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Author Topic: Trivial findings  (Read 439550 times)

martinuzz

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Re: Trivial findings
« Reply #1200 on: January 02, 2018, 08:56:50 pm »

I just noticed that humans set to work as armorsmiths automatically produce human sized armor. It doesn't say 'large' though in the workshop's q screen.
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Shonai_Dweller

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Re: Trivial findings
« Reply #1201 on: January 03, 2018, 06:41:58 am »

Dwarves happily flop onto the floor of the hospital to rest even if there's no beds free. That's nice to know. Not sure if they're being diagnosed properly though, place is full of minor injuries due to a bar fight right now. Only one fatality, not bad. Poor guy was beaten to the floor, had his bronze mask ripped off and his face kicked in. Must have argued the nuances of family with the wrong crowd...
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Stormfeather

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Re: Trivial findings
« Reply #1202 on: January 04, 2018, 08:00:48 pm »

I've had dwarfs treated just fine flopped down on the floor, had that earlier after a goblin siege, when I realized I hadn't yet built more beds for the hospital.

Also, the largest song-and-dance I've gotten a pic of thus far:

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Shonai_Dweller

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Re: Trivial findings
« Reply #1203 on: January 04, 2018, 10:13:50 pm »

My speardwarf is leading a sword demonstration. With only his spear as a prop...
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Detros

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Re: Trivial findings
« Reply #1204 on: January 05, 2018, 05:47:16 pm »

My speardwarf is leading a sword demonstration. With only his spear as a prop...
Did somebody bring the book "Teaching by Negative Example" to your fort? :D
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Grand Sage

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Re: Trivial findings
« Reply #1205 on: January 05, 2018, 07:31:40 pm »

Heres one: Did anyone else notice that caged domestic animals brought by the caravan is listed as "caged merchants" in the "u" screen?
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FantasticDorf

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Re: Trivial findings
« Reply #1206 on: January 06, 2018, 07:53:32 am »

@Grand sage until bought by the player, animals for sale are still part of the merchant faction which may be where odd phrasing comes from. Unless i've recently been reading it wrong or something has changed.

Merchant (faction) - Caged (status)

Ill take a look at it later and make a Mantis issue report perhaps.
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Staalo

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Re: Trivial findings
« Reply #1207 on: January 06, 2018, 08:59:52 am »

Penned some assorted poultry to an undersea tunnel far below the sea floor. As always, they immediately started scratching up vermin... which turned out to be live mussels and oysters. I'm going to set up some animal traps next; maybe I could use this as a method of fishing?
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Shonai_Dweller

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Re: Trivial findings
« Reply #1208 on: January 06, 2018, 09:22:18 am »

My speardwarf is leading a sword demonstration. With only his spear as a prop...
Did somebody bring the book "Teaching by Negative Example" to your fort? :D
Lesson 1. How to recognise your sword.
This is not a sword. Repeat after me 'this is not my weapon...'
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Pvt. Pirate

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Re: Trivial findings
« Reply #1209 on: January 06, 2018, 11:25:52 am »

My speardwarf is leading a sword demonstration. With only his spear as a prop...
Did somebody bring the book "Teaching by Negative Example" to your fort? :D
Lesson 1. How to recognise your sword.
This is not a sword. Repeat after me 'this is not my weapon...'
... there are many weapons that are my weapon, but this is not. with this weapon i'm nothing and this weapon is nothing with me.
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pikachu17

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Re: Trivial findings
« Reply #1210 on: January 08, 2018, 03:40:34 pm »

When using the 'exterminate him' command on a female with DFHack, it will give a message "It's a she!"

The command will still kill the creature though
Try "exterminate her", instead. For gender-less creatures, "exterminate it".
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Magistrum

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Re: Trivial findings
« Reply #1211 on: January 08, 2018, 04:29:19 pm »

Try "exterminate her", instead. For gender-less creatures, "exterminate it".
My mother language has no gender-less pronouns or forms, so masculine is the default for gender-less.
That might explain why it simply does not cross my and other's mind that there could be other alias for the command.
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mross

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Re: Trivial findings
« Reply #1212 on: January 09, 2018, 09:55:15 am »

There already is potato wine, also, what yam are you referring to? Yams on the wiki the dfwiki doesn't seem to say anything about this, but I know that it can be wrong.

I know it only applies to certain types of yams, but I can't remember which ones. I'm farming long yams in my current fort, so it's not those (gathering only, no trading). Might build a depot and start requesting all the yam types but not seeds.
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Qrox

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Re: Trivial findings
« Reply #1213 on: January 10, 2018, 04:05:21 am »

Not sure if it has been observed before, but I just found out that you can carve upward stairways out of nothing in an unrevealed magma sea by first constructing a downward staircase on a natural floor tile directly above the unrevealed magma sea, and then designate the tile below for mining into an upward staircase. After that the magma sea will be revealed.

Bumber

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Re: Trivial findings
« Reply #1214 on: January 11, 2018, 05:14:08 am »

Not sure if it has been observed before, but I just found out that you can carve upward stairways out of nothing in an unrevealed magma sea by first constructing a downward staircase on a natural floor tile directly above the unrevealed magma sea, and then designate the tile below for mining into an upward staircase. After that the magma sea will be revealed.
Sounds like the "mine through slade" exploit. You can mine straight through unrevealed slade that way.
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