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Author Topic: [SG] Close Combat: Road to Gibalt - Assault at Daybreak  (Read 12113 times)

adwarf

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Re: [SG] Close Combat: Road to Gibalt
« Reply #75 on: October 27, 2014, 08:24:00 pm »

It'll do.
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Parsely

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Re: [SG] Close Combat: Road to Gibalt
« Reply #76 on: October 27, 2014, 08:26:08 pm »

Okay sweet, force disposition confirmed. Now tell me where you want the bastards.

Spoiler: Force Group (click to show/hide)
Spoiler: A1S' Reference Map (click to show/hide)
« Last Edit: October 28, 2014, 01:32:59 pm by GUNINANRUNIN »
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mastahcheese

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Re: [SG] Close Combat: Road to Gibalt
« Reply #77 on: October 29, 2014, 05:33:45 pm »

I wish I had been following this earlier. :3
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Aseaheru

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Re: [SG] Close Combat: Road to Gibalt
« Reply #78 on: October 29, 2014, 05:42:23 pm »

Right, since noone else has suggested an area, Im going to suggest that BLUE starts at 28-F and RED starts at 28-G, excepting the support group, who starts at 30-B
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mastahcheese

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Re: [SG] Close Combat: Road to Gibalt
« Reply #79 on: October 29, 2014, 05:48:49 pm »

Right, since noone else has suggested an area, Im going to suggest that BLUE starts at 28-F and RED starts at 28-G, excepting the support group, who starts at 30-B
+1
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Parsely

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Re: [SG] Close Combat: Road to Gibalt
« Reply #80 on: October 29, 2014, 11:20:20 pm »

You can place each individual squad wherever you want inside their respective deployment zones. You're meant to spread them out and position them carefully.
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Aseaheru

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Re: [SG] Close Combat: Road to Gibalt
« Reply #81 on: October 30, 2014, 07:11:56 am »

Yah, I tried that once.
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mastahcheese

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Re: [SG] Close Combat: Road to Gibalt
« Reply #82 on: October 30, 2014, 10:21:04 am »

*cracks knuckles*

RED
First Platoon:
Platoon HQ at C14
Rifle Section at C22
Grenadier Section at C11

Second Platoon:
Platoon HQ at G3
Rifle Section at G5
PLAT Team at G4

Third Platoon:
Light Mortar at F2
Light Mortar at B14

BLUE
First Platoon:
Platoon HQ at AK16
Rifle Section at AK17
Grenadier Section at AL17

Second Platoon:
Platoon HQ at AJ22
Rifle Section at AJ23
PLAT Team at AK23

Third Platoon:
LARNO Team at AH24
Sniper at AI24
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Aseaheru

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Re: [SG] Close Combat: Road to Gibalt
« Reply #83 on: October 30, 2014, 10:25:02 am »

AK?
AJ?
AH?

What?
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mastahcheese

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Re: [SG] Close Combat: Road to Gibalt
« Reply #84 on: October 30, 2014, 10:33:48 am »

It's a large map, bro
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Aseaheru

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Re: [SG] Close Combat: Road to Gibalt
« Reply #85 on: October 30, 2014, 10:43:28 am »

Oh, over there.

Are we allowed to use the blue boxes? I thought we where jsut allowed to use the three red ones...

-reads things-

Oh, we can.
Good to know.
« Last Edit: October 30, 2014, 10:45:22 am by Aseaheru »
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mastahcheese

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Re: [SG] Close Combat: Road to Gibalt
« Reply #86 on: October 30, 2014, 10:48:08 am »

Yeah, we're attacking from both sides.

I tried to set everyone up in an area behind some form of cover, so we can spend a turn or two before getting spotted to better set everyone up.

Ambush tactics.
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a1s

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Re: [SG] Close Combat: Road to Gibalt
« Reply #87 on: November 01, 2014, 07:33:03 pm »

(I'd like to mention in passing that we are probably not getting more suggestions, and might as well start)

What the situation with radios in this game? 1 per squad? 1 per platoon? magically 1 per person? (or something in between, like 1 guaranteed per platoon + 50/50 chance for all squads other than HQ)
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Parsely

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Re: [SG] Close Combat: Road to Gibalt
« Reply #88 on: November 01, 2014, 07:56:25 pm »

They're extrapolated away for gameplay reasons, but if this were just a fiction and not a game there would be one per platoon, maybe more. You guys technically aren't HQ. For your degree of control in this game to make sense (that is: a fine control down to the man over the deployment of all your assets) you'd sort of have to be all the commanders at once, which doesn't make sense, and if you were just the Major or the Colonel in charge you wouldn't have so much influence over the battle.

So we just skip all that nonsense and go the route of the RTS. You're a random omniscient being playing with his toys.
« Last Edit: November 02, 2014, 01:19:07 am by GUNINANRUNIN »
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mastahcheese

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Re: [SG] Close Combat: Road to Gibalt
« Reply #89 on: November 02, 2014, 11:41:21 am »

We're a general hooked up to a supercomputer that was salvaged from the future.

Makes perfect sense.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
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