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Author Topic: Dwarf Fortress 0.40.17 Released  (Read 14468 times)

Toady One

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Dwarf Fortress 0.40.17 Released
« on: November 19, 2014, 04:41:34 pm »

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Here is another friendly little release.

Major bug fixes
   (*) Fixed collapsing shrines
   (*) Fixed army crash/bad behavior near the right/lower edge of the map
   (*) Fixed a conversation crash related to uncivilized people/creatures trying to sell something in the market
   (*) Made people only jump into actual conflicts, rather than animal encounters and training events

Other bug fixes/tweaks
   (*) Made stress levels drop faster the longer no stressors are applied
   (*) Made gathering plants from the ground add to herbalist skill properly again
   (*) Made plants that grow in winter-spring plantable at all proper times (Quietust)
   (*) Optimized flag checks for non-windows OSs (ag)
   (*) Fixed problem deleting stockpile links in the case that stockpile had multiple give/take settings
   (*) Fixed blinking behavior for stockpiles/zones vs. ramps/stairs
   (*) Fixed blinking behavior for designations vs. anything obscuring them
   (*) Fixed double untranslated name in thoughts screen
   (*) Fixed elf diplomacy typo
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Frogging101

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Re: Dwarf Fortress 0.40.17 Released
« Reply #1 on: November 19, 2014, 04:42:42 pm »

Aw yiss, stress bugs fixed. This is the release I was waiting for. Thanks Toady :D
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TD1

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Re: Dwarf Fortress 0.40.17 Released
« Reply #2 on: November 19, 2014, 04:48:44 pm »

Oh, thank goodness. Thanks Toady!
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Robsoie

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Re: Dwarf Fortress 0.40.17 Released
« Reply #3 on: November 19, 2014, 05:44:27 pm »

Thank you, time to go visit a Titan shrine, i think i never saw what a Titan shrine looked like as everytime they were collapsed when i entered the area.
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TheFlame52

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Re: Dwarf Fortress 0.40.17 Released
« Reply #4 on: November 19, 2014, 06:50:12 pm »

Yay! That typo was bothering me.

smjjames

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Re: Dwarf Fortress 0.40.17 Released
« Reply #5 on: November 19, 2014, 08:28:03 pm »

Coolness. Since there aren't any raw file or auxillary file changes, I can just swap the graphcs stuff in.

I'm going to check those various town crashes because I'm not convinced that all of them really are shop banter, lol.

Edit: Yep, all is good. Although that wierd abandoned town where the goblin residents kept acting like I'm hostile is still doing that.
« Last Edit: November 19, 2014, 08:50:26 pm by smjjames »
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wuphonsreach

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Re: Dwarf Fortress 0.40.17 Released
« Reply #6 on: November 19, 2014, 10:44:03 pm »

I'm looking forward to trying out this release with the fixes for the "attackers always win" in post-worldgen, as well as the fruit trees, and the new thoughts.  Was waiting until the first few bug fixes after the thoughts got added.
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pisskop

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Re: Dwarf Fortress 0.40.17 Released
« Reply #7 on: November 19, 2014, 11:06:40 pm »

ohh!  So now plump helmets et al can be planted in winter and harvested In spring ?  Fantastic! 

Thanks
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Max™

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Re: Dwarf Fortress 0.40.17 Released
« Reply #8 on: November 19, 2014, 11:15:36 pm »

Oh good lord, the night creature deciding to take over as a shop owner made me bust out laughing. I swear just reading the bugs and bugfix notes is almost as much fun as playing the game sometimes.
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Tiruin

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Re: Dwarf Fortress 0.40.17 Released
« Reply #9 on: November 19, 2014, 11:46:36 pm »

   (*) Made stress levels drop faster the longer no stressors are applied
YES!
Stress was pretty annoying at times ._. along with the very problem of clearing dead bodies from traffic hallways.
Awesome work Toady :D
(though I can't help but question why...sometimes cavern creatures like Troglodytes and Trolls don't disturb my dwarves, until they're mingling all about, then the occasional cancel comes up [and mostly only turn hostile when military dwarves are around.])
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Toady One

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Re: Dwarf Fortress 0.40.17 Released
« Reply #10 on: November 20, 2014, 12:40:47 am »

Who knows...  there could be saves for it on the tracker as there were for similar issues in the morale bug report, but if not, ridiculous situations are always good to look at in order to work out kinks in the code.
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Mictlantecuhtli

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Re: Dwarf Fortress 0.40.17 Released
« Reply #11 on: November 20, 2014, 12:42:36 am »

Oh good lord, the night creature deciding to take over as a shop owner made me bust out laughing. I swear just reading the bugs and bugfix notes is almost as much fun as playing the game sometimes.

^
This.

I wonder what their greetings are.. "Buy my goods or I will teach you to fear the night!"?
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Toady One

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Re: Dwarf Fortress 0.40.17 Released
« Reply #12 on: November 20, 2014, 01:04:06 am »

Once I got it to stop crashing, it was too busy trying to stab me with a knife so I never got to hear.
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Max™

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Re: Dwarf Fortress 0.40.17 Released
« Reply #13 on: November 20, 2014, 02:21:26 am »

I don't think it got the point of customer service, but I'm not sure if it would be better or worse if they did.
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Harpya

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Re: Dwarf Fortress 0.40.17 Released
« Reply #14 on: November 20, 2014, 04:16:24 am »

Thank you so much for the stress update. I just hope the DFHack and Therapist tools will work soon with it, too, since I still feel like a noob.  :D
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