Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What do you want more of.

Monsters!
- 0 (0%)
Loot!
- 0 (0%)
Science!
- 0 (0%)
Dialogue!
- 0 (0%)
Politics!
- 0 (0%)
Resource Management!
- 0 (0%)

Total Members Voted: 0

Voting closed: January 18, 2015, 01:39:02 pm


Pages: 1 ... 130 131 [132] 133 134 ... 250

Author Topic: Necromechanic (BEING REBOOTED, CHECK OP/LATEST POST FOR DETAILS)  (Read 268950 times)

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1965 on: May 09, 2015, 06:58:31 pm »

Oh right. The elevator.

> Skin, go in the elevator.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Shadestyle

  • Bay Watcher
  • Adorable
    • View Profile
Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1966 on: May 09, 2015, 07:13:44 pm »

The only exposed part is the gun, Which you decide not to target for obvious reasons. On some of the others there are exposed ruby cores making them stronger, Spider may be able to break one of those, But it would definitely be noticeable.

Spider goes back to examine the Chain closer. It appears to be a perfectly mundane iron chain. Same as the ones Running around the building.



Skin goes in the elevator.

Spoiler: Mental images made (click to show/hide)

((The Minions are assumed to be just inches out of the shot, for Ease of creation, so all you have to do is worry about Taking the shots.))

Spoiler: Status (click to show/hide)

Records


Public Doc

Spoiler: Goals (click to show/hide)
Logged
You are now having excessive amounts of fun

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1967 on: May 09, 2015, 07:17:23 pm »

> Go all the way to the bottom them all the way to the top while trying to look out through the crack between the doors to at very least tell how well lit things are. And HOPEFULLY some further idea of what each room is.

> Who designed this building with a single elevator as the only way out? don't they know how dangerous that is in case of a fire? :)


Edit:
> Spider: climb all over the outisde wall and look in throguh all the window
« Last Edit: May 09, 2015, 07:19:49 pm by Armok »
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Shadestyle

  • Bay Watcher
  • Adorable
    • View Profile
Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1968 on: May 09, 2015, 07:22:22 pm »

> Go all the way to the bottom them all the way to the top while trying to look out through the crack between the doors to at very least tell how well lit things are. And HOPEFULLY some further idea of what each room is.

> Who designed this building with a single elevator as the only way out? don't they know how dangerous that is in case of a fire? :)


Edit:
> Spider: climb all over the outisde wall and look in throguh all the window

((I must have misinformed you, the implication was that there is a stairway, and an elevator in one straight shot from top to bottom.

*EDIT made a map blue rooms have minions, grey rooms aren't explored yet.))

« Last Edit: May 09, 2015, 07:48:45 pm by Shadestyle »
Logged
You are now having excessive amounts of fun

The Froggy Ninja

  • Bay Watcher
  • Crying on the floor due to losing my entire hoard.
    • View Profile
Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1969 on: May 09, 2015, 07:43:29 pm »

How strong is the spider bite? How much damage would be required to disrupt the flow of mana?

Aslandus

  • Bay Watcher
  • Slowly descending into madness
    • View Profile
Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1970 on: May 09, 2015, 07:48:03 pm »

I wonder whether it would be better for us to try and take control of the chain (since we actually have magic it probably wouldn't be TOO hard) or just to cut it to shut off/drop the turrets...

Shadestyle

  • Bay Watcher
  • Adorable
    • View Profile
Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1971 on: May 09, 2015, 07:50:43 pm »

"The spider's bite is strong enough to tear off a man's arm if it can get a grip. Can it break a turret quietly? I don't know."

"If the ruby breaks, the turret goes bye bye, Only one of the turrets has an exposed core. Spider might be able to Cut through the metal plating but the sound would DEFINITELY be noticeable"
« Last Edit: May 09, 2015, 07:54:53 pm by Shadestyle »
Logged
You are now having excessive amounts of fun

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1972 on: May 09, 2015, 07:52:55 pm »

> Go up all the stairs/look in the windows, and look into ALL the rooms before entering any of them more than a few centimeters.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Shadestyle

  • Bay Watcher
  • Adorable
    • View Profile
Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1973 on: May 09, 2015, 08:00:12 pm »

Room one is the Ground floor, there are no basements, you saw that one, You also saw two, Three Is empty, but filled with tables and half eaten food. 4, 5 and 6 have only bandits in them, nothing else, and 7 Is barred shut, all of the windows are covered as well. You won't know what is in room seven until you Bust it down. Which is not an option right now.

Spoiler: Map (click to show/hide)

Spoiler: Mental images made (click to show/hide)

((The Minions are assumed to be just inches out of the shot, for Ease of creation, so all you have to do is worry about Taking the shots.))

Spoiler: Status (click to show/hide)

Records


Public Doc

Spoiler: Goals (click to show/hide)
« Last Edit: May 09, 2015, 08:01:51 pm by Shadestyle »
Logged
You are now having excessive amounts of fun

The Froggy Ninja

  • Bay Watcher
  • Crying on the floor due to losing my entire hoard.
    • View Profile
Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1974 on: May 09, 2015, 08:06:52 pm »

I was referring to the chain.

Shadestyle

  • Bay Watcher
  • Adorable
    • View Profile
Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1975 on: May 09, 2015, 08:09:41 pm »

"Same answer. It might be able to cut through the metal enough to disrupt the flow, but it would be a very screechy affair."
Logged
You are now having excessive amounts of fun

Aslandus

  • Bay Watcher
  • Slowly descending into madness
    • View Profile
Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1976 on: May 09, 2015, 08:18:04 pm »

Sounds like the best sabotage to start with would be blocking the bandits on floors 4, 5, and 6 from leaving so we only have two or three dozen we have to fight to take the building... though our spider could probably try to pry the gun loose so it can't aim as well, I'm not sure if it would actually succeed... Floor 7 sounds like a boss encounter, if we send someone else to do this section we should warn them about it...

Any chance our spider can pry the ruby out with its claws instead of smashing it?

This might be a bit risky but:
>Spider: examine colorful spotlight, try not to get shot

Armok

  • Bay Watcher
  • God of Blood
    • View Profile
Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1977 on: May 09, 2015, 08:23:05 pm »

> Examine tables and half eaten food for looting value! What foods? what are the tables made of? are there also chairs or cutlery pt plates or other things like that?

> Check out the roof, by climbing on the outside and peaking over the edge.

> Spider: try gnawing a hole in the door or door-frame or even wall to get any kind of peak into 7. Also listen at the door and see if there's any sounds.


-1 to doing anything on the floor with the turrets. This is a recognicence mission, and we're trying for the  Sly Cooper thing.
Logged
So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Shadestyle

  • Bay Watcher
  • Adorable
    • View Profile
Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1978 on: May 09, 2015, 08:54:49 pm »

"Yeah, Sure."

You have the spider Slowly but surely pry out the ruby from one of the turrets. Breaking the gold web holding it in place. The spider then sets it back into it's slot, so nothing is suspected. the turret continues to function, But you can now remove the gem at any time.


The colorful light seems to be a reworked turret, It's only purpose is for livening up the party, but since it is magical light, It seems to have an effect on normally invisible things. All of the Spotlights have Rubies in them. But the bandits would likely notice if you turned them all off at once.

"If we wanted to block off the rooms we would need two things, Something portable, Strong and something quick to apply it with."

"But then that isn't a Problem to come up with with help like I've got, Ha!


Skin checks out the Tables for anything worth stealing, Mostly Silver, and plastic for the Cutlery, and Fine china and paper for the Plates and Cups. Maybe there wasn't Enough Finery for the Bandits? or maybe they just didn't care.

Spider tries to gnaw though the Door of Room 7 But this is not possible. No sounds come from it either.


Spider also Looks at the roof floor.

"That is a big missile"

"Ok, That should be everything, So unless you want to go through the other bandit rooms, We just need to get my minions out of there, and maybe take another mem-shot if you feel it is necessary."

Spoiler: Map (click to show/hide)

Spoiler: Mental images made (click to show/hide)

((The Minions are assumed to be just inches out of the shot, for Ease of creation, so all you have to do is worry about Taking the shots.))

Spoiler: Status (click to show/hide)

Records


Public Doc

Spoiler: Goals (click to show/hide)
Logged
You are now having excessive amounts of fun

Aslandus

  • Bay Watcher
  • Slowly descending into madness
    • View Profile
Re: (Partialy-ISG) Darkness Redeemed: Necromechanic
« Reply #1979 on: May 09, 2015, 09:00:19 pm »

That terminal is probably important:
Pages: 1 ... 130 131 [132] 133 134 ... 250