A new year meant a new Senshuken. Seven is a lucky number, the general said, and thus she took over the name of fabled heroes of the past.

Spoiler (click to show/hide)
Whatever was slowing down the production of steel wasn't just the theft of iron bars. Hematite wasn't getting melted properly. Deconstructing the smelters and redesignating the stockpiles broke the links between those two elements, and once more the dwarves of the forge were free to take any hematite in the fort and convert it into bars, then steel bars. Soon, steel production resumed, after over a year of hiatus. The golden furnitures weren't getting done however. The metalcrafting industry went through a overhaul, allowing more people to work the forges, and giving those dwarves less alternate labors. Done were the days were a metalcrafter would haul items between two production orders. Smunstu wanted his office done, and he wanted it done now.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
While the dwarves of the Mechatechno sect were struggling to retrain new members after previous fights, Mate the 888th was doing fine. He and his boys were doing a splendid job of smoothing various areas of the fortress to beautify Doomforests. Nieces and cousins arrived in the next migrant waves, paying visit to their relative, and filling the void left by the previous heir's death.

Spoiler (click to show/hide)
To celebrate his good work, and reunification with his family, His Holiness was offered a very special item, made of crundle bones from creatures he personally slain. a fine decoration for a man such as he.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Mate the 888th had even smoothed parts of the farm that were unfit to agriculture. By placing floors and removing them, the dwarves were able to destroy any unwanted plants in the area, allowing for maximum crop efficiency and low risks of tree sabotage in the future. Work had began on the upper floor, while the smelters were busy getting reconstructed. There was a temporary large amount of idlers, and the construction went rather smoothly. the second layer was now climber-proof, and fit to host the various seeds of the fortress.

Spoiler (click to show/hide)
All was not well in Doomforests, however. While the farms upstairs were growing marvelously, the ones deep in the fortress were now home to a forgotten beast. How it got there, nobody knew, and at this point it was almost impossible to find out. nobody even knew where it came from to land in such an area. thankfully, the beast was content to trash various items and stand guard over the body of a war leopard. the disappearance of this specific beast is what drove people to notice the monster. the army mobilized nearby, and charged.

Spoiler (click to show/hide)
The creature was slain quickly, thanks to the superior steel equipment of the army, but Mafol was unlucky enough to get exposed to the noxious secretions. He soon fell ill and couldn't leave his bed.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
''I can't get a good diagnosis because the patient is busy getting carried to his bed'', his secretary said. Miss Taupe was also the chief medical dwarf, after all. ''He's done for, tho, that much is obvious. I just locked him in his room, before anyone could get infected. At this rate he'll drown in his own blood if the syndrome doesn't finish him.'' needless to say, Mafol was found dead within a week.

Spoiler (click to show/hide)
The death of soldiers was hard to deal with. Training took a long time, and left the fortress vulnerable. Still, a single victim plus a pet (and a bird) could be considered a victory, given the history of this fortress. With this attack and the dinning hall fire, they were now down to 26 soldiers, and it was unlikely they could afford any more recruits without strangling the fort's productivity. It was time to create the Order of the ale. The timing was perfect... The farms were finished, the steel industry was booming, and soon enough the gold furniture would be done, leaving time for armorsmiths to train. In the meantime, some of the brewers could use the gear from fallen soldiers.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
On this very week, the drink count rolled over the 4 thousand mark. ''It is time'', announced Dark Two, leaving his still to claim =Steel breastplate=. ''The Order of the Ale is now operational!''. His fellow brewers, old and new, joined the ranks of the revamped Fortress Guard, and began their training. An armor stand was placed atop the tower, where the Order of the Ale could master their new skillset while overlooking the army in the courtyard above.

*   *   *   *   *   *   *   *   *   *

Spoiler (click to show/hide)
His secretary was busy hauling a wheelbarrow back and forth from his office to the nearest stone stockpile. ''These leftover boulders clash with the engravings and golden furniture'', insisted the Prime minister. He'd have someone else do the job, but miss TaupeIII was as good as any dwarf, and there wasn't much to cure or diagnose these days. This was also a good moment to talk about their plans.

''I've browsed the migrant waves so far. Twelve of them in total, and none too splendid. sure, they may make good soldiers, but they lack a certain ''quality''.
-Indeed. I'll have to wait for another few years for our guest to arrive. In the meantime, Inviting the relatives of Mathe the 888th was a good move. he was complaining about a lack of heir, and this should keep him on our side. His rivalty with the Mechatechnosect is problematic, but at least the inquisition is outside engraving things, while the engineers are perfecting their metalworking skills. they hardly meet nowadays.
-Let's not forget, the influx in soap has made PsychoAngel an ally. And the new Fortress Guard are deeply loyal to you.
-Yes. All and all, I'm not even sure we should turn everyone into... food-efficient citizens. Cleaning this place is such a time-consuming endeavor, I'm not sure it's even worth it at this point. Maybe it'd be simpler to just... I dunno... improve the fortress and make it a better place?
-Then my dear Prime Minister, I would suggest dedicating the remaining months to more engravings, and maybe unforbiding items slowly. There are still many dwarves lacking a burial, and countless amounts of crap littering some levels. Adding smartly-placed stockpiles to strengthen our industries would be a good start.
-Hum, certainly. We'll have all those furniture placed and put to use first. we have countless doors, and countless doorless rooms, that's a no brainer. Truth is, I'm starting to like this place. Look at this office, it's gonna be so pimp!''

exodius1

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Re: The Hastening of Doomforests
« Reply #1558 on: September 24, 2015, 12:09:58 am »

Can I ask for a turn? I would like a turn. I know I am working on another fort atm but I noticed two criminal acts in this fort. first. cult/conspiratory activity fell below acceptable minimum, second [Statement Retracted by Regenreich Intelligence Agency]. I plan to fix both, if I am allowed.
« Last Edit: September 24, 2015, 02:19:25 am by exodius1 »
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It wasn't intended for you to go insane both in character and out of character.

LordBrassroast

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Re: The Hastening of Doomforests
« Reply #1559 on: September 24, 2015, 08:07:11 am »

I would love a dorf and a turn.
Name: LordBrassroast
Professsion: Hammerdwarf or Macedwarf, custom profession "Blunt Trauma Specialist"  :D
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Oh come on, we haven't committed any crimes! Not even crimes against nature! Hell, nature has committed more crimes against US.
CKII LP:Let's Unify Britannia: House Aberffraw http://www.bay12forums.com/smf/index.php?topic=155786.0 ON HIATUS
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