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Author Topic: Trivial findings  (Read 268654 times)

anewaname

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Re: Trivial findings
« Reply #1845 on: July 25, 2020, 04:06:40 pm »

On an ocean embark, if your fisherdwarfs are fishing in the caverns, and fishing from a water area that is connected to the side of the map the ocean is on, your dwarfs will catch ocean fish, including shell-bearing nautilus. In this case, the dwarf was fishing directly below the ocean, 100z down. I'm not sure if what he might catch from the same body of water if he were moved to fish from a location directly below the land mass.
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CaptainMuscles

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Re: Trivial findings
« Reply #1846 on: July 25, 2020, 09:40:03 pm »

The vampire ability to sense living creatures will satisfy your need to "See Animal" through walls.
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knutor

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Re: Trivial findings
« Reply #1847 on: July 26, 2020, 05:48:04 pm »

Visitors can be given a "flock" of lag producing, beak dog pets.
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Jundavr

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Re: Trivial findings
« Reply #1848 on: July 28, 2020, 07:36:17 am »

Animal Care labor will feed grazers who are chained/caged, and may feed them some very odd stuff, like captured live vermin.

My dorfs just gave all my cave spiders to the sheeps :(
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I was out in the rain. So exasperating!

Fleeting Frames

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Re: Trivial findings
« Reply #1849 on: July 28, 2020, 12:43:39 pm »

Hah! I've had dwarves trying to tame live vermin with even weirder; frozen mlk and frozen lye!

- - -

Edit: If you cast ice floor, build a building, cast ice wall, and then dig stairs, you'll get the expected building on stairs. But if you construct floor first instead, the tile reverts to floor after digging.
« Last Edit: July 29, 2020, 02:39:06 pm by Fleeting Frames »
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mightymushroom

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Re: Trivial findings
« Reply #1850 on: July 29, 2020, 08:13:58 pm »

It appears that windmills produce power while submerged in (unfrozen) water.
I didn't have appropriate materials on hand to test any warmer fluid.
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Fleeting Frames

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Re: Trivial findings
« Reply #1851 on: July 30, 2020, 06:03:27 pm »

It appears that (in 44.09, without the latest destruction bugs) Trolls don't destroy windmills in 4/7 or deeper water.

axemangeorge

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Re: Trivial findings
« Reply #1852 on: August 13, 2020, 06:48:35 am »

Unexpected side effect of using slashing/chopping weapons (especially battleaxes) to dispatch enemies aboveground: hands, noses, ears, necks, second toes left foot, etc. will lodge themselves in the branches of trees up to 6 Z levels above the scene of battle. Like Armok's own Christmas tree.

So even after you think you've tidied up after the latest greenskin raid, your foragers and battlefield-gleaners will tell you they're Horrified after seeing a goblin's dead body. Vastly nightmarishly worse if a necromancer invasion manages to reanimate the scattered detritus in the trees -- imagine a zombie turkey neck lurking out of reach, frightening away woodcutters and terrifying every single hauler who tries to bring a schist mug to the trade depot.

Best way to deal with this is to have your lumberjacks chop those trees down. Don't be surprised when, along with a scatter of logs, rotten greenskin bits rain down on the workers, leading to PTSD-raddled axe-armed tantrums.

After several unpleasant experiences, I've become a big fan of bludgeoning weapons and/or clearcutting.
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IonMatrix

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Re: Trivial findings
« Reply #1853 on: August 13, 2020, 06:54:02 am »

Who still keeps trees on the map?
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axemangeorge

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Re: Trivial findings
« Reply #1854 on: August 13, 2020, 09:31:36 am »

Sand pear cider enthusiasts?
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Grax

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Re: Trivial findings
« Reply #1855 on: August 13, 2020, 04:56:17 pm »

Sand pear cider enthusiasts?
Im, already enthusiasted to the limit
whadda you want? ;-)
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Bumber

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Re: Trivial findings
« Reply #1856 on: August 13, 2020, 05:52:04 pm »

Above ground magma is called "lava" on the 'k' screen.
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Immortal-D

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Re: Trivial findings
« Reply #1857 on: August 13, 2020, 08:20:55 pm »

On an ocean embark, if your fisherdwarfs are fishing in the caverns, and fishing from a water area that is connected to the side of the map the ocean is on, your dwarfs will catch ocean fish, including shell-bearing nautilus. In this case, the dwarf was fishing directly below the ocean, 100z down. I'm not sure if what he might catch from the same body of water if he were moved to fish from a location directly below the land mass.
This is incredible.  I'd go so far as to say it qualifies beyond 'trivial'.  I'm curious if setting an Animal Trap within the cavern water would allow you to catch larger fauna (sharks) from the relative safety of underground.
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Put that wheelbarrow in the military.

FantasticDorf

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Re: Trivial findings
« Reply #1858 on: August 13, 2020, 08:38:58 pm »

On an ocean embark, if your fisherdwarfs are fishing in the caverns, and fishing from a water area that is connected to the side of the map the ocean is on, your dwarfs will catch ocean fish, including shell-bearing nautilus. In this case, the dwarf was fishing directly below the ocean, 100z down. I'm not sure if what he might catch from the same body of water if he were moved to fish from a location directly below the land mass.
This is incredible.  I'd go so far as to say it qualifies beyond 'trivial'.  I'm curious if setting an Animal Trap within the cavern water would allow you to catch larger fauna (sharks) from the relative safety of underground.

This might be relevant to a bug where caverns connected to oceans reputedly (and from my save, seem to confirm) don't have moss or any features besides creatures, if the ocean over-literally crosses into the subterreanean realm.

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muldrake

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Re: Trivial findings
« Reply #1859 on: August 14, 2020, 12:51:25 am »

This is incredible.  I'd go so far as to say it qualifies beyond 'trivial'.  I'm curious if setting an Animal Trap within the cavern water would allow you to catch larger fauna (sharks) from the relative safety of underground.

I wonder if really impressive things like undead giant sperm whales can show up in caverns this way.
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