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Author Topic: Quests and directions  (Read 4196 times)

saemon

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Quests and directions
« on: October 22, 2014, 05:18:49 pm »

I've just picked up the new version of Dwarf Fortress having only played a little bit of the old version. I seem to be having a good bit of trouble getting/completing quests, though.

When I ask if there has been trouble, I usually get topics like bandits and beasts. When I ask about them, though, the person never seems to be able to give me directions, nor do they know anyone who does. As such, I find about 90% of my time has been spent conversing with people. Am I going about this the wrong way or something?

Also, I cleared out a zone, but I can't seem to figure out how to "turn it in", so to speak. I can report individual events like killing someone in the area (to which people say "it was inevitable"), but npcs still end up telling me there is trouble going on there.

Long story short, I'm having trouble finding the fun battles/adventures I was able to in the old version with the simpler conversation system. Please let me know if I'm doing something wrong here, because I'd like to get playing this again. Thanks
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Kolnukbyne

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Re: Quests and directions
« Reply #1 on: October 22, 2014, 09:33:36 pm »

This is a fairly big problem with the current version of the game. Unless you already (somehow) know where the site is the only way to find it would be hiring someone to escort you there and even that has it's problems, and then there's the fact that a lot of the time you may make it to a lair and find it's completely empty because monsters don't just sit about anymore, meaning that you'll have to go on a wild goose chase to catch that wild goose fiend.

I feel that the strength of the current version lies in it's more random encounters such as entering a town to find it full of invading bandits/soldiers or zombies, though this is heavily offset by the fact that the bandits generally aren't hostile to you and the zombies being harder to kill than god.

MrCompassionate

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Re: Quests and directions
« Reply #2 on: October 23, 2014, 06:34:06 am »

I just spent all morning trying out adventure mode and I gotta agree, it's REALLY boring and obtuse. I spent something like 2 hours running around a jungle that apparently had a dragon, a bronze colossus and 2 Rocs rampaging around and what do I find? Nothing at all. Everybody kept going on about all these monsters packed into the jungle but it's bullshit. The only Lair anybody seemed to know about was miles and miles away over mountains so I spent days trekking there only to realize that the designated "lair" took up about a 2 mile perimeter and I couldn't pinpoint it from a larger perspective using (T) because "you must come down from the mountain first" which is ironic. After running around in circles for ages without spotting a 1 space hole in the ground I ran out of water and was torn apart by a horde of dingos.

This game didn't need to be more obtuse! It's gotten pretty bad when I am literally running headlong into clearly idiotic and vulnerable situations in the hope that something interesting or adventurous might happen.Even having my throat slit in the night by goblins would have perked things up.
« Last Edit: October 23, 2014, 06:36:41 am by MrCompassionate »
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StagnantSoul

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Re: Quests and directions
« Reply #3 on: October 23, 2014, 08:29:57 am »

I enjoy adventure mode quite a bit, most likely because I'm just collecting unfinished quests and running around chopping heads off. If I find a dingo pack, that's good! Meat that bites back. Bandit camp? Yay! Stuff to kill. A valley full of bunnies? Light the grass on fire around them. I don't go pursuing titans and dragons until I accidentally run into them, by which point I'm probably strong enough to take them. Ever tried hopping into a cavern? Get lost down there and try to find another way out, it's moderately fun, if the cavern is full of creatures.
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Nikow

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Re: Quests and directions
« Reply #4 on: October 23, 2014, 12:19:06 pm »

I just spent all morning trying out adventure mode and I gotta agree, it's REALLY boring and obtuse. I spent something like 2 hours running around a jungle that apparently had a dragon, a bronze colossus and 2 Rocs rampaging around and what do I find? Nothing at all. Everybody kept going on about all these monsters packed into the jungle but it's bullshit. The only Lair anybody seemed to know about was miles and miles away over mountains so I spent days trekking there only to realize that the designated "lair" took up about a 2 mile perimeter and I couldn't pinpoint it from a larger perspective using (T) because "you must come down from the mountain first" which is ironic. After running around in circles for ages without spotting a 1 space hole in the ground I ran out of water and was torn apart by a horde of dingos.

This game didn't need to be more obtuse! It's gotten pretty bad when I am literally running headlong into clearly idiotic and vulnerable situations in the hope that something interesting or adventurous might happen.Even having my throat slit in the night by goblins would have perked things up.
Get guide, ask him when you will be closer and closer. :)
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In my fortress dwarves are dying from old age.
Dwarven wine is a little bit like good chicken soup:  solid at room temperature.

saemon

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Re: Quests and directions
« Reply #5 on: October 23, 2014, 01:44:14 pm »

I can't help but agree with MrCompassionate. To me, the thrill of adventure mode lies in the combat system. I enjoy going into bandit camps with my cannon fodder and trying to bite out throats. It seems, however, that the quest system has almost been downgraded. I just invested another couple of hours trying to track down quests, and unless I should be attempting to find things without any directions, I'd say the conversation system is detracting from the meat of the game. If someone could mod in something where NPCs always knew where bandits, beasts, etc. were, or could always point you to someone in a mead hall, then I think I would be having a lot more fun.

I can honestly feel frustration building up each time I read: "I don't know myself, and I don't even know anybody that could tell you."
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Nikow

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Re: Quests and directions
« Reply #6 on: October 23, 2014, 02:50:15 pm »

Stop enjoing just slaughering everything, don't be mad person possesed by some kind of deamons. Export data about your village, find smallest one. Generate world without knowing whole legends. Join to smallest village, start talking. Read what they are speaking, who is well traveled, who is just fast generated junk...

Bring some lethers, meats, sell them. Look how persons are GLAD, because you did someting fine. Get some soldiers with you, some guides (two-three are good number) find this chilling horror, make manhunt... Prepare everybody, give them weapons, order to stay in correct positions...
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In my fortress dwarves are dying from old age.
Dwarven wine is a little bit like good chicken soup:  solid at room temperature.

smjjames

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Re: Quests and directions
« Reply #7 on: October 23, 2014, 02:54:38 pm »

Except that most peoples responses to things are 'it's inevitable' or 'that's terrible' or 'its terrifying', plus there are lots of bugs right now with adventure mode, so, it's just kind of hard to gauge what's actually going on and lots of other stuff.
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Robsoie

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Re: Quests and directions
« Reply #8 on: October 23, 2014, 05:17:36 pm »

There's a lot of unfinished stuff regarding conversations, the new "quest" system and how AI acknowledge or half of the time do not acknowledge the player feats (so they continously tell you to go kill a monster you already killed and reported the kill to them). And many bugs regarding npc reactions and etc...

So to really enjoy DF2014 adventure mode, take it as some experimental version in which you're mostly tinkering and testing things (and reporting bugs, only way to hope bugs or broken features will get fixed is to actually report them with a saved game), that in itself can be fun actually.

Now if you want to play an adventure with a more consistent gameplay, instead of mostly experimenting i recommend playing DF 34.11 that while not having the new fun features (stealth/jump/climb) is overall a much less broken game.

Probably in a few more months DF2014 adventure mode will get more enjoyable and roleplay-able once Toady will manage to fix all those atmosphere-breaking problems.
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Tawa

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Re: Quests and directions
« Reply #9 on: October 23, 2014, 06:04:45 pm »

Alternatively, you can take the old enjoyable "psychopathic maniac" route where you'd kill everything in your path up to 11: now, by deposing a king (either running them out of town or killing them) and proclaiming either to the gods or some random passerby that you own the settlement, you become its warrior-king.

You can take over the world.
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MrCompassionate

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Re: Quests and directions
« Reply #10 on: October 23, 2014, 06:38:58 pm »

Just to add to my earlier comment I gotta stress I LIKE having more conversation options and I LIKE how Toady is focusing on elements of the game that don't involve mass slaughter and I sure LOVE that I can ask people about specific elements of the world and it's people no longer feeling like a mute psychopath uninterested in anything but violence...

Buuuut at the same time the sheer obscurity of what I have to do in order to actually get s**t done is maddening. My companion spent the whole journey running his mouth every five steps or so about massive monsters and evil bandits and glorious conflicts to be found that nobody, not even him, wanted to tell me how to get to. Everything else about this release is great it's just... fiddly.
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Kolnukbyne

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Re: Quests and directions
« Reply #11 on: October 23, 2014, 09:00:35 pm »

It's all really topped off by the fact that once you do find something to do, you slay the great beast or rescue the captured children or something, you'll never be thanked or rewarded for it. I mean, sure in the previous version the only thing status really brought you was more followers, quests from nobles and occasional changes in dialogue but it was still something and something is quite nice.

If I read "It was inevitable" after spreading word of a great feat one more time I'm going to scream until my house catches fire.

Aelund

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Re: Quests and directions
« Reply #12 on: October 24, 2014, 04:41:07 am »

Stop enjoing just slaughering everything, don't be mad person possesed by some kind of deamons. Export data about your village, find smallest one. Generate world without knowing whole legends. Join to smallest village, start talking. Read what they are speaking, who is well traveled, who is just fast generated junk...

Bring some lethers, meats, sell them. Look how persons are GLAD, because you did someting fine. Get some soldiers with you, some guides (two-three are good number) find this chilling horror, make manhunt... Prepare everybody, give them weapons, order to stay in correct positions...

Why should we? Maybe it's fun for you to play like that, but why should everyone? And besides, everyone is telling me that the bandits are causing them HARDSHIP, not thieves, bandits, that means they aren't just stealing things, they probably killed a few people too. I will go to their camp and slay them in the name of Armok.

Unfortunately, in this current version this will cause the people who sent me to deal with the bandits to hate me, because emotions are not working correctly right now. I really hope in this upcoming patch with new emotions this issue will be fixed. Hopefully it will fix vampires not attacking anything when they are revealed and other stuff like goblin raiders, terrorizing people on the streets being neutral to you(same for bandits).

Edit: Also, I don't know if I'm just lucky, but I never had trouble finding someone who knows directions to lairs/whatever. Try looking in the local mead hall, lord/lady usually tell you where the site is located, or tell you about someone who can. You can then ask him/her directions to that man(usually he/she is somewhere in that same mead hall, in my experience).
« Last Edit: October 24, 2014, 04:51:03 am by Aelund »
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smjjames

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Re: Quests and directions
« Reply #13 on: October 24, 2014, 10:18:37 am »

Hardship could still mean regular bullying of the populace, not neccesarily killing them.

Also, while adventure mode is pretty buggy right now, it really shines through at times. Like this one time where as I was rescuing a bunch of prisioners, got ambushed by wolves, who killed one of the kids, then one of my companions killed that wolf. I decided to bring the body to the parent (the kid had a sibling, which helped) and explain what happened. While the countess (or was it a baroness?) was happy at the rescue of the living sibling, not sure (or remember exactly) whether she responded initially to the corpse*, but when I explained what happened, she mourned the death, said it was inevitable (no idea where that came from) and praised the companion who slew the wolf.

*You know, they don't seem to actually respond to corpses sometimes.
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Nikow

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Re: Quests and directions
« Reply #14 on: October 24, 2014, 11:30:11 am »

Except that most peoples responses to things are 'it's inevitable' or 'that's terrible' or 'its terrifying', plus there are lots of bugs right now with adventure mode, so, it's just kind of hard to gauge what's actually going on and lots of other stuff.
To fix it, mostly, you must just spend some time in-game. Just leave your character with something what is presing your macro made from dots running. For hour or two.

My World looks pretty live after this. But i spend there a year and half as adventurers (i was creating adventure peasant, making some small stuff like beating (not killing goblins) and retiring them).
It's all really topped off by the fact that once you do find something to do, you slay the great beast or rescue the captured children or something, you'll never be thanked or rewarded for it. I mean, sure in the previous version the only thing status really brought you was more followers, quests from nobles and occasional changes in dialogue but it was still something and something is quite nice.

If I read "It was inevitable" after spreading word of a great feat one more time I'm going to scream until my house catches fire.
After i rescued two childrens not only parents, but other friends of them was happy and thanksfully. When i slayed Tiger Recruit who killed two or three people from helmet, only bandid from the same camp spited at me (Q->People->Filter for name). 

Stop enjoing just slaughering everything, don't be mad person possesed by some kind of deamons. Export data about your village, find smallest one. Generate world without knowing whole legends. Join to smallest village, start talking. Read what they are speaking, who is well traveled, who is just fast generated junk...

Bring some lethers, meats, sell them. Look how persons are GLAD, because you did someting fine. Get some soldiers with you, some guides (two-three are good number) find this chilling horror, make manhunt... Prepare everybody, give them weapons, order to stay in correct positions...

Why should we? Maybe it's fun for you to play like that, but why should everyone? And besides, everyone is telling me that the bandits are causing them HARDSHIP, not thieves, bandits, that means they aren't just stealing things, they probably killed a few people too. I will go to their camp and slay them in the name of Armok.

Unfortunately, in this current version this will cause the people who sent me to deal with the bandits to hate me, because emotions are not working correctly right now. I really hope in this upcoming patch with new emotions this issue will be fixed. Hopefully it will fix vampires not attacking anything when they are revealed and other stuff like goblin raiders, terrorizing people on the streets being neutral to you(same for bandits).

Edit: Also, I don't know if I'm just lucky, but I never had trouble finding someone who knows directions to lairs/whatever. Try looking in the local mead hall, lord/lady usually tell you where the site is located, or tell you about someone who can. You can then ask him/her directions to that man(usually he/she is somewhere in that same mead hall, in my experience).
Hardship is not slaughtering everybody on sign. In most cases these bandids have just a lot of robbing thingies and some fights in Their logs, but not too much killing. Some peasant who is killing 20 humans, who just stole courple things, ever when They was stealing for long time, is just dangerous freak, murder and he's scaring people.

Goblin raiders are killing people belongs to site which They're atacking (they have lethal status). If you will slaugher them, but spare these ones who will surrender, poeple will love you.
Goblin bandits are stealing from villages. They are syrrounding persons, even you... Greeting them to start conversation, when They are not close to you, Their group leader (there can be courple groups) will be commenting on surroundings and weather. When They are close to you, They are demanding to yield. If you agree, They will demand to to drop some items, like weapons, backpack, pouches and bags. Then they will push droped items (sadly, as far as i know, you can push and haul items like NPCs) towards them, They will empty them on floor and take what They want. If you will refuse, it depends from They heatness, happiness level and fame. For example, one time i was just grabed by goblin leader and he sayid he defeated many fearsome oponents, but other time i just got hallabard (stoled from my adventurer) swing into neck...

Vampires are broken, because hate is growing slowly in them. Why they should start atacking you? Okey, i am vampire, i killd them, so... what now? Okey, i will threaten you, but if you are brave enough to say that, you propobly skilled vampire hunter, who will want kill me. It will be far better, if i manage to just run, but you are standing in only entrance. I will wait, prepared for fight for your step in this case, because i have no other choice. If you will wound me into leg, escape will be more difficult. I changed my personality many times, this time it will work some time too.

Vampires usualy are not glad, because They was cursed, but some of them are. Just talk to them to check. I just wanted to say, if you want from people more sense, act more like real being not some possesed daemon. It's all.
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In my fortress dwarves are dying from old age.
Dwarven wine is a little bit like good chicken soup:  solid at room temperature.
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