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Author Topic: Volcano Eruptions  (Read 2137 times)

StupidElves

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Volcano Eruptions
« on: October 28, 2014, 07:35:51 pm »

Volcanoes should be able to erupt in world gen, and in Fortress Mode + Adventure Mode. Also, the eruptions should have some lasting effect on the world. Like if a super volcano similar to the one under Yellow Stone were to erupt, the world would be effected in the same way as our actual world. Changes in climate, ash blanketing the ground for a long ways away, possibly a miniature ice age happening due to the amount of ash in the air. Etc, etc.

What do you all think?
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StagnantSoul

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Re: Volcano Eruptions
« Reply #1 on: October 28, 2014, 07:37:22 pm »

Well, a super volcano eruption would basically make the world unplayable, unless you like ice. Which, I really don't.
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Witty

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Re: Volcano Eruptions
« Reply #2 on: October 28, 2014, 07:45:23 pm »

I mean, I'd like to see something like this implemented.

But considering the amount of work it'd take to work, I'd rather have the ability to invade forest retreats before we start messing around with this stuff. I'd put this on the same level as magic, in that it'll be cool once we have time for it forty years from now.
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kontako

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Re: Volcano Eruptions
« Reply #3 on: October 29, 2014, 12:11:46 am »

Even if it were implemented, volcanoes erupt only once in a very long time; it would virtually make no difference in-game and therefore probably isn't adding any crucial game play elements. Although however unlikely it is for a volcano to erupt within world generation, I believe it should still be implemented and that it may be already planned. A better statement wouldn't be that it should be implemented, but how.

I can imagine something among the lines of: "Deity X revealed his rage by raining fire and ash down upon the town of Y".

But as Witty stated, there are more crucial game play elements at hand.
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Dirst

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Re: Volcano Eruptions
« Reply #4 on: October 29, 2014, 11:11:39 am »

Even if it were implemented, volcanoes erupt only once in a very long time; it would virtually make no difference in-game and therefore probably isn't adding any crucial game play elements. Although however unlikely it is for a volcano to erupt within world generation, I believe it should still be implemented and that it may be already planned. A better statement wouldn't be that it should be implemented, but how.

I can imagine something among the lines of: "Deity X revealed his rage by raining fire and ash down upon the town of Y".

But as Witty stated, there are more crucial game play elements at hand.
I think volcano eruptions should fall into a general category of Disasters that gods can mete out on mortals.  Floods, plagues, eruptions, raining elephants, whatever.  This would alter the region permanently, basically regenerating it with a much stronger affinity for the Disaster's Sphere.  (Remember, Good Regions and Evil Regions are a placeholder for a richer Sphere-based system to come.)

The Disaster itself needs some kind of tangible effect because it's always possible for a player to "time travel" by regenning the world and stopping at that point to send an adventurer or embark party, but it doesn't need to be a super-duper high-realism simulation.  A volcanic eruption can be modeled as increasing the top of the magma pipe to 3 over the rim.  The actual rim, even if it's player-built.  And even if it requires adding three layers of sky to get three layers over the player-built rim :)

Similarly, a flood can just increase the top of a body of water, and other effects can re-use the evil weather mechanics.
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GavJ

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Re: Volcano Eruptions
« Reply #5 on: October 30, 2014, 12:00:42 am »

My intution is actually the opposite of above: dwarves live in caverns. They inherently don't care much about supervolcanoes, unless it's right on top of them.

In fact, dwarves are at a huge advantage right after a supervolcano, comparatively.

Could be a nice incentive to get back to your roots as actual cavern dwellers. And it's not that hard to code. Tweak to the temperature gradient, add in some ash contaminants like weather (or even a whole sediment layer), filter out the plants and animals in a quick pass, done-zo. (talking about an aftermath embark sort of thing, not it erupting while you stand there, but even that's just some fires and stuff. Maybe some dust effects and kill anybody on the surface if close enough. No huge deal.)
« Last Edit: October 30, 2014, 12:02:14 am by GavJ »
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GoblinCookie

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Re: Volcano Eruptions
« Reply #6 on: October 30, 2014, 08:33:01 am »

My intution is actually the opposite of above: dwarves live in caverns. They inherently don't care much about supervolcanoes, unless it's right on top of them.

In fact, dwarves are at a huge advantage right after a supervolcano, comparatively.

Could be a nice incentive to get back to your roots as actual cavern dwellers. And it's not that hard to code. Tweak to the temperature gradient, add in some ash contaminants like weather (or even a whole sediment layer), filter out the plants and animals in a quick pass, done-zo. (talking about an aftermath embark sort of thing, not it erupting while you stand there, but even that's just some fires and stuff. Maybe some dust effects and kill anybody on the surface if close enough. No huge deal.)

Actually you are kind of wrong.  Dwarves are highly vulnerable to earthquakes, underground lava flows and all the side-effects of what we think of as volcanic activity. 

But basically this fits into the general need for random disasters in general.  (Earthquakes, Volcanoes, Tornadoes, Hurricanes, Crop Failures, Plagues). 
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