Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

According to the newest research, what substance is best tasked with reinvorgorating a sleepy thread?

Powdered Sweet Pod
Crushed Mermaid Scale
Elven Bone Marrow
Flaked Adamantine
Ground Unicorn Horn

Pages: 1 ... 99 100 [101] 102 103 ... 144

Author Topic: The Hastening of Doomforests  (Read 431361 times)

Taupe

  • Bay Watcher
  • Weasel Monarch
    • View Profile
Re: The Hastening of Doomforests
« Reply #1500 on: September 16, 2015, 06:59:48 pm »

It's a living thing.
I've checked all the pets, you have none. If it's an animal, it probably died. the only remarkable thing we have right now is a Minotaur, and a war leopard who still tries to find Senshuken 6. If it's a child, it probably grew into an adult and died.

Oh, the Flameborn. She is not special in any fash... HOLY FUCK.
« Last Edit: September 16, 2015, 07:05:02 pm by Taupe »
Logged

TheFlame52

  • Bay Watcher
  • Master of the randomly generated
    • View Profile
Re: The Hastening of Doomforests
« Reply #1501 on: September 16, 2015, 07:03:19 pm »

I've given up as much as I really care to. Except that it's a dwarf.

Iamblichos

  • Bay Watcher
    • View Profile
Re: The Hastening of Doomforests
« Reply #1502 on: September 16, 2015, 07:30:50 pm »

See, modding in some ridiculous BS is not fun.  That's just busted.  Taupe can cause enough destruction on his own, he doesn't need cheaty destructo-help.

I am disappointed.
Logged
I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

TheFlame52

  • Bay Watcher
  • Master of the randomly generated
    • View Profile
Re: The Hastening of Doomforests
« Reply #1503 on: September 16, 2015, 07:46:13 pm »

But even so, she's just a baby. I'd be very surprised if you can save the fort from a fire-breather with even the toughest baby.

Taupe

  • Bay Watcher
  • Weasel Monarch
    • View Profile
Re: The Hastening of Doomforests
« Reply #1504 on: September 16, 2015, 08:14:42 pm »

But even so, she's just a baby. I'd be very surprised if you can save the fort from a fire-breather with even the toughest baby.
Breaking news, the fort was saved from a fire-breather by a tough baby.

Spoiler (click to show/hide)
J/k it was this guy.

*   *   *   *   *   *   *   *   *   *
''Sir, I am happy to anounce that the fire-breather Masli has been neutralized by the military! It caused quite an uproar and killed 11 people, most of which we cannot locate because their bodies were incinerated, but the situation is now under control.
-Great. Have the holes patched. Once this is done, have a slab built in what's left of this dinning room to remind people not to dig holes into a monster-infected volcano.''

Spoiler (click to show/hide)
In the aftermath of the combat, the Firefighter Domas chopse to bestow a name upon his weapon, a silver mace. Normally this would be a very uninteresting event, but the guy saved the fortress and defeated a powerful foe. Let the population rejoice. Once that's over, he'd be removing hauling duties from a few engravers and miners, to speed up his office completion, and initiate work on the tower and farms extension. Some time later, a full month of peace is interrupted by a ''siege''.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Two trolls have come to lay waste to the countryside, and terrorize dwarfkind. Thankfully, Prime Minister Smunstu is there to negociate a cease-fire.

''Guys, what are you doing here?
-Hey, Smunstu, buddy, whaddup?
-Guys, it's really cool to see you and all, but I'm in the middle of a construction project, and your siege anouncement is scaring away my workers.
-We came to check this weird building. What is it?
-No idea. We just found it one day blocking the brook. Probably some sort of unfinished turbine hall or something.
-Wow, awesome!
-Yes, but... you gotta leave. I'm very sorry. The inspector from the mountainhomes will be here within a week to tour the place and see if we are eligible for a promotion. The place is already a fucking clusterfuck. I can't just add a group of trolls wandering the countryside to the mix. Here, have a gold bar each and be on your way.
-Neat-o, Smunstu! Your uncle never let us have gold.
-Probably because you have no clue what to do with the thing. You are a troll peasant.
-Well, I can... eat my gold!''

One of the troll does so. He starts having stomach aches shortly after. His friend and he decide to leave the region, but not before kicking a random door down. The rest of the month is spent overseeing the arrival of the caravans. This coincides with the mayoral election period, and smunstu spends most of his spare time giving Pencil_Art a hand, and improving her campaign.

Spoiler (click to show/hide)
The extra planning is a success, and Pencil_Art is re-elected mayor for another year. Her gratitude will come in handy sooner than later, the Prime Minister is certain of it. Right after the votes are cast, Smunstu dispatches her to greet the envoy from the Town of Stroking, and showcase the most recent improvements made to Doomforests. Somehow, the presence of a rutile-wearing goblin would probably beg for more more explaining than is currently necessary.

''The place is so... so clean. This is not what my predecessor mentioned at all.
-Oh, people tend to exagerate the little buggy details after such a long trip, explains the mayor. Have you seen the newest suits of armor worn by our soldiers? Our quartermaster Flame is such a gifted woman. And take a look at this new courtyard, built by our Grand builder Longshank.
-Impressive!''

After a week of visiting only a select few areas of Doomforests, the representative from the Mountainhomes agrees to promote the fortress and the surrounding lands into a Duchy. By that time, the caravan has already left, fearing the curse of the fortress. no one can blame them, really. They escorted the diplomat here, and absconded minutes after his arrival. Said diplomat explains that outside of Doomforests, the world is the same as ever, and bid his farewells.

*   *   *   *   *   *   *   *   *   *

Had a small game crash, and lost about a month a a half, basically what's described in this chapter. Nothing unscripted or noteworthy really happened, so it'll be easily fixed by letting the game run and queuing back the foundations of the farming building. So far everything is exactly the same, except the name bestowed on the silver mace... This just mean that there won't be more updates until tomorrow afternoon at least.
« Last Edit: September 16, 2015, 08:17:19 pm by Taupe »
Logged

TheFlame52

  • Bay Watcher
  • Master of the randomly generated
    • View Profile
Re: The Hastening of Doomforests
« Reply #1505 on: September 16, 2015, 08:36:18 pm »

It was worth it just for that reaction.

Also, I still sort of saved the fort. I was the one who recruited and armed that guy. And guess who made that warhammer? FLAME

TechnoXan

  • Bay Watcher
  • Crundles + Kobolds = AWESOME!!
    • View Profile
Re: The Hastening of Doomforests
« Reply #1506 on: September 16, 2015, 09:04:53 pm »

Wow! Good job, that rocked! I will try to post tomorrow. But school... Dang.  :'( Oh well, feast assured soon the question I know you have all been on the edge of your seats for,  ;D what happened to half soul Techno, will be answered soon!  :D Or if I was killed I will have to think of something else.  ::)
Logged
By the by, if your wondering why I use so many smiley faces, its because I smile a lot when I talk. So I use them here so I don't come off the wrong way.


And so it begins...
OPEN THE GATES!

Taupe

  • Bay Watcher
  • Weasel Monarch
    • View Profile
Re: The Hastening of Doomforests
« Reply #1507 on: September 16, 2015, 09:06:44 pm »

Wow! Good job, that rocked! I will try to post tomorrow. But school... Dang.  :'( Oh well, feast assured soon the question I know you have all been on the edge of your seats for,  ;D what happened to half soul Techno, will be answered soon!  :D Or if I was killed I will have to think of something else.  ::)
The named dead were screenshoted. That means nobody important died save for Senshuken (again) and Callista. (sorry). We also lost 4 well-trained marksdwarves, but what can you do.

TechnoXan

  • Bay Watcher
  • Crundles + Kobolds = AWESOME!!
    • View Profile
Re: The Hastening of Doomforests
« Reply #1508 on: September 16, 2015, 09:07:31 pm »

Yay! Not me! I mean, aww others died.....  :P
Logged
By the by, if your wondering why I use so many smiley faces, its because I smile a lot when I talk. So I use them here so I don't come off the wrong way.


And so it begins...
OPEN THE GATES!

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: The Hastening of Doomforests
« Reply #1509 on: September 17, 2015, 01:34:31 am »

So, hum... if you guys had to choose totally new dwarves, out of curiosity, what would you take?
Transexual because your females aren't bearded I suspect, but that is all I play.

Hammerdorf cause I love the purple.
Logged

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!
Re: The Hastening of Doomforests
« Reply #1510 on: September 17, 2015, 02:39:21 am »

Letter to whoever is responsible for this place:

Dear person,
I would like to humbly suggest a few things to do. The first and most important is a part of the turbine hall. If you would look at the main hall, you would find a lever and a bridge. Now, if you didn't realize, there is a staircase to the fortress there, and the bridge is open. I suggest linking the lever to it and pulling it. I will advise you of further necessary actions later.
Regards,
Gwolfski, chief engineer of Diomforests
Logged
Eventually when you go far enough the insane start becoming the sane

Dark One

  • Bay Watcher
  • 'What do I care for your suffering?'
    • View Profile
Re: The Hastening of Doomforests
« Reply #1511 on: September 17, 2015, 11:00:17 am »

Journal of Dark Two

A few days before, a messanger brought me a letter from the overseer. My rank as a Klan Master of Brewing Division was officially accepted! This means that no one can interrupt my work. Modifying two of the stills we've got the production rate increase drastically, with the fortress' stockpiles reaching over 1700 barrels of dwarven wine. Thinking about how I can make it all even better, I sent a letter to the overseer:

Spoiler: The Letter (click to show/hide)

Spoiler: Response (click to show/hide)

As a response I received information that the fortress is lacking both resources and dwarfpower to realize my plans. It seems that bringing a knightly order to life won't be so easy. Leaving brewing area and entering my modest office I take a parchment, quill and ink, then write a letter to overseer.

"The dwarves of brewing division accept Your instructions. When we'll achieve our current goal of brewing 4000 barrels of alcohol, we will happily help other divisions."

Then I called for a messanger and sent him to the overseer. I reach for my file cabinet and take some ledgers, then after a while of reading I concluded that to brew all the alcohol quickly, I need to modify more stills. However, checking the ledgers I noticed that we lack some of important materials, which means that we can modify only three buildings more. This will have to do for now. Suddenly one of the dwarves from famring division runs into my office horrified.

- The beverage production must be halted! - says a long bearded farmer wearing worn out pig tail clothes.

- What happened? - I ask quickly, showing signs of concern.

- Crundles! Crundles everywhere! They took our plump helmet stockpiles!

- And you can't deal with such lowly creatures as crundles!? - I say trying to stop myself from laughing.

- But there's something wrong about these crundles! They... they can talk! And they told us that all the plump helmets are claimed for a big MechaTechno project! - The farmer tries to explain this unusuall event, I still doubted him though.

- Maybe you've breathed in too much plump helmet spawn during farming, but alright. We'll go to check what's going on then.

I stand up from my chair and slowly leave the office, farmer following me. I call for one of the brewers, just to have a witness that plump helmet spawn can become a serious threat to this fortress one day, and we head for the farms. As we enter the stockiple area, we are surrounded by crundles running from every direction. The biggest of them, a muscular crundle with a long scar on it's head talks to us:

- Dwarves! Leave the area of MechaTechno operations, or we will take all means necessary to make you regret coming here!

I was surprised by a crundle that can talk dwarvish so fluently. I wanted to ask about the operations they are working on, but the voice of reason told me to leave the stockpiles immediately. I decided to run into overseers office instead!

Taupe

  • Bay Watcher
  • Weasel Monarch
    • View Profile
Re: The Hastening of Doomforests
« Reply #1512 on: September 17, 2015, 11:42:39 am »

Got back to the point where I lost things previously. The original crash appeared on 7-20, while here it seemed to occur around 7-04 to 7-12. I got to save once i was past a day, survive a few crashes, and reach 7-12, but thats the fartest I can get. Unpausing will crash the game at this point.

Any tech wizard out there knows how to troubleshoot something?

http://dffd.bay12games.com/file.php?id=11143

If it's a growing tree indoor or some shit like that, hopefully we can annihilate the problem with dfhack.
« Last Edit: September 17, 2015, 11:44:14 am by Taupe »
Logged

Dark One

  • Bay Watcher
  • 'What do I care for your suffering?'
    • View Profile
Re: The Hastening of Doomforests
« Reply #1513 on: September 17, 2015, 12:47:32 pm »

Found something like this:



Edit:

Removing construction solved the issue for me.
« Last Edit: September 17, 2015, 01:06:28 pm by Dark One »
Logged

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: The Hastening of Doomforests
« Reply #1514 on: September 17, 2015, 01:34:35 pm »

Worth nothing that retiring and unretiring did as well as far as I can see, but that has problems like Smunstu disappearing and the river filling in briefly.
Logged
Pages: 1 ... 99 100 [101] 102 103 ... 144