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Author Topic: Hephaestus OOC  (Read 156544 times)

Parisbre56

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Re: Hephaestus OOC
« Reply #390 on: February 03, 2015, 07:02:13 am »

About carrying capacity: If you make it strong enough to lift a gauss cannon and move around while carrying it, it should  have quite good lifting capacity. If you don't, then it's quite inferior to the Mk3,  since you can't use heavy weapons with it.

Sean Mirrsen

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Re: Hephaestus OOC
« Reply #391 on: February 03, 2015, 08:42:19 am »

I rather doubt it can lift a Gauss Cannon, at least with a pilot in it as well. :P

Yes, it is actually rather inferior to the rocket-powered MkIII. Not as fast, not as powerful. Its tradeoff is longevity - not a thing you'd use often in the HMRC, but something that I'd imagine would be quite handy for planetary forces of the ARM. Plus it's not as flashy, harder to spot, or target with a heat-seeker. Probably not much quieter though, those fans do make quite a racket.

I'd imagine it'd mostly be an aerial reconnaissance suit. Low-profile and high-endurance. Plus, amps and manipulators aren't terribly heavy anyway. And depending on how production goes, it might even be cheaper...
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swordsmith04

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Re: Hephaestus OOC
« Reply #392 on: February 03, 2015, 09:14:14 am »

When you say it's slower, do you mean slower than the average, no-roll cruising speed, or slower than the MkIII's higher speeds?

Sean Mirrsen

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Re: Hephaestus OOC
« Reply #393 on: February 03, 2015, 10:17:48 am »

Slower than MkIII's maximum speed. Considerably. A MkIII has enough power to go supersonic if it needs to, it'll just burn most of its fuel doing that. Ducted fans aren't well-suited to flying fast. Even with a lifting-body wingsuit-like design that allows you to gain lift from flying forward (i.e. doing an impression of this concept of NASA's:)

- you'd still never reach anything resembling the speed of sound with the MkIII-A.

For regular getting around, the fans should be just as sufficient as rockets though. Flying forward (using the fans as forward thrust, and aerodynamics for lift), I think you could just about match the Mk3's regular non-breakneck cruising speed. Next to no capacity for going faster than that though - there is no expendable onboard resource to burn off. It goes as fast as it goes.
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syvarris

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Re: Hephaestus OOC
« Reply #394 on: February 03, 2015, 01:08:44 pm »

Spoiler: Replies to everyone (click to show/hide)


Unrelated: So basically, Blueraditite is alenium?  Wonder if we can make it rechargeable.  Failing that, wonder if we can make it into grenades.

Parisbre56

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Re: Hephaestus OOC
« Reply #395 on: February 03, 2015, 02:07:29 pm »

I don't know what alenium is, but it reminds me of tarydium.
A power source that is very volume efficient, but is cheaper to be mined than created.
http://liandri.beyondunreal.com/Tarydium

Nikitian

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Re: Hephaestus OOC
« Reply #396 on: February 03, 2015, 02:29:03 pm »

Alenium is basically elerium-115, if the memory serves me right. ;)

On topic of the names:
What happened to the "FlavourfulName" DescriptiveName naming scheme? As in, why not call it "Beetlesuit" Heavy combat hardsuit 2.0 (or something like that)?
Not that I like "beetlesuit" that much (it gives me creeps, frankly :P ), but it fits well with the proposed armorsuit product line and seems to matter much to syv. And there is simply no other flavourful name suggested, as far as I know.
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Sean Mirrsen

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Re: Hephaestus OOC
« Reply #397 on: February 03, 2015, 02:47:45 pm »

Where exactly do we use it?  I see two, maybe three roles for something like this.

1:Stealth.  It doesn't make an enormous heat signature, so a cheap stealth cloak could render it basically undetectable at a long range.  This would be wonderfully useful for sniping, or scouting.

Yeah, a long-range sniper or scout would be my first guess for its probable use. Package it with a Spektr for extreme-range X-Ray sniping, and you pretty much have a great guerrilla combatant.

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2:Aerial guards.  It can stay in the air for as long as the pilot want to stay there, so aerial patrols are cheap and easy.  For this role, I think it would need the ability to carry a good amount of armor, so guards aren't just shot down from a distance.

Aerial patrols more likely, and that's why I said it should be armored to withstand a laser pulse. Hovering around in the same spot is pointless - you may as well have ground guards for that. In horizontal flight, acting as a patrol unit, the suit would be fairly hard to hit accurately with a projectile weapon, so giving it anti-laser defense primarily seems logical. We'll see about how it can be armored when we establish the lifting limits for this thing.

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3:Cold aerial combat.  Basically, occupying the same role as combat Mk.IIIs, but specializing in attacking ground forces- and just shooting down enemy Mk.IIIs with heat-seekers.  I'd think this role needs excellent maneuverability OR armor capacity, to survive fire from ground forces.

This, I don't quite see. In a fight against MkIIIs, MkIII-As won't stand much of a chance - they don't have any combat advantages over the rocket-flyers, excepting maybe some aerodynamic maneuvering edge, the importance of which had disappeared along with classic aerial dogfights. And they likely won't be able to carry heat-seeking missiles of their own, though I guess it would allow any support forces to fire heat-seekers into the sky with impunity.


Its weapon- and armor-ability heavily depends on how much lifting capacity the universe will let the suit get away with.

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Perhaps you could design the fans to be overchargeable, and then use a rechargeable capacitor to allow short bursts of overcharged speed and manueverability?  For standard cruising and hovering, you can just fly off the generator and slowly recharge the capacitor, but when you need to dodge, or get somewhere fast, you can drain the capacitor.

I think I'm pushing realism enough without having turbochargeable electric turbines. VTOL turbines of this kind are cutting-edge aerodynamics, normally operating just shy of the "violently tear itself apart" margin even with the best lightweight materials. Going faster is a very tricky business with turboprop engines, you start getting issues even when just the tips of the propellers are breaking the speed of sound. And if you have to dodge, you still have 1g of acceleration sideways, and 2g acceleration downwards at the very least. :P

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Unrelated: So basically, Blueraditite is alenium?  Wonder if we can make it rechargeable.  Failing that, wonder if we can make it into grenades.
We could make compact power cells for plasma weapons out of it. Very fittingly for an alenium-alike, I must add. :P
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Radio Controlled

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Re: Hephaestus OOC
« Reply #398 on: February 03, 2015, 02:54:51 pm »

Them battlesuits:
Spoiler (click to show/hide)


« Last Edit: February 03, 2015, 03:49:35 pm by Radio Controlled »
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Sean Mirrsen

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Re: Hephaestus OOC
« Reply #399 on: February 03, 2015, 02:57:42 pm »

I would approve of tachikombattlesuits. :P
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Nikitian

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Re: Hephaestus OOC
« Reply #400 on: February 03, 2015, 03:44:39 pm »

I like your analysis, sir. In-depth reply would take some time yet, but I got a few ideas for basic suit improvements from your work as well.
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Re: Hephaestus OOC
« Reply #401 on: February 03, 2015, 04:40:23 pm »

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Any opinions on this? I do agree it pushes realism a bit, but the current developments in all-electric VTOL aircraft look pretty good. I.e.:

Given sufficiently large fans, I could see the principle work. But then the question remains whether it'd be a good idea to actually use it. How often do we need long lived aerial units? And if we do, why not a drone instead of a suit? In fact, wouldn't a drone be better anyway?
Spoiler (click to show/hide)
But with a gun.
wouldn't this work much better? Also, wouldn' the fans need to be either ridiculously big (easy target, unwieldly) or rotate stupidly fast (dangerous, unstable for shooting) in order to generate the thrust for lifting a man and his suit and any armor and weapons?

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They could still benefit from the reroll.  Maybe Miyamoto should buy a neurophotonic spinal column, so that he never gets anything aside from overshits.

Considered it. Too few gain for too many tokens was my conclusion.


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This is a good point, and yes, braincases don't include a transplant of most of the spinal cord.  Problem is, we have superior alternatives to human nerves, like the neurophotonic spinal column. 
Even if the nerves are better, that doesn't mean you can accurately mimic their connections. Though apparently a synthbody (with neuro spine) can, so that point might be moot.

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Notably, you don't get that implant's bonus, so your system is somewhat inferior to a synthbody's system.
Might be a balance issue. Either way, I'd prefer a general +1 (no more 1's) over a small decrease in chance to getting a one, and instead something better.


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I only see two decent excuses for your body being left inside: Either you're right, and having more flesh lets you fight the Avatar better, or the people who designed the system wanted to leave as much of the original person intact, presumably for morale.  Maybe generals and war heroes don't like getting decapitated when they're given an AoW, so they left them most of their body intact.
I suspect the first as well. Spess magicks man.

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Yes, in reality.  However, this is a game where all conventional weapons require you to roll a die, and you only (and always) hit if you get four or above.  If you need to roll a die to fire a missile, then they aren't practical weapons, because you need the exact same results to hit with a laser.

Was talking more IC perspective though. And perhaps if we make an agreement that 'smart ammo' gives a bonus to rolls it can still work out.


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Also, I said 'inefficient', not 'ineffective'.  I imagine they'd always be at least as effective as a laser, or moreso, but they will definitely cost more.  I could easily see a homing missile that can outmanuever an Mk.III costing 3 tokens, and with the added cost of the launcher you might be able to buy a Spektr for the same price- and a Spektr has infinite ammo.

Typo, you're right, meant inefficient. Again, that difficult schism between arming an army, and providing equipment they have to buy themselves for space mercenaries.


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But I like the name "beetlesuit".  It's similar to battlesuit, we got half the new armor from a type of beetle, and it sounds good.  "Battlesuit" isn't particularly descriptive either!  It also fits with "sharksuit", which you didn't object to, and would fit with "badgersuit" which is a name honoring Milno.

...What do other people think?  Boring kinda-descriptive name, or cool name?

Didn't object to sharksuit cause I can't come up with any better. Also, hey, not fair, presenting the options like that! Ya brigand.

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Package it with a Spektr for extreme-range X-Ray sniping, and you pretty much have a great guerrilla combatant.
Hit and run =/=guerrilla. Just saying.
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Devastator

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Re: Hephaestus OOC
« Reply #402 on: February 04, 2015, 11:02:22 am »

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Package it with a Spektr for extreme-range X-Ray sniping, and you pretty much have a great guerrilla combatant.

Isn't the atmosphere fairly opaque to x-rays, anyway?
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Nikitian

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Re: Hephaestus OOC
« Reply #403 on: February 04, 2015, 12:55:11 pm »

Hey Sean, may I suggest something that might help your suit? Try making it cheaper, and by that I mean moderately to significantly cheaper. Use new exoskeletons, use new cheaper base suit (maybe even just a MCP-I with or without a medical system, so as to shear off as many tokens as possible and not get into MCP-II hassle). Maybe even forego or downgrade the exoskeleton (+2/3 instead of full +1 might work just as well for many characters, by the way). Maybe something else as well.

At least at the moment you are in an opportune moment for a Mk+ 2.5, I believe, with Mk+ I already finished and out (MCP-I), Mk+ II mostly finished (MCP-II) and already cheaper than the old model, and Mk+ III existing only in concepts and plans. Later things should sort out, and maybe your suit would become 'specialist equipment' like most of the hidden armory items of the old, but at the moment there might be some real demand for it if you manage to keep it cheap - say, about 9-10 tokens or so, or even less.
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Sean Mirrsen

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Re: Hephaestus OOC
« Reply #404 on: February 04, 2015, 01:02:34 pm »

I could pretty much make it cheap, yeah. The initial idea for the MACS called for the system being used sans any powered exoskeleton, if you recall, and the Aero module was the only torso-mounted one lightweight enough to be used like that. It has almost no heavy parts.

I'll think about it. :)
Assuming the Council lets the idea through in any shape or form in the first place. :P
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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