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Author Topic: Trivial findings  (Read 439469 times)

EvilBob22

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Re: Trivial findings
« Reply #15 on: November 05, 2014, 06:03:54 pm »

You can channel on brooks and the brook tile will disappear. The tile will then become like a normal river.

So if you want to build a well but you have a brook, just channel on it XD
Building a construction (wall, upstairs, etc.) on a brook, and then removing the construction, will leave behind a natural floor (i.e. mud/grass).
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I will run the experiment to completion anyway, however. Even if the only reason why there is a punctured equilibrium in the fortress is because I have been brutally butchering babies
EDIT: I just remembered that dwarves can't equip halberds. That might explain why the squads that use them always die.

Baffler

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Re: Trivial findings
« Reply #16 on: November 06, 2014, 12:18:24 am »

I discovered that an iron large dagger is actually a pretty respectable weapon against goblins. The one dwarf that had it got about half the kills of the entire military before I was forced to abandon due to the tantrum spiral of losing half my military to a goblin invasion...

Daggers are known to be viciously effective in skilled hands, especially against enemies roughly the same size as your dwarves. It's extremely rare to get one that isn't low quality and/or made of copper though.
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StagnantSoul

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Re: Trivial findings
« Reply #17 on: November 06, 2014, 12:21:47 am »

It's kind of odd how effective those are. I got an artifact steel one once, gave it to someone thinking they'd die fast, but they got more kills than the artifact iron morningstar user.
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utunnels

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Re: Trivial findings
« Reply #18 on: November 06, 2014, 01:41:08 am »

I notice some sites don't have a reason why they were ruined in reclaim menu.
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Max™

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Re: Trivial findings
« Reply #19 on: November 06, 2014, 05:45:13 am »

I know it is well known that you can get creatures swimming through fortifications if they are full of water.

I have a dorfwash design which includes two fortifications with a pump on top of them, an open space at the outlet, and upramps on the other end, walls around it and filled with 3/7 water you get a handy way to get rid of gunk and clean the water by pumping it.

Sometimes having dorfs sparring on the floor outside of the dorfwash they can teleport entirely through walls (as I can't figure out how they would go up one level and then clamber over the impassable pump tile instead) and get stuck in that square.

Simply ordering someone to pumpclean the water has the added bonus of washing any trapped dorfs back to the ramps so they can leave. :D
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Dwarf4Explosives

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Re: Trivial findings
« Reply #20 on: November 06, 2014, 07:53:27 am »

PTW.
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

Dirst

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Re: Trivial findings
« Reply #21 on: November 06, 2014, 11:12:10 am »

I discovered that an iron large dagger is actually a pretty respectable weapon against goblins. The one dwarf that had it got about half the kills of the entire military before I was forced to abandon due to the tantrum spiral of losing half my military to a goblin invasion...
So, half of two? :)
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ptb_ptb

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Explain this
« Reply #22 on: November 16, 2014, 05:32:13 am »

Here I am building a ramp-way into the sky and I come across a trivial peculiarity.

Piccy 1: Trying to place three ramps (note there is a wall one z-level down under the south-most ramp).



So, it says 'blocked' meaning it doesn't like having a wall under that ramp position, right? But wait...

Piccy 2: Trying to place just one ramp on south-most spot



If you only build on that wall it's perfectly fine. So maybe it's the other two ramp positions that it doesn't like?

Piccy 3: Trying to place two ramps on thin air.



Apparently not.

Good luck explaining that one. :P
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Dwarf4Explosives

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Re: Trivial findings
« Reply #23 on: November 16, 2014, 05:46:41 am »

I think the game just has trouble placing things over multiple "types" of area. It probably does something like determining the type of area of the uppermost spot, and then tries to determine whether it can continue to place ramps with that type of support. When it encounters the spot above the wall, it can't do so, and considers it impossible to place it at all.
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

MrWiggles

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Re: Trivial findings
« Reply #24 on: November 16, 2014, 06:39:21 am »

ptw
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Vilkku92

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Re: Trivial findings
« Reply #25 on: November 16, 2014, 07:16:09 am »

It is possible to train war jaguars. My life just got a new meaning.

If only could I put lasers on their heads...
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Splint

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Re: Trivial findings
« Reply #26 on: November 16, 2014, 07:29:15 am »

It is possible to train war jaguars. My life just got a new meaning.

If only could I put lasers on their heads...

Don't expect much of them, unless war animal cowardice got fixed.

Badger Storm

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Re: Trivial findings
« Reply #27 on: November 16, 2014, 08:46:20 am »

My trivial findings:

There seems to be the possibility of an embark which has both tropical and temperate flora and fauna.  Hippos?  In your temperate forest?  It's more likely than you think.

Willows always seem to grow by water, in both temperate and tropical climates.

Temperate wetlands have super-boring wildlife. 

It is possible to not get a liaison, which the game says is "curious", while still getting a caravan.  As far as I can tell no liaison = no migrants.

Moody dwarves with no crafting seem to always claim the Craftsdwarf workshop.

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smeeprocket

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Re: Trivial findings
« Reply #28 on: November 16, 2014, 11:05:00 am »

yea I had a war jaguar in my last fort.

I had a cougar, too, but oddly couldn't train that. Also, I couldn't train a kestrel for hunting, which made no sense at all.
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Splint

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Re: Trivial findings
« Reply #29 on: November 16, 2014, 12:11:12 pm »

yea I had a war jaguar in my last fort.

I had a cougar, too, but oddly couldn't train that. Also, I couldn't train a kestrel for hunting, which made no sense at all.

Exotic war beasts are pretty common place. As to the cougar you could have just added [TRAINABLE] to them in the save raws. Last time a war animal did anything though was some modded war yaks. Werebeast went squish.
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