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Author Topic: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!  (Read 118731 times)

Kynsmer

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Re: Wanderlust v2.7 - Subtly Shaded ASCII [16x16] [43.05~]
« Reply #60 on: July 29, 2016, 03:12:37 pm »

Kynsmer, do you know where the "Dawnbringer" and "Jolly" color palettes come from?

I snatched Dawnbringer from Taffer's tileset and Jolly from Jolly Bastion.
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jecowa

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Re: Wanderlust v2.7 - Subtly Shaded ASCII [16x16] [43.05~]
« Reply #61 on: July 29, 2016, 03:42:05 pm »

Thanks. I see now that your Jolly color palette is mostly the same as Jolly Bastion's. Your black is a bit darker. When the first lines didn't match up, I had thought that they were completely different.
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Kynsmer

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Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
« Reply #62 on: August 17, 2016, 09:52:22 pm »

Mini set officially released. I do plan on adding shading to it, like in the main set, in the future.
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jecowa

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Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
« Reply #63 on: August 18, 2016, 01:15:33 am »

I see a few changes in the new 12x12 version:

You got rid of the stripes in tile #0. (What were those stripes for?)
Column is now solid instead of hollow.
Tree trunk now uses the "O" tile.
The curves in double walls are now curvier.
The barrel/screw pump was un-inverted.
Dead dwarfs don't have crowns anymore.
Tile #10 was changed, but I'm not entirely sure if that tile is used for anything.
The 12x12 tileset doesn't have a the fields color scheme set by default, and its sky color in the d_init is also at default.
The 12x12 version has its own dwarf graphics tiles now.

Will the improvements from the 12x12 version make their way to the 16x16 version?
The 12x12 soil tiles aren't using the percentage tile anymore (The 16x16 version includes an "inorganic_stone_soil.txt" object file to change them to the percent sign tile. (Why does the 16x16 version do this, by the way?))
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Kynsmer

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Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
« Reply #64 on: August 18, 2016, 03:29:48 am »

I see a few changes in the new 12x12 version:

You got rid of the stripes in tile #0. (What were those stripes for?)
Column is now solid instead of hollow.
Tree trunk now uses the "O" tile.
The curves in double walls are now curvier.
The barrel/screw pump was un-inverted.
Dead dwarfs don't have crowns anymore.
Tile #10 was changed, but I'm not entirely sure if that tile is used for anything.
The 12x12 tileset doesn't have a the fields color scheme set by default, and its sky color in the d_init is also at default.
The 12x12 version has its own dwarf graphics tiles now.

Will the improvements from the 12x12 version make their way to the 16x16 version?
The 12x12 soil tiles aren't using the percentage tile anymore (The 16x16 version includes an "inorganic_stone_soil.txt" object file to change them to the percent sign tile. (Why does the 16x16 version do this, by the way?))

Wow, you know more about the set than I do! I work on it very occasionally and I don't keep track of many changes or even why I made certain changes. So I'm sorry to say I don't have many answers for you.

I'm guessing I made the inorganic_stone change way back, trying to get rid of some of the weird symbols occurring in soil that I didn't like the look of.

You've got me back on track though, I think I'll work on the original set some more!
« Last Edit: August 18, 2016, 03:37:40 am by Kynsmer »
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Kynsmer

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Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
« Reply #65 on: August 18, 2016, 03:53:12 am »

Done
- Fixed discrepancies in the install folder setup.
- Added more colors from taffer's set to the install folders.
- Removed inorganic_stone change.

Planned
- New and improved screenshots.
- Shading on 12x Set.
- Improvements from 12x set carried over to main set and maintained.
- Unshaded alternative sets for those still interested.

« Last Edit: August 18, 2016, 04:50:45 am by Kynsmer »
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Geltor

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Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
« Reply #66 on: October 05, 2016, 04:43:38 am »

I've been using your set exclusively for the last 2 years. If I could make one request: can you release a mini-version without that almost-unnoticeable  white tint on things like commas and periods? I constantly find myself editing it out because I don't like them standing out on black backgrounds.

Also, what's the purpose of the top-left image in your set? It appears only during the game intro and I sometimes edit it out as well.
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moisesjns

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Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
« Reply #67 on: January 19, 2017, 10:01:15 am »

I just wanted to say. I LOVE LOVE LOVE! your style. Seriously. It has the perfect ASC II with good EASY TO READ and non straining text.  SO thank you so much for your work in creating this it has made my game experience + 10 times better.
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raeborga

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Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
« Reply #68 on: February 02, 2017, 12:49:59 pm »

Kynsmer, do you know where the "Dawnbringer" and "Jolly" color palettes come from?

Pretty late to the party but DawnBringer came from here ~2011:
http://pixeljoint.com/forum/forum_posts.asp?TID=12795

Also I love this set. Very sharp.
Looking forward to more 12x12 in the future (hopefully).
« Last Edit: February 02, 2017, 01:08:14 pm by raeborga »
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Vitor_Goatman

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Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
« Reply #69 on: April 11, 2017, 01:14:57 pm »

Just a warning, the download link is broken.

Please put this link in the OP: http://dffd.bay12games.com/file.php?id=10022
« Last Edit: April 11, 2017, 01:20:32 pm by Vitor_Goatman »
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KnightsWhoSayNi

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Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
« Reply #70 on: February 26, 2018, 03:48:43 pm »

I've created a TWBT optimized edit of the shaded 16x version I've called wanderlust-text for anyone not happy with the compromises made in graphics vs text. Some of what I've done is remove the translucent background effect on the ground decorations and make them their proper characters.



The version below highlights the differences between the original and wanderlust-text. Please do not use this version, use the version above.



Credit and thanks to Kynsmer.
« Last Edit: February 26, 2018, 04:24:58 pm by KnightsWhoSayNi »
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RickRollYou2

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Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
« Reply #71 on: March 16, 2018, 08:40:33 pm »

The "details" setting for workshop jobs and the civilisation screen menus all show up as "?"--I can't get them to work! The details at least worked in the previous version, and I've never used any other tileset--is there a remedy for this? Thank you!

EDIT: The "do job now!" button also does not work :(

EDIT 2: A bunch of other keys also turn up as "?", including "view unit" in the unit screen... I've never encountered this before so I'm quite confused
« Last Edit: March 16, 2018, 09:05:38 pm by RickRollYou2 »
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jecowa

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Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
« Reply #72 on: March 16, 2018, 09:37:54 pm »

I'm guessing something is wrong with your /data/init/interface.txt file, but i dunno.
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RickRollYou2

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Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
« Reply #73 on: March 16, 2018, 10:20:35 pm »

I'm guessing something is wrong with your /data/init/interface.txt file, but i dunno.

Ah, indeed it was! Thank you so much--I must have updated from an old version of DF!
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Vanilla Fox

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Re: Wanderlust v3 - ASCII with Personality [16x16/12x12] NEW: Mini Set!
« Reply #74 on: August 22, 2019, 05:17:08 am »

Threw together an account to make a post here- I'm running into a little issue with the set that wasn't a problem when I played DF some time ago and I couldn't figure out a fix..

I want to use the special dwarf/elf/etc tiles, but when I set Graphics:yes to enable them the O tile for tree trunks/pillars becomes invisible.
I'm using the lazynewb pack and was worried something in there was conflicting, but the same thing happens when I plug the tileset into a fresh DF download.

Edit- It seems changing the graphics_fonts in the download to read wanderlust.png instead of curses_square fixes the O without any apparent problems?
« Last Edit: August 22, 2019, 11:41:10 pm by Vanilla Fox »
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