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Author Topic: DF v0.44.02+ Worldgen Cookbook Thread  (Read 24214 times)

Fleeting Frames

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Re: DF v0.44.02+ Worldgen Cookbook Thread
« Reply #195 on: October 10, 2019, 04:10:39 pm »

I would recommend using pre-set values world with biomemanipulator in worldgen for faunadiversity for this, becuase:

Dark gnome: Evil Mountain
Ogre, grimeling: Evil swamp
Blizzard men, ice wolf: Evil glacier
Foul blendec, strangler: evil moist broadleaf forest forest
nightwing: evil desert

That's 8 creatures in 5 biomes, and with about 20% for any of them to be missing just like vanilla trolls can be absent, one is looking at less than one in seven worlds having the possibility when biomes match.

Also because I'm not sure whether the rest of your mods would result in same creature population placements as unmodded game.

DerMeister

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Re: DF v0.44.02+ Worldgen Cookbook Thread
« Reply #196 on: October 10, 2019, 05:26:11 pm »

I would recommend using pre-set values world with biomemanipulator in worldgen for faunadiversity for this, becuase:

Dark gnome: Evil Mountain
Ogre, grimeling: Evil swamp
Blizzard men, ice wolf: Evil glacier
Foul blendec, strangler: evil moist broadleaf forest forest
nightwing: evil desert

That's 8 creatures in 5 biomes, and with about 20% for any of them to be missing just like vanilla trolls can be absent, one is looking at less than one in seven worlds having the possibility when biomes match.

Also because I'm not sure whether the rest of your mods would result in same creature population placements as unmodded game.
My mod just add werewolves from older version DF.
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vjek

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Re: DF v0.44.02+ Worldgen Cookbook Thread
« Reply #197 on: October 10, 2019, 06:26:55 pm »

I'm not sure if this is what you're looking for, DerMeister, but it might help get you started?
Spoiler (click to show/hide)
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