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Author Topic: Skyscrapes 2: Height of the Living Dead (succession)  (Read 61576 times)

Argembarger

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Re: Skyscrapes 2: Height of the Living Dead (succession)
« Reply #330 on: July 04, 2013, 03:02:23 pm »

16th Limestone, 109, Early Autumn

Astesh Isakdumat has been trudging around, putting up walls and such in the face of the undead horde, all the while with a bruised liver and intense pain in his lower spine. What a trooper! Everyone should follow Astesh's example. He doesn't sit around whining about sewer brew or socks or the futility of life against the hordes of the damned.


19th Sandstone, 109, Mid-Autumn

I don't know what this room is for, but it's going to be our mausoleum now.

I'm getting some slabs engraved for the ghosts we already have. Meanwhile, the anti-zombie project continues unabated. Everything may or may not be coming together nicely, I hope.


25th Sandstone, 109, Mid-Autumn

I've just been informed of something called a "zipper-bridge" which "flings things nicely!"

Perhaps I'll give it a go if my own solution doesn't suffice.


19th Timber, 109, Late Autumn

Good news and bad news.

Good news: My project works, essentially.


Bad news: FUCKING DWARVES RUNNING INTO IT FOR NO GODDAMN REASON

STAY INSIDE DAMMIT DON'T RUN OUT TO FIGHT ZOMBIES IN THE INSTANT KILL ZONE WHY ARE YOU DOING THAT PLEASE STOP PLEASE DON'T MAKE ME BE YOUR MURDERER THAT IS THE WORST THING FOR ME TO BE IS A MURDERER IT IS LIKE IF I WAS SOME KIND OF STUPID IDIOT WHO IS ABOUT TO MISMANAGE THIS FORTRESS INTO THE GROUND DON'T YOU UNDERSTAND THAT BEING UNDER A KILL BRIDGE WILL KILL YOU IF THE KILL BRIDGE GOES THROUGH ITS KILL OPERATION NOOOOOOOOOOOOO

I can see why the 'stay inside' alert is named as such.

Lost way too many dwarves to my own stupidity.

RIP Lorbam, Saint Iridkonos, Astesh (a different one), Sizik, Cerol, and Terrahex.

Do I feel bad for accidently allowing so many named dorfs to be crushed by my own poorly-concieved trap? Yes. Were mistakes made? Yes. Did those dwarves know what they were getting into? Of course.

Be back later, Diary. I need a stiff fucking drink.
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Sizik

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Re: Skyscrapes 2: Height of the Living Dead (succession)
« Reply #331 on: July 05, 2013, 09:01:48 am »

But the socks... they're so enticing.
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Argembarger

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Re: Skyscrapes 2: Height of the Living Dead (succession)
« Reply #332 on: July 05, 2013, 09:28:56 am »

Unfortunately, t'weren't socks what killed the dorfs, but BLIND BATTLE BLOODLUST, which I hadn't accounted for.

When I stationed them near the lever-puller, it was my expectation that they would <hold position> near that location. Clearly I was utterly mistaken.

I'm working on reorganizing what's left of the dwarves. We're on lockdown once again. We also have a crapton of caged undead which need to be disposed of.

Does anyone need dwarfed?

Also, since I'm playing from the middle of the year, would you like me to go 'round and finish up a whole year-and-a-half, finish in mid-summer of 110, or just send it back on the first of spring? I would understand if y'all wanted me to pass it on in spring, considering my !!ACCIDENT!!
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MarcAFK

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Re: Skyscrapes 2: Height of the Living Dead (succession)
« Reply #333 on: July 06, 2013, 10:26:02 am »

It's good to see things moving again, I think nobody would complain if you took the whole year and a half, that is if you have the stomach for it, so many have complained about the state of this place, I had to pass my own turn ages ago :(
Edit: If you've got a spare meatshield full-time militia dwarf lieing about nameless you can dorf him for me.
« Last Edit: July 07, 2013, 01:37:51 am by MarcAFK »
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Sizik

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Re: Skyscrapes 2: Height of the Living Dead (succession)
« Reply #334 on: July 06, 2013, 11:00:18 am »

Whichever you feel like doing.
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Ruhn

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Re: Skyscrapes 2: Height of the Living Dead (succession)
« Reply #335 on: July 09, 2013, 01:57:06 pm »

Did the kill bridge at least kill more zombies than dwarves?

Argembarger

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Re: Skyscrapes 2: Height of the Living Dead (succession)
« Reply #336 on: July 09, 2013, 04:51:57 pm »

Did the kill bridge at least kill more zombies than dwarves?

Absolutely, yes. And it continues to kill zombies even now.

I'm about through Spring of my actual year. I still have to compile my Autumn and Winter notes into an update. That'll come soon.

Also I have the next two days off work. That'll help.
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This guy needs to write a biography about Columbus. I would totally buy it.
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Argembarger

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Re: Skyscrapes 2: Height of the Living Dead (succession)
« Reply #337 on: July 11, 2013, 06:39:29 pm »



edit: damn



there were more ambushes than we have living dwarves

edit:

edit:

edit:

It literally just rushed in to destroy some coffins. I could simply vomit.

« Last Edit: July 11, 2013, 08:14:25 pm by Argembarger »
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This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

Argembarger

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Re: Skyscrapes 2: Height of the Living Dead (succession)
« Reply #338 on: July 11, 2013, 08:51:42 pm »

This was THE most emotionally draining fortress I've ever had the misfortune to manage.

Between infinite ghosts, the Undead Cliff, killing our military, watching everyone die of thirst because they were TOO AFRAID OF ZOMBIES ON THE OTHER SIDE OF A WALL to go get a drink, watching a forgotten beast destroy the fucking coffins I was using to try to get rid of the ghosts, and just generally feeling like a shithead about the whole thing, I... lost my train of thought.

Here's the save. Three dwarves left. One's a child, another is the mayor. I should point out that I did play the full year and a half. This is not me ragequitting early. But it was a stressful struggle to pull things this far. I've had only three dwarves for about half a year.

If someone can salvage this, they are the world's greatest DF player.

Otherwise, I think you guys need to reload.

SAVE
http://dffd.wimbli.com/file.php?id=7821
« Last Edit: July 11, 2013, 08:59:20 pm by Argembarger »
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Quote from: penguinofhonor
Quote from: miauw62
This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

MarcAFK

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Re: Skyscrapes 2: Height of the Living Dead (succession)
« Reply #339 on: July 11, 2013, 11:12:14 pm »

Good effort, always good to hear someone manage to keep a few dwarves alive during this kind of epic struggle.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Dorsidwarf

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Re: Skyscrapes 2: Height of the Living Dead (succession)
« Reply #340 on: July 12, 2013, 01:08:39 am »

Dorf me up Scotty!
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Argembarger

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Re: Skyscrapes 2: Height of the Living Dead (succession)
« Reply #341 on: July 12, 2013, 08:11:50 am »

a few dwarves alive during this kind of epic struggle.

What's great is that they seem to be content enough.

And obviously the Mayor is a right badass for punching out the (admittedly weak) Forgotten Beast.

I'm still not sure how it got in from the caverns. I can't find the hole it crept through.
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Quote from: penguinofhonor
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This guy needs to write a biography about Columbus. I would totally buy it.
I can see it now.

trying to make a different's: the life of Columbus

Ruhn

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Re: Skyscrapes 2: Height of the Living Dead (succession)
« Reply #342 on: July 23, 2013, 12:00:00 pm »

I would like a turn eventually, but 2 weeks might be the soonest.
Anyone else going to sign up?

Dozeb˘m Lolumzalýs

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Re: Skyscrapes 2: Height of the Living Dead (succession)
« Reply #343 on: November 18, 2014, 09:27:49 pm »

I'll sign up, but I'm a bit of a newb. I couldn't possible salvage - Bleep. Why has this thread been abandoned?
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