WELP. Hearing the screaming and tearing from the other side of the hospital wall, I'm guessing she did change. Apparently the blood moon is at 12:00 Noon. Sorry Mr. Trapper Guy, but I'm kinda glad we hadn't taken down your wall yet. On the plus side, we have another weapon to use against the Forgotten Beasts!
I order pathways to the bodies in the caverns, but not to breach the wall yet. Same with the elevator back to Old Doomforests to save the soldier up there. To speed up this process, I assign our Legendary Miner off the military for now, to work with Taupe who is also arranged to do only mining and doctoring. That should help speed it up.
Speaking of speeding things up...
I leave a notice on all dining tables. "If you're not doing anything, you're going on mason duty for the Total Safety Project after we finish burying/memorializing these guys. If you don't want to do that, don't slack off! You have standard breaks, use them to relax! Otherwise get to work! -Overseer" Amazingly enough, any reports of idle dwarves quickly disappear.
Time itself seems to speed up. We're getting 41 FPS, which stands for Fathers Pushing Sons, or the amount of guilt the last generation can put on the younger one. Must be those new education techniques in action!
On the 23rd of Felsite our resident Wereantelope turns back into a dwarf. I quickly recruit her into her own squad for the future. I've changed her Occupation to match. I'll let her out as soon as we have an opening to the caverns to fight the Forgotten Beasts. Actually, we may not need it.
One of the last two overseers created an airlock-type exit to the caverns, blocked by Maxcat's Artifact Door. Unseal, place her inside, seal it back up, and let her loose when she transforms. I'll probably give her a nice weapon to fight with as well. Even the cursed earn their keep in Doomforests.
Our Liason arrives to inform me that they wish to elevate us in the eyes of the realm. Okay then. Great. Go away. They would have spoken with the mayor, but the mayor still doesn't have an office right now so she'll have to deal.
I've come to realize even though this fortress is far more centralized than Old Doomforests, getting around is still an absolute mess. Which is EXACTLY what I hoped for with the TSP. It's still annoying having everyone complain about being unable to find stuff though.
Astville is unearthed, and the shaft is widened. Now maybe we can plant something. Probably not though. Nope, still getting a billion "cannot find seeds" messages.
...I think I'm dreaming, but I'm pretty sure I just saw a dead fish fall into the magma pool. Nope. Not dreaming. Looks like a perch. It's dead, but the fact it's still existing is confusing me. And no one is above it to drop said fish! There should be no good reason there's a fish sinking in this magma, yet there is? Okay, it's been too long since I got a drink, I'll get one now.
Ummmm...what? I didn't order any....oh yeah, the mayor. Mate888 drags him to jail, despite my pleading that we need every dwarf we can spare, and it really isn't a big deal. He glares at me and says something like "I built a gigantic jail, and WE'RE GOING TO USE IT!" I tried saying something in response, but our craftsdwarf was already being dragged up the staircase.
I found out who tossed the fish, because they tossed another one. I rushed over to TechnoXan as he dumped some more fish off the side of the highest bridge. "That's the dumping zone, and the fish was going bad. So I tossed it." One mystery down, at least.
Summer hits us, and I look at the status of my projects. Our werebeast is still not let out, and neither has the airlock construction been handled yet. Frusterated, I cancel letting our single-person squad "Werebeast's Duty" out until after her next transformation. We can at least get the lock ready though.
...
I should probably figure out those levers soon. EVERYONE BACK TO BASE!