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Author Topic: Trivial findings  (Read 443511 times)

TheFlame52

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Re: Trivial findings
« Reply #1950 on: March 03, 2021, 01:09:31 pm »

I've added a few things I discovered on here to the wiki, like how divine metals are associated with an element, and that weregila monsters have randomly generated venom, but that's about it. I fully support you or anyone who adds anything in this thread to the wiki.

Fleeting Frames

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Re: Trivial findings
« Reply #1951 on: March 04, 2021, 01:10:10 am »

Seems knocked-away hfs shell isn't valid option for decorate with shell job :<

Would this be because it's technically a corpse fragment instead of a butchered, prepared material, or because it came from a sapient being? Sounds like experiments are required.

Not sapient, but might also be due NOT_BUTCHERABLE tag or inorganic nature. The second hypothesis, hm, I don't recall anyone who withdraws into a shell having it knocked away? Should be able to test though....But I know knocked away titan shells can be usable for strange moods (worked to save a dwarf with otherwise shelless embark).

...Hm. First, a successful amputation with no harm done to other parts:

||

Sequester it away, and....

||

It's usable

||

So yeah, must be something to do with their tags.

Schmaven

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Re: Trivial findings
« Reply #1952 on: March 06, 2021, 08:15:11 pm »

I was worried at first having messed up picking embark critters, but war dogs will in fact breed with hunting dogs.
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Thisfox

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Re: Trivial findings
« Reply #1953 on: March 07, 2021, 02:07:22 am »

I was worried at first having messed up picking embark critters, but war dogs will in fact breed with hunting dogs.

That's because it's training, not breeding, which makes a dogs occupation. The puppies will be perfectly normal dogs, which you can get a trainer to train into whatever you need, or a butcher to turn into roasts for you.
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okelly4408

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Re: Trivial findings
« Reply #1954 on: March 11, 2021, 08:24:48 am »

I found out that a dwarf can be thrown, by a combat opponent, through fortifications that they otherwise wouldn't be able to breach. Kind of interesting.
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HungThir

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Re: Trivial findings
« Reply #1955 on: March 11, 2021, 10:38:36 pm »

I found out that a dwarf can be thrown, by a combat opponent, through fortifications that they otherwise wouldn't be able to breach. Kind of interesting.

i once had a lot of problems with my military dwarves drowning in the moat when they were supposed to be training in the tower, until i realised this was what has happening and moved the barracks zone away from the fortifications
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Bumber

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Re: Trivial findings
« Reply #1956 on: March 17, 2021, 09:18:37 am »

SMR doesn't seem to cave in, if I'm understanding tile support correctly. I dug out the candy below and surrounding a SMR tile. Then I channeled out the candy floor directly above it, and nothing happened.

Edit: Actually, the SMR's implicit floor above probably kept it supported. I'll have to check further.
Edit 2: Confirmed using tiletypes that it doesn't cave in.
« Last Edit: March 17, 2021, 09:44:52 am by Bumber »
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Moeteru

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Re: Trivial findings
« Reply #1957 on: March 18, 2021, 04:09:59 pm »

The girl in the iron mask
Spoiler (click to show/hide)
Your image embed was broken so I took the liberty of fixing it.
This could be a very useful trick to protect civilians if only there was some way to acquire large numbers of metal masks. The AI will always aim for the head if the target is unconscious so head protection is extremely useful.
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Dunamisdeos

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Re: Trivial findings
« Reply #1958 on: March 19, 2021, 03:38:09 pm »

In LOTR the dwarf masks were special and rad.

http://tolkiengateway.net/wiki/Dwarf-mask
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Shonai_Dweller

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Re: Trivial findings
« Reply #1959 on: March 20, 2021, 06:45:04 am »

Animal people can be trained as "war" animal people.

Not sure if any vanilla civs utilize wild animal people in their armies or if wild animal people can actually be war trained by players in fortress mode (wiki says no), but currently I'm under attack by a tribe of snowmen (civilized yetis), and they've brought war polar bear people with them.

And some walrus people who are hanging out in the murky pool...
« Last Edit: March 20, 2021, 06:49:28 am by Shonai_Dweller »
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Shonai_Dweller

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Re: Trivial findings
« Reply #1960 on: March 20, 2021, 07:09:02 am »

Did the grasshopper raw changes in 47.05 do that?
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Staalo

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Re: Trivial findings
« Reply #1961 on: March 22, 2021, 06:55:17 pm »

In hindsight it's obvious, but I had no idea experiments could be raised as intelligent undead, gaining the special powers of both classes. Yes, they're exactly as much trouble in combat as they sound like.
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HMD Majesty

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Re: Trivial findings
« Reply #1962 on: March 22, 2021, 09:01:36 pm »

Dwarfs from Our old Fortresses sometimes immigrate with their Squad Assignment still listed.  The Squad will not be added to the List of Squads, but the Dwarf is still considered Part of the old Squad.

We play 47.04 with DFhack and no other mods.

Bogotyr

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Re: Trivial findings
« Reply #1963 on: March 22, 2021, 11:28:50 pm »

When dwarfs from old fortresses immigrate, they will also frequently bring some of their armor from the old fort (and also their emotional baggage).
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Shonai_Dweller

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Re: Trivial findings
« Reply #1964 on: March 22, 2021, 11:43:39 pm »

When dwarfs from old fortresses immigrate, they will also frequently bring some of their armor from the old fort (and also their emotional baggage).
Not in 47.05. Unless the fix to remove their emotional baggage didn't work.
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