Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Dwarf Fortress 0.40.17 Released  (Read 10120 times)

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Dwarf Fortress 0.40.17 Released
« on: November 19, 2014, 04:41:34 pm »

Download (Click refresh on your browser if it doesn't show up)

Here is another friendly little release.

Major bug fixes
   (*) Fixed collapsing shrines
   (*) Fixed army crash/bad behavior near the right/lower edge of the map
   (*) Fixed a conversation crash related to uncivilized people/creatures trying to sell something in the market
   (*) Made people only jump into actual conflicts, rather than animal encounters and training events

Other bug fixes/tweaks
   (*) Made stress levels drop faster the longer no stressors are applied
   (*) Made gathering plants from the ground add to herbalist skill properly again
   (*) Made plants that grow in winter-spring plantable at all proper times (Quietust)
   (*) Optimized flag checks for non-windows OSs (ag)
   (*) Fixed problem deleting stockpile links in the case that stockpile had multiple give/take settings
   (*) Fixed blinking behavior for stockpiles/zones vs. ramps/stairs
   (*) Fixed blinking behavior for designations vs. anything obscuring them
   (*) Fixed double untranslated name in thoughts screen
   (*) Fixed elf diplomacy typo
Logged
The Toad, a Natural Resource:  Preserve yours today!

Frogging101

  • Bay Watcher
  • Inaction is Conspiracy
    • View Profile
    • http://www.fastquake.com/
Re: Dwarf Fortress 0.40.17 Released
« Reply #1 on: November 19, 2014, 04:42:42 pm »

Aw yiss, stress bugs fixed. This is the release I was waiting for. Thanks Toady :D
Logged

Th4DwArfY1

  • Bay Watcher
  • Childe Roland to the Dark Tower Came
    • View Profile
Re: Dwarf Fortress 0.40.17 Released
« Reply #2 on: November 19, 2014, 04:48:44 pm »

Oh, thank goodness. Thanks Toady!
Logged
Life before death, strength before weakness, journey before destination
  Th4DwArfY1 has claimed the title of Penblessed the Endless Fountain of Epics!
Sigtext!
Poetry Thread

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: Dwarf Fortress 0.40.17 Released
« Reply #3 on: November 19, 2014, 05:44:27 pm »

Thank you, time to go visit a Titan shrine, i think i never saw what a Titan shrine looked like as everytime they were collapsed when i entered the area.
Logged

TheFlame52

  • Bay Watcher
  • Master of the randomly generated
    • View Profile
Re: Dwarf Fortress 0.40.17 Released
« Reply #4 on: November 19, 2014, 06:50:12 pm »

Yay! That typo was bothering me.

smjjames

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.17 Released
« Reply #5 on: November 19, 2014, 08:28:03 pm »

Coolness. Since there aren't any raw file or auxillary file changes, I can just swap the graphcs stuff in.

I'm going to check those various town crashes because I'm not convinced that all of them really are shop banter, lol.

Edit: Yep, all is good. Although that wierd abandoned town where the goblin residents kept acting like I'm hostile is still doing that.
« Last Edit: November 19, 2014, 08:50:26 pm by smjjames »
Logged

wuphonsreach

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.17 Released
« Reply #6 on: November 19, 2014, 10:44:03 pm »

I'm looking forward to trying out this release with the fixes for the "attackers always win" in post-worldgen, as well as the fruit trees, and the new thoughts.  Was waiting until the first few bug fixes after the thoughts got added.
Logged

pisskop

  • Bay Watcher
  • I'm Just Skin And Bones
    • View Profile
Re: Dwarf Fortress 0.40.17 Released
« Reply #7 on: November 19, 2014, 11:06:40 pm »

ohh!  So now plump helmets et al can be planted in winter and harvested In spring ?  Fantastic! 

Thanks
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
I track my running!

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Dwarf Fortress 0.40.17 Released
« Reply #8 on: November 19, 2014, 11:15:36 pm »

Oh good lord, the night creature deciding to take over as a shop owner made me bust out laughing. I swear just reading the bugs and bugfix notes is almost as much fun as playing the game sometimes.
Logged
Engraved here is a rendition of an image of the Dwarf Fortress learning curve. All craftsdwarfship is of the highest quality. It depicts an obsidian overhang which menaces with spikes of obsidian and tears. Carved on the overhang is an image of Toady One and the players. The players are curled up in a fetal position. Toady One is laughing. The players are burning.
The VectorCurses+1 tileset strikes the square set and the severed part sails off in an arc!

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: Dwarf Fortress 0.40.17 Released
« Reply #9 on: November 19, 2014, 11:46:36 pm »

   (*) Made stress levels drop faster the longer no stressors are applied
YES!
Stress was pretty annoying at times ._. along with the very problem of clearing dead bodies from traffic hallways.
Awesome work Toady :D
(though I can't help but question why...sometimes cavern creatures like Troglodytes and Trolls don't disturb my dwarves, until they're mingling all about, then the occasional cancel comes up [and mostly only turn hostile when military dwarves are around.])
Logged
Even though accounts vary, everyone has a legendary story to tell.

The Writer's Apprenticeship - A thread dedicated to literary art!

Tales of Shattered Dreams - My RTD, a continuous work in progress.

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Dwarf Fortress 0.40.17 Released
« Reply #10 on: November 20, 2014, 12:40:47 am »

Who knows...  there could be saves for it on the tracker as there were for similar issues in the morale bug report, but if not, ridiculous situations are always good to look at in order to work out kinks in the code.
Logged
The Toad, a Natural Resource:  Preserve yours today!

Mictlantecuhtli

  • Bay Watcher
  • Grinning God of Death
    • View Profile
Re: Dwarf Fortress 0.40.17 Released
« Reply #11 on: November 20, 2014, 12:42:36 am »

Oh good lord, the night creature deciding to take over as a shop owner made me bust out laughing. I swear just reading the bugs and bugfix notes is almost as much fun as playing the game sometimes.

^
This.

I wonder what their greetings are.. "Buy my goods or I will teach you to fear the night!"?
Logged
I am surrounded by flesh and bone, I am a temple of living. Maybe I'll maybe my life away.

Santorum leaves a bad taste in my mouth,
Card-carrying Liberaltarian

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Dwarf Fortress 0.40.17 Released
« Reply #12 on: November 20, 2014, 01:04:06 am »

Once I got it to stop crashing, it was too busy trying to stab me with a knife so I never got to hear.
Logged
The Toad, a Natural Resource:  Preserve yours today!

Max™

  • Bay Watcher
  • [CULL:SQUARE]
    • View Profile
Re: Dwarf Fortress 0.40.17 Released
« Reply #13 on: November 20, 2014, 02:21:26 am »

I don't think it got the point of customer service, but I'm not sure if it would be better or worse if they did.
Logged
Engraved here is a rendition of an image of the Dwarf Fortress learning curve. All craftsdwarfship is of the highest quality. It depicts an obsidian overhang which menaces with spikes of obsidian and tears. Carved on the overhang is an image of Toady One and the players. The players are curled up in a fetal position. Toady One is laughing. The players are burning.
The VectorCurses+1 tileset strikes the square set and the severed part sails off in an arc!

Harpya

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.17 Released
« Reply #14 on: November 20, 2014, 04:16:24 am »

Thank you so much for the stress update. I just hope the DFHack and Therapist tools will work soon with it, too, since I still feel like a noob.  :D
Logged
Pages: [1] 2