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Author Topic: Tabletop Games Thread  (Read 81828 times)

Mech#4

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Re: Tabletop Games Thread
« Reply #1920 on: September 06, 2017, 12:32:50 am »

In D&D I can imagine a trap being set off by a critical failure roll of 1, likewise a lock getting jammed. What would happen if you roll a 2 would be mostly up to the DM, probably the trap wouldn't be set off but noise would be caused by your fumbling.

Locks couldn't get jammed in Morrowind. You could try over and over as long as you had enough uses in your lockpicks, often necessary to as success was percentage based on your skill level.
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Tack

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Re: Tabletop Games Thread
« Reply #1921 on: September 06, 2017, 01:38:35 am »

Ours was generally: (0) Fail to disarm - (-5) spring trap - (nat1) spring trap and flat footed.
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Mephisto

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Re: Tabletop Games Thread
« Reply #1922 on: September 06, 2017, 10:10:20 am »

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Mephisto

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Re: Tabletop Games Thread
« Reply #1923 on: September 13, 2017, 06:51:04 pm »

Hey, since I've got no life and nothing better to do, I'll dump another link.

https://www.humblebundle.com/books/warhammer-rpg-books
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I wonder what Toady thinks when he sees stuff like this. Does he take a more detached, scientific view of it, just focusing on the code? Does he share our sense of humor, delighting in the strange and macabre things we can do?

Or does he spend hours every day huddled in a corner, clutching his knees and sobbing "Why?! Why would they do that to the kittens?"

SalmonGod

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Re: Tabletop Games Thread
« Reply #1924 on: September 14, 2017, 12:48:30 am »

After we've finally finished buying our new house and settled into that and my new work schedule, I'm really wanting to look for a campaign to get into.  It's been so fucking long since roleplay has been a regular part of my life.  I'm desperately hoping it's something I'll be able to manage in the near future.

Really wanting to play something other than D&D, though... still fascinated by Eclipse Phase and Burning Wheel, and worried I'll never get to play them.
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Re: Tabletop Games Thread
« Reply #1925 on: September 14, 2017, 04:20:23 am »

I played some Burning wheel and it was really fun. The only issue really is that you start the game very un-special.
I, however, used my knives at every opportunity and my knives skill soared so high I was quickly a whirling dervish of death.
Which isn't really what you want from a story game.

Alternatively, just been playing Imperial Assault, and it's awfully hard.
Specifically doors. Doors are hard. Hard as nails.
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Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.
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Parsely

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Re: Tabletop Games Thread
« Reply #1926 on: September 14, 2017, 08:23:38 am »

Alternatively, just been playing Imperial Assault, and it's awfully hard.
Specifically doors. Doors are hard. Hard as nails.
Explain.

Fniff

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Re: Tabletop Games Thread
« Reply #1927 on: September 14, 2017, 09:12:02 am »

Alternatively, just been playing Imperial Assault, and it's awfully hard.
Specifically doors. Doors are hard. Hard as nails.
Explain.
Perhaps Imperial Assault is about playing someone without hands. A common challenge is opening various doors.
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Re: Tabletop Games Thread
« Reply #1928 on: September 14, 2017, 09:27:38 am »

Funnily enough, I'm pretty sure I once overheard someone on the bus explain why Imperial Assault has hard doors. IA is the Star Wars wargame, right?
If I heard this guy right, it's because of how turns work. You have to get everyone in front on the door, and then open it at the start of your turn so you can handle the flurry of lasers coming your way. IIRC, there's no breaching charges or anything, which makes it way harder.

Tack

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Re: Tabletop Games Thread
« Reply #1929 on: September 14, 2017, 02:20:04 pm »

That's true, usually the Imperials get a lot of free reinforcement drops when a plot door opens, but they're all "fresh", so if it's coming up on the end of your turn that means a lot of bullets coming at you with no counter.

For my complaint we recently had a mission where we had six turns to blow open a door manually, which had armour five.
Thankfully though, we had the option to free two allied saboteurs, which were able to do a whopping 2d3 damage, and therefore actually were able to hurt the damn thing unlike the rest of us.
My sniper who had the second-most pierce was able to burn all of his abilities every turn and do one damage to it on a 9+

We had four turns.
It had eight health.
Doors suck.
« Last Edit: September 14, 2017, 02:24:02 pm by Tack »
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Re: Tabletop Games Thread
« Reply #1930 on: September 15, 2017, 01:06:55 am »

In addition to my weekly face to face game, the last couple of months I've been playing with a small group several one-shots of Fate / FAE. We've been cycling thru all the Worlds of Adventure. So far we're just about 3 regulars, but a few have come and gone, and playing over Discord using Roll20 as our tabletop.

First we played a custom-built setting (using Spark of Fate to build) about an agency investigating supernatural events abroad in the 80's. After that, we played Save Game, which is about old 8-bit videogame characters fighting some sort of corruption, and today we finished a 3-4 session adventure of Aether Sea, where I played a goblin pilot together with an elf wizard saving some planet from some bomb or something. Pretty fun.
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Tawa

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Re: Tabletop Games Thread
« Reply #1931 on: October 25, 2017, 04:10:09 pm »

Would anybody be interested in a game of play-by-post Diplomacy on the forum?

Parsely

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Re: Tabletop Games Thread
« Reply #1932 on: October 25, 2017, 05:45:27 pm »

Would anybody be interested in a game of play-by-post Diplomacy on the forum?
My friend was talking about it the other day. How much time investment is there and how easy is it to learn to play?

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Re: Tabletop Games Thread
« Reply #1933 on: October 25, 2017, 06:26:17 pm »

It's super easy to learn how to play, since combat is deliberately simple to prevent it from overshadowing the influence of diplomacy in the game. Combat is still important, of course, but it's not something that can carry you throughout the entire game. Conducting diplomacy and a good dash of luck is what you need to win games, or at least not get absolutely crushed by everyone else.

Time-investment varies, though given that it's play-by-post I can't imagine that it's too high. Orders are simple to do, so most of your time is being sucked up by shooting PMs out to the other players. I'd be surprised if it's more than 30 minutes a day, especially in the late game when a few players are eliminated and the major alliances are ironed out.
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Parsely

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Re: Tabletop Games Thread
« Reply #1934 on: October 26, 2017, 11:26:30 pm »

Well it doesn't sound like the oppressive (to me) pace that Mafia has, so in that case I'm super down!
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