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Author Topic: [Need Help] Would like to gen a very tight and varied world  (Read 1400 times)

taro8

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[Need Help] Would like to gen a very tight and varied world
« on: November 21, 2014, 05:21:27 am »

Hi guys, I would like to gen world that is very tightly packed with lots of different stuff like temples, cities, different biomes etc. The idea is to create a Dark Souls like world for my adventures where I can visit lots of very different places and fight some horrors without travelling too much. Lots of monsters, FB's etc. would be very much welcome.

Any idea how to go at that?
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taro8

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Re: [Need Help] Would like to gen a very tight and varied world
« Reply #1 on: November 21, 2014, 03:38:58 pm »

Ok I tried the advanced world gen in order to create a pocket world with loads of stuff turned up, but world gen only goes up 30 years on those tiny worlds. How to make it go longer?
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smeeprocket

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Re: [Need Help] Would like to gen a very tight and varied world
« Reply #2 on: November 21, 2014, 04:19:27 pm »

http://www.bay12forums.com/smf/index.php?topic=140180.0

people might help here, it's not in the adventure mode topic but world genning relates to both forms of play.

That actually seems like a fairly easy task. Just up the incidences of all the creatures, sites, secrets, I think caves and lairs are in there in the raw. Don't directly edit any of the world gen lists already in the world_gen.txt file, but have a look, copy one, repaste and modify as needed.
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McFeel

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Re: [Need Help] Would like to gen a very tight and varied world
« Reply #3 on: November 26, 2014, 02:36:55 am »

You need this -> http://www.bay12forums.com/smf/?topic=57428.0. With it you can create the world that you want.
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Pirate Bob

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Re: [Need Help] Would like to gen a very tight and varied world
« Reply #4 on: November 26, 2014, 01:15:04 pm »

I assume you've already tried creating small or medium worlds in the regular world generator?  I usually play with such worlds for adventure mode, and there are quite a lot of sites.  I can easily travel around without companions, as I never have to travel more than half a day to the next site, I so can avoid bogeymen by just sleeping inside.

If you want to generate a really dense population, the perfect world utility mentioned above should be helpful, but I don't know how dense you can actually make it.  Due to wars etc the extra sites may just end up killing eachother off.  If you figure out how to do it I'm sure others would be interested (myself included).

Edit - I had a go at this, and it seems to be pretty easy.  I copied the "small region" preset and set the following params (all others default):
seed - dense
Mineral Scarcity - 1000
Site cap after civ creation - 2000
Max Megabeast Caves - 10
Max Semimegabeast Caves - 20
(Could have also increased Titan Number, but I forgot)
Number of Mountain Caves - 20
Number of Non-Mountain Caves - 30
Make Caves Visible - Yes
Number of Civs - 25

I then ran worldgen for 152 years (I meant to stop at 150, but there was some lag after I pressed ESC).  I also ran one with same parameters and seed "DENSE" (all caps) and got more goblins, but only 1 tiny dwarven civ.  Here is the result:
Spoiler (click to show/hide)

This world is jam-packed with sites.  I don't know if you have to walk more than 3 squares between any adjacent sites.  I'm not entirely sure about the biomes, but there definitely appears to be some variety, and the world is small so it shouldn't be hard to visit everything.  Definitely towers, goblins, etc.  It's possible that by running longer you can get even more sites, although at some point many will start to be abandoned.  A quick bit of adventuring already shows this is a problem in my world, as many of the hamlets I visited were abandoned.  Not sure if there is a way around this.

Also, to answer your original question, if you select "Design new world with advanced parameters" from the main menu, then select the size you want and press "e" to Enter advanced parameters, then you can set "End Year" (the default is 1050, so I don't think you had done advanced world gen before). 

If you want to do regular worldgen just set the history to change the length of world gen.  I think medium is 250 years, and not sure about the others.  You can always set "Very Long" and just press ESC to stop whenever you want.  Maybe you chose "Very Short" before?  Running on a small world with medium history, number of civs, sites and beasts set to "Very High", savagery "high" and mineral occurance "frequent" results in a world even more jam-packed with sites than the one above, although I suspect even more of them are abandoned (didn't check).

It is possible that by messing around with some of the other advanced parameters you can get less abandoned sites (maybe by adjusting population caps?) but I have no idea.  Asking in the worldgen cookbook thread is a good idea.

« Last Edit: November 26, 2014, 03:02:05 pm by Pirate Bob »
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