Dwarf Fortress > DF Modding
Help with creature design
Thuellai:
Hey guys, wondering a couple things I could use help on in developing new creatures for the MHU mod.
1. How do I apply a template to only one part of a creature? I'm working on a creature with armored fore-arms, and I want to represent this by giving its lower arms the SHELL template, like an armadillo uses for its shell.
2. What's the appropriate RELSIZE tag to give a quadruped claws that are double the normal size? Part of the same critter. Likewise, if I want bunny-esque ears, that would be a matter of simply giving its ears a bigger RELSIZE tag on the creature level, right?
StagnantSoul:
Someone please show him how to do that shell arm thing. Maybe show him how to give it shell bones too... For no reason.
Putnam:
1. Basically, make a new body detail plan. Really basically. I'm not quite good enough at those to explain them to a beginner (they don't come up often...)
2. Double the normal size. Larger RELSIZE gives you bunny ears, yes.
Thuellai:
--- Quote from: Putnam on October 29, 2014, 12:12:11 am ---1. Basically, make a new body detail plan. Really basically. I'm not quite good enough at those to explain them to a beginner (they don't come up often...)
2. Double the normal size. Larger RELSIZE gives you bunny ears, yes.
--- End quote ---
Problem is, the relsize for claws isn't listed in the QUADRUPED_NECK body-plan, unless I'm missing something. It has normal-sized paws with long, knife-like claws, which I'm trying to replicate.
Bogus:
just putting something like
[RELSIZE:BY_CATEGORY:CLAW:300]
into the creature file would work?
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