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Author Topic: The Hastening of Doomforests  (Read 426877 times)

Loyal

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Re: The Cleansing of Doomforests
« Reply #150 on: December 17, 2014, 01:17:05 am »

I don't think anyone will complain if you use Therapist to manage your labors or dfhack to do things like designate mining orders, but spawning magma or making your children do the masonry is probably out of the question.

As for selecting things, you should be able to see all the necessary hotkeys to the right of the screen.



If they aren't visible, hit 'Tab' until they are. Important hotkeys are: 'k' for viewing things on a given square. 'v' to inspect units, assign labors, etc. 'q' for managing building jobs, stockpile permissions, and so on. 't' to see what items exist in a building from previous jobs (including what materials the building is made of).

You can also check out this page if you haven't already done so in detail.
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Drokles

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Re: The Cleansing of Doomforests
« Reply #151 on: December 17, 2014, 01:32:36 am »

Welcome to Doomforests!

Ok, disclaimer, i am the noobest person ever. i learned how to play using all the noob tools, and after someone litterally dropped the complete setup on my desktop. I'm also running the old version (0.34.whatev) so i'm not sure whats new in this version, so that should be !fun!...
Sounds like the perfect candidate for the position of overseer! Make yourself at home and marvel at all of the technological innovations that have come about since 0.34. I am sure Doomforests is representative of all of that.

I have no idea which version is being used. I don't think anyone past Salmeuk bothered telling us. But I used 40.13 when I started. It might be possible to downgrade, but I've heard it's a very, very bad idea.

DFHack is fine. I assume you've used it just to be able to control the mouse, so keep on doing that. Also keep on using Dwarf Therapist. Here at Doomforests the sanity of our overseers is a top priority. Which is why we call in a new one whenever the current one goes insane.

Yea, don't worry, the forums will probably slow down in general during Christmas break.

Finally, I think that Salmeuk volunteered to post a DFMA.
Generally though, I think I am not alone in saying that I don't know who or what is in the fort right now. I think it would be cool to be given a short description of your overseer's first impression when walking in the front door.
Could you also look into whether Senshuken was dwarfed or not?

Good luck! Try not to mind the tombs with the past overseers names on them!

You can also check out this page if you haven't already done so in detail.

Thanks, put it on the front page ;)
« Last Edit: December 17, 2014, 01:34:29 am by Drokles »
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On the rare occasions where this fort isnt under siege, wood cutting and hauling is our ultimate priority.

Taupe

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Re: The Cleansing of Doomforests
« Reply #152 on: December 17, 2014, 02:18:24 am »

Quote
I have no idea which version is being used. I don't think anyone past Salmeuk bothered telling us. But I used 40.13 when I started. It might be possible to downgrade, but I've heard it's a very, very bad idea.

Exactly, I recall reading that the save was using a much more recent version, which is why I'm confused by something like this:
Spoiler (click to show/hide)

Is it the site that detects which version is uploaded, or did PsychoAngel write down the wrong number? Or maybe someone downgraded along the line, in which case lolwut?

As for giving you details about my impressions, rest assured that excruciating details will be provided regarding my utter inability to run this place. Here's an apetizer before I jump in...

« Last Edit: December 17, 2014, 02:21:12 am by Taupe »
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Drokles

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Re: The Cleansing of Doomforests
« Reply #153 on: December 17, 2014, 07:07:50 am »

Way to open up in style, I look forward to seeing how this turns out!

Quote
I have no idea which version is being used. I don't think anyone past Salmeuk bothered telling us. But I used 40.13 when I started. It might be possible to downgrade, but I've heard it's a very, very bad idea.

Exactly, I recall reading that the save was using a much more recent version, which is why I'm confused by something like this:
Spoiler (click to show/hide)

Is it the site that detects which version is uploaded, or did PsychoAngel write down the wrong number? Or maybe someone downgraded along the line, in which case lolwut?

As for giving you details about my impressions, rest assured that excruciating details will be provided regarding my utter inability to run this place. Here's an apetizer before I jump in...


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On the rare occasions where this fort isnt under siege, wood cutting and hauling is our ultimate priority.

Taupe

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Re: The Cleansing of Doomforests
« Reply #154 on: December 17, 2014, 11:56:20 am »

Ok, still wondering about the version problem. I reread the entire friggin thread, and it seems drokles started with 40.13, and the next mention is Psychoangel mentionning he'd run 40.16 because that's what he had. I will assume that the save is running on 40.16, and he simply miswrote it on the save transfer page.


OR I could just grab the latest version of DF, which I think is 40.19, and we roll with that from now on.

Taupe

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Re: The Cleansing of Doomforests
« Reply #155 on: December 17, 2014, 12:19:42 pm »

Sorry for the double post, but it seems that all this questioning is irrelevant as long as a greater issue has not been resolved:

Spoiler: here's a slight issue: (click to show/hide)

Turns out, the save file is 22 bytes large, because it does not, in all fairness, contain a save. Or anything at all for this matter. This goes against the basic MNDH procedures.

Psychoangel, I'll need you to update the save file as soon as you can, and do mention which version you were using.

PS: I sent him a PM just to speed things up, just in case.
« Last Edit: December 17, 2014, 12:24:05 pm by Taupe »
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mate888

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Re: The Cleansing of Doomforests
« Reply #156 on: December 17, 2014, 03:23:31 pm »

Just run in circles until the situation fixes itself.
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My second turn's unnoficial goal was to turn everyone into vampires, and it backfired so bad, I ended up making the fort a more efficient, safer and friendlier place.
Apparently they evolved a taste for everything I love and care about

Salmeuk

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Re: The Cleansing of Doomforests
« Reply #157 on: December 17, 2014, 03:52:04 pm »

Sorry for the double post, but it seems that all this questioning is irrelevant as long as a greater issue has not been resolved:

Spoiler: here's a slight issue: (click to show/hide)

Turns out, the save file is 22 bytes large, because it does not, in all fairness, contain a save. Or anything at all for this matter. This goes against the basic MNDH procedures.

Psychoangel, I'll need you to update the save file as soon as you can, and do mention which version you were using.

PS: I sent him a PM just to speed things up, just in case.

THE FELL CURSE OF THE PSYCHO-ANGEL CONTINUES

I vote that if he doesn't fix the save in a day we should just revert to the previous turn. It has gone on long enough.

also that introductory letter was amazing, continue being awesome!
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Taupe

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Re: The Cleansing of Doomforests
« Reply #158 on: December 17, 2014, 04:25:06 pm »

     My name is Taupe, and I am now on my way to the colony they call Doomforest, and from the trees around and the rumors I've heard, that's probably not just a fancy name chosen at random. apparently, most of the population suffered unlawful horrible deaths by a weregobbler, followed by a minotaur, a giant spider, and finally a viper. If more monsters plagued the fortress over the last 5 years, I do not know of them. The sanity of my predecessors is also less than integral, from what I could gather.

     No wonder, then, that the Minister of Not Dying Horribly saw it wise to dispatch me to act as overseer and set things right. If right things can be set, that goes without saying. a strong military will be a priority, and non-retarded living accomodations will also go a long way. Hopefully, i can uncover the cause of the rulers' insanity and deal with it accordingly. Despite the dangers that go with such a title, I am glad to have been chosen for this task. Especially considering my less than stellar results at reclaiming Fortunegem three years ago. Still, i have learned a lot about goblins and their battle tactics, and I feel confident in my ability to defend this outpost and turn it into a safe haven of not dying horribly.


*    *    *


     My stay here in Doomforest is definitely not going well. The moment I made it in sight of the fortress, I was intercepted by two guards escorting the previous overseer, a dwarf named PsychoAngel. Wether he is an angel is still up to debate, but the psychotic part has been quickly confirmed. a strange little man, smelling strongly of cleanliness, with soap bubbles coming out of his mouth as he speaks. He had his goons put a bag over my head, and then they dragged me into a small room. A room i am still locked up in. It has no windows, no furnitures, and no special features. This is the blankest room I have ever seen. access to the fortress is denied to me by Psychoangel.

     The soap-loving ex-overseer refuses to pass the leadership on to me. Not until i have agreed to his terms, at least. Unless I agree to focus my reing on a continued soap production, coupled with baths, a hospital, a sauna and a catacomb filled with soap-forged coffins, access to the fortress proper will be denied to me.

     His terms are ridiculous, but he is the one with the keys, and I may have to swear i will do as he asks. Thankfully, making empty promises and then not fullfilling them is a required skill for government employees.

PsychoAngel

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Re: The Cleansing of Doomforests
« Reply #159 on: December 17, 2014, 04:26:37 pm »

GUYS, I'M SORRY. I DUN GOOFED.

Anyways, it's fixed now. Can't believe I let myself do that. CURSE YOU, TESTING WEEK!

Also, I remember making it a REQUEST, not a DEMAND. But eh, whatever makes the story more hilarious I suppose.
« Last Edit: December 17, 2014, 04:28:43 pm by PsychoAngel »
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Our forward thinking overseer at the time devised a way in which werebeasts can live in peace with other dwarves by utilizing the mysterious magical properties of soap!

Quote from: PsychoAngel on January 19, 2016
Don't worry. I've got extremely volatile exploding fish.
My friends and I say a lot of fun things to each other.

Salmeuk

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Re: The Cleansing of Doomforests
« Reply #160 on: December 17, 2014, 04:49:45 pm »

GUYS, I'M SORRY. I DUN GOOFED.

Anyways, it's fixed now. Can't believe I let myself do that. CURSE YOU, TESTING WEEK!

Also, I remember making it a REQUEST, not a DEMAND. But eh, whatever makes the story more hilarious I suppose.

:D thanks for your quick reupload.
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PsychoAngel

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Re: The Cleansing of Doomforests
« Reply #161 on: December 17, 2014, 06:35:37 pm »

No problem, I received a PM about it this morning, and fixed it as soon as I got home.

Also, I haven't been getting e-mail notifications of anything but PMs for about two weeks, and that's why I haven't been so punctual lately. Anyone know what's going on with that?
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Our forward thinking overseer at the time devised a way in which werebeasts can live in peace with other dwarves by utilizing the mysterious magical properties of soap!

Quote from: PsychoAngel on January 19, 2016
Don't worry. I've got extremely volatile exploding fish.
My friends and I say a lot of fun things to each other.

Taupe

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Re: The Cleansing of Doomforests
« Reply #162 on: December 17, 2014, 07:43:01 pm »

Maybe you just clicked ''unsuscribe to email alerts'''

Anyway, won't be starting the fort today, as my play time was in the morning. Expect my initial appraisal of the situation tomorrow. Maybe.

EDIT: Ok, so after a brief overview of the fort, the first 3 persons I encountered were a rotting dwarf carcass in the middle of a staircase, a troglodyte overcome by terror, and a crundle sitting on a pile of copper armor at the bottom of the earth, in a room overseing a giant volcano. the crundle was also overtaken by terror.

What. The fuck. Have you guys created.

PS: im taking screenshots, but of my desktop instead of the game. any easy fix for that?
« Last Edit: December 17, 2014, 09:16:22 pm by Taupe »
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maxcat61

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Re: The Cleansing of Doomforests
« Reply #163 on: December 17, 2014, 09:24:39 pm »

I personally use paint to do my screenshots. If not, you can just go full-screen (F11 I think) and take screenshots then. Still, this fort is better then my old one, which ended with a dwarven child sealed outside, mortally afraid, and eventually died from sleep deprivation. On the plus, he had novice discipline at the end.
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You can't make an omelette without melting a few dwarves...
The purple overseer hat weights heavily on one's head. Some would argue that the leadership of Doomforest is uneasy to bear for too long. Others would simply suggest that we don't craft the next overseer hat out of rutile.

Taupe

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Re: The Cleansing of Doomforests
« Reply #164 on: December 17, 2014, 10:34:44 pm »

Initial report: Doomforest
From: Taupe Portallessons, 6th overseer of Doomforest, Bookkeeper, and agent of the MNDH
To: Urist Turnedcog, Minister of Not Dying Horribly
Date: 24th Malachite, 1054

To the respected minister Turnedcog,

     Assuming this document reaches you, here are my initial assessment of the situation here at Doomforest. There is still much to discover in terms of potential horrible death triggers. Keep in mind, this is only my initial impression, this fort is so unsafe and disastrous that within minutes, I knew I was in for a ride.

     First, the previous overseeer has been rendered insane by the fumes emanating from the soap workshop he dedicated his life to. The mere act of taking over his management duty required a long period of bargaining and sequestration. After escaping captivity, I was able to look upon the fort proper. The immediate area was devoid of dwarves, but i could see the designation for a new workshop area, which the miners were expected to dig without breaching the walls leading to it.

     Since i was alone, I decided to take the first staircase, which led me to three (THREE) different graveyards, all of which are of different size. While total symetry of a fortress' facilities is not mandatory by ministerial laws, it bothers me deeply. Past the graveyard, i saw a mass of beds clumped together, and tons of tunnels covered in random stone debris. I come across a dead, rotting dwarven corpse cluttering the only staircase. Then I encounter a terrified troglodyte. My journey ends in a strange underground facility, overseeing a volcano, part of which has been smoothed out for reasons unknown. The area is covered in holes and copper armor pieces. there is also a pile of soap and random silk cloth objects. In the middle of this strange facility, i encounter a single crundle, apparently maddened by terror.

    What. The. Actual. fuck. (continued on page 2)

*    *    *

     Now, the lack of dwarves and the omnipresence of corpses and evil creatures within our forge complex is disturbing, but easy to explain and fix. It seems that on no less than 7 points, Doomforest is exposed to gigantic underground caverns filled with deadly monsters. One of them is defended by cage traps. the others are defended by the power of collective wishful thinking. I will have doors installed in the open corridors, and some actual walls built. doors are definitely a better defense than hoping really hard no monster show up, as explained in the MNDH guide.

     I then run into the mayor, as well as the baron and ex-Overseer. altho he claims his title is ''Overseer'', i'm quick to rectify baron darzoth on whom is currently running this place. Ex-Overseer is his new title. Regardless, both of them are unsatisfied with their offices at the time. Drazoth in particular insists that every single aspect of his chambers is unsatisfying, including the ambient humidity levels, and the feng-shui synergy. He is also very pissed that none of the battle axes he ordered were made as of yet. Well, gee, maybe that's because your forge is populated by corpses, mister baron. I nevertheless took note of their complains, as angry nobles can lead to lots of trouble. I myself have taken over the noble title of manager, yet have no available office as of now. This must be solved ASAP. The previous manager also holds the title of bookkeeper and trader. so many tasks for only one dwarf, no wonder this place is a mess.

     It seems that some offices are being created on the main floor of the fortress. Altho they are far away and unconveniently located, they will suit myself, the mayor, and the broker/bookkeeper for the time being. Adding some gold armor stands to the mayor should keep him happy. as for our baron, I'm having him moved to Psychoangel's office, as the whims and anger issues of a noble are more serious to adress than the need for an extravagant office for our soapmaker. Psychoangel is reassigned to the baron's old, meager office.

     Civilian housing is rather cramped, and on a single level, making it hard for anyone to get to and from their bedchamber quickly. We don't lack space, so I may try to set multiple housing levels, alongside an extra dinning hall, to keep the population happy. I don't understand why we need to use so many small bedrooms, when clearly half the fort is vacant. Meager offices and sucky bedrooms lie around, unnassigned, while most dwarves only have a small corridor to call their own.

*    *    *

     The entrance to the mines is a corridor with one layer of traps. Considering the general lifespan of dwarves here, I doubt anyone managed to survive long enough to become a master at trap-crafting. I shall order a pit to be dug alongside the traps, as an aditionnal layer of protection.

     Morale check: holy fuck, are people here unhappy. Now I really have to shorten their trips and improve their bedrooms, because the next dwarf that dies is going to take us all with him.

     I take a look at the combat report, and close the book immediately. What the actual hell happened here? Why are we fighting forgotten beasts, and humans, and crundles, and crocodiles, and whatnot? Time to learn how our army is doing... Well, it seems we have exactly 6 dwarves to defend us, including exactly one on active duty. That's not exactly great.

     And that's my first impressions on Doomforest: It has no defenses, no happy citizen, no army, and no organisation. I haven't looked at our stockpiles, or the efficiency of the industry, but I'm just going to assume that everything is terrible, until proven otherwise. My dear minister, it will be a tough year, but i believe I can help set things right here, since basically any single thing here cannot be worse. Expect my monthly reports soon.

respects,

Taupe PortalLessons,
Overseer of doomforest
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