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Author Topic: Cultists: A Suggestion Game  (Read 16383 times)

adwarf

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Cultists: A Suggestion Game
« on: November 09, 2014, 06:08:38 am »

It is the 41st Millennium. The Imperium, the grand empire empire of mankind, lies besieged from all sides by numerous foes who seek its downfall while yet more enemies claw at it from the inside eating away at the rotting corpse of an empire that the Imperium has become. So much has been lost never to be seen again, and yet the Imperium struggles on in the name of the God Emperor of Mankind trying to cut out a place in history for itself no matter the costs. Progress, and understanding hold no place in this world where there is nothing but war and the laughter of thirsting gods. This story is not of the valiant Imperial Guard trying to defend the Imperium, nor the Space Marines the Imperium so loves. No, this story is of the forces of Chaos, of a cult about to be formed upon a world somewhere in the Imperium, and their schemes to bring down the Imperium in the name of the Dark Gods. You are the soon to be founder of this cult, but before you can begin fighting in the name of the Ruinous Powers a suitable world must be found, a planet from which to enact your foul plots and further the rot that cripples the Imperium.

What type of planet do you choose to start your cult on?
A) A Feral World - A planet that is almost entirely in a stone-age esque era of technology where the Imperium's hold is weak and the people easily manipulated for to them you are like a god amongst men.
B) A Feudal World - Far more developed than a feral world blackpowder arms are sure to be found here, and the world is sure to have some form of tithe enforced upon them by the Imperium.
C) An Agri-World - A planet whose focus is farming where farmland can be found in far more abundance than houses and cities, well developed and of a middling importance to the Imperium these worlds are sure to have PDF garrisons and to be kept a decent eye on by the Munitorum.
 D) A Hive World - A planet whose surface is covered by vast cities holdings millions upon millions of citizens, no matter how close an eye the Imperium keeps upon such a planet the sheer size of the cities makes it easy to hide within them.
E) A Fortress World - Fortress Worlds are Imperial Planets in a perpetual state of war, they are built to combat an ever-present threat and its people are tough and hardy people while the planet itself is well supplied. A close watch is kept here, but surely the wealth of war machines, and weapons is worth the risk.

Which of the Ruinous Powers do you serve?
A) Chaos Undivided - You serve Chaos itself, lesser beings of the Warp, the Four Gods of Chaos, and the Warp itself are all to be respected and worshipped.
B) Khorne - You serve Khorne, the God of anger, violence, and hate.
C) Nurgle - You serve Nurgle, the God of death, disease, and decay.
D) Slaanesh - You serve Slaanesh, the God of lust, greed, excess, pleasure, perfection, and pain.
E) Tzeentch - You serve Tzeentch, the God of change, and sorcery.
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Funk

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Re: Cultists: A Suggestion Game
« Reply #1 on: November 09, 2014, 06:14:20 am »

B) The Feudal World Tranos VII
A) Chaos Undivided
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Tiruin

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Re: Cultists: A Suggestion Game
« Reply #2 on: November 09, 2014, 06:16:43 am »

Going for C; A
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Deus Asmoth

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Re: Cultists: A Suggestion Game
« Reply #3 on: November 09, 2014, 06:43:26 am »

I'll go for E and D. Slaanesh would be disappointed if we didn't make it flashy.
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micelus

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Re: Cultists: A Suggestion Game
« Reply #4 on: November 09, 2014, 06:44:48 am »

B,C
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Re: Cultists: A Suggestion Game
« Reply #5 on: November 09, 2014, 06:45:10 am »

I would like C and D respectively, but I think:
Going for C; A
1+ to this.
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Aedel

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Re: Cultists: A Suggestion Game
« Reply #6 on: November 09, 2014, 07:10:50 am »

E, A. What can be better than overthrowing a Fortress World for Chaos Undivided?

Plus, its EA. The letters of the Devil according to some people. That will surely get us a bonus.
« Last Edit: November 09, 2014, 07:19:52 am by Aedel »
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10ebbor10

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Re: Cultists: A Suggestion Game
« Reply #7 on: November 09, 2014, 07:12:40 am »

E, A. What can be better than overthrowing a Fortress World for Chaos Undivided?
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Happerry

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Re: Cultists: A Suggestion Game
« Reply #8 on: November 09, 2014, 07:29:40 am »

B) The Feudal World Tranos VII
A) Chaos Undivided
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Yourmaster

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Re: Cultists: A Suggestion Game
« Reply #9 on: November 09, 2014, 07:53:25 am »

I'll go for E and D. Slaanesh would be disappointed if we didn't make it flashy.
+1
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PiotraperPL

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Re: Cultists: A Suggestion Game
« Reply #10 on: November 09, 2014, 07:57:36 am »

I vote for D and D*

*pun intended
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Grek

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Re: Cultists: A Suggestion Game
« Reply #11 on: November 09, 2014, 08:01:14 am »


I pity the fool who doesn't like BA.
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adwarf

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Re: Cultists: A Suggestion Game
« Reply #12 on: November 09, 2014, 08:05:29 am »

Current Votes:

Planet:
B - 4
C - 2
D - 1
E - 4

Who We Serve:
A - 7
C - 1
D - 3

And that is the votes as they stand. Triple checked so hopefully I didn't screw up :v
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Generally me

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Re: Cultists: A Suggestion Game
« Reply #13 on: November 09, 2014, 09:25:46 am »

E, A. What can be better than overthrowing a Fortress World for Chaos Undivided?

Plus, its EA. The letters of the Devil according to some people. That will surely get us a bonus.
+1
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PiotraperPL

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Re: Cultists: A Suggestion Game
« Reply #14 on: November 09, 2014, 09:40:11 am »

E, A. What can be better than overthrowing a Fortress World for Chaos Undivided?

Plus, its EA. The letters of the Devil according to some people. That will surely get us a bonus.
+1
voteNumber++;
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