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What do you want more of.

Monsters!
- 0 (0%)
Loot!
- 0 (0%)
Science!
- 0 (0%)
Dialogue!
- 0 (0%)
Politics!
- 0 (0%)
Resource Management!
- 0 (0%)

Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


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Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 268949 times)

endlessblaze

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  • likes dragons for their fiery breath
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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1950 on: May 09, 2015, 12:26:48 pm »

> We've been suspected, but not cracked or identified. Just move away quickly into the darkest corner and stay absolutely still.

alright then. this.

play this out

go on the offensive with hit and run tactics, attempt to re-stealth after strikes




this if that fails.
Logged
Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

Shadestyle

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1951 on: May 09, 2015, 12:43:29 pm »

You can work with this. They aren't Entirely Sure that you are here, They just suspect it.



"I Bet it's that Bloke that Killed my Main man!


All of them have begun pulling out their glass cannons and firing them randomly in your direction.

One of them pull out a Walkey-Talky and begins saying something indistinct into it.

The turrets have begun charging, and will try to fire at anything they see at the end of a turn.

The one with the core is already charged and will fire as soon as something comes into it's range.

Spider Gets hit by a stray blast, It is only his Skeel Armor plating that keeps him from being splattered. -1 Health.

Spoiler: Mental images made (click to show/hide)

((The Minions are assumed to be just inches out of the shot, for Ease of creation, so all you have to do is worry about Taking the shots.))

Spoiler: Status (click to show/hide)

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Spoiler: Goals (click to show/hide)
« Last Edit: May 09, 2015, 12:47:03 pm by Shadestyle »
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Armok

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  • God of Blood
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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1952 on: May 09, 2015, 12:46:48 pm »

> Fly: Hover centimeters above a bandits head, then try to be noticed by a turret but not any bandit.
Edit: Preferably the one that saw the skin, so they can't report that what they saw wasn't just a fly.
« Last Edit: May 09, 2015, 01:04:43 pm by Armok »
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Aslandus

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  • Slowly descending into madness
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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1953 on: May 09, 2015, 02:24:09 pm »

> Fly: Hover centimeters above a bandits head, then try to be noticed by a turret but not any bandit.
Edit: Preferably the one that saw the skin, so they can't report that what they saw wasn't just a fly.
+1
It may get our fly killed but it's not like it's the last fly in existence and our other minions are probably more valuable...

Shadestyle

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1954 on: May 09, 2015, 05:32:39 pm »

One of your flies goes over to the bandit who saw you, And the turret shoots at it, and by extension the bandit. The fat fly takes 1 Damage, and is vaporized. The bandit takes a pretty nasty wound to the head, falling over unconscious.



They start firing up into the air, Trying to find what hit their comrad.

Spoiler: Mental images made (click to show/hide)

((The Minions are assumed to be just inches out of the shot, for Ease of creation, so all you have to do is worry about Taking the shots.))

Spoiler: Status (click to show/hide)

Records


Public Doc

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The Froggy Ninja

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1955 on: May 09, 2015, 05:46:13 pm »

flee!

ATHATH

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1956 on: May 09, 2015, 05:50:59 pm »

Why don't the turrets attack the bandits? Can we interfere with their targeting systems?
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Armok

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1957 on: May 09, 2015, 05:54:28 pm »

> Skin: hide in the stairs

> Spider: quickly run and hide in the box while they are all looking up and making noise.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

The Froggy Ninja

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1958 on: May 09, 2015, 06:02:23 pm »

Disregard my previous post. Based on the previous mind photo what does the range of movement look like for the turrets? 360 horizontal 180 vertical? Also can we bring in new minions? If so adjective some armor and stealthiness on one of our sabotage spiders and bring it in.
« Last Edit: May 09, 2015, 06:10:20 pm by The Froggy Ninja »
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Shadestyle

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1959 on: May 09, 2015, 06:14:28 pm »


The spider Scurries underfoot, Going over to the Box while they are distracted. Stalking skin Goes back to the stairway to Hide.

"You are right to a "T" They can only aim at what is on their "Side" of the chain."

"I don't know why they aren't attacking the bandits. It would take some study of one up close."


Spoiler: Mental images made (click to show/hide)

((The Minions are assumed to be just inches out of the shot, for Ease of creation, so all you have to do is worry about Taking the shots.))

Spoiler: Status (click to show/hide)

Records


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Spoiler: Goals (click to show/hide)
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Armok

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1960 on: May 09, 2015, 06:22:08 pm »

> Spider: proceed to the next room
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

ATHATH

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1961 on: May 09, 2015, 06:40:21 pm »

Spider: Crawl next to a turret and investigate it. We don't want to have our minions get too far apart.
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Shadestyle

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1962 on: May 09, 2015, 06:46:38 pm »


Spider checks the next room out so you can decide whether or not to go in. before crawling back, and up to a turret to examine it it is an empty room with an open window and a pile of chain in it.

Without disassembling it, you can see that it is being powered by the chain somehow. The chain is iron, and as such is a ray of iron mana is flowing through it.

Spider narrowly avoids being shot by the turret on it's way up.

Spoiler: Mental images made (click to show/hide)

((The Minions are assumed to be just inches out of the shot, for Ease of creation, so all you have to do is worry about Taking the shots.))

Spoiler: Status (click to show/hide)

Records


Public Doc

Spoiler: Goals (click to show/hide)
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Armok

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1963 on: May 09, 2015, 06:52:13 pm »

> It's just these 4 rooms? In the whole building? Or have we missed a passage somewhere

> Examine the pile of chain closer

> Spider: climb out the open window

> Skin: Put the purple chest on the truck and enter the drivers seat.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

The Froggy Ninja

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Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1964 on: May 09, 2015, 06:56:32 pm »

How strong is the spider bite? How much damage would be required to disrupt the flow? Are there any exposed important looking bits (wires, runes, joints etc)?
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