Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: How to set up "learning game"  (Read 3002 times)

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: How to set up "learning game"
« Reply #15 on: November 24, 2014, 02:07:20 pm »

Quite frankly, it's not easier to learn DF when you have migrants stumbling around oblivious for reasons out of your control.

This does not often happen unless you have problems that are already pretty bad, so it's disingenuous to use it as reasoning.

slay_mithos

  • Bay Watcher
    • View Profile
Re: How to set up "learning game"
« Reply #16 on: November 24, 2014, 09:59:30 pm »

Depends on the version, those thoughts seem interesting, but very difficult to regulate unless you carefully plan everything.

Personally, I like the trees, fruits and all that from DF 40.x, if you have the right trees, it can help with finding food for your unexpected 35-50 dwarves waves, when the rest of the fort is already barely not starving.
Logged
For the 55 people who did download V1.5 till now:  You human race is not working.
It is ok, I'm used to that in RL so why should my game be different :p
DFHack tips and tricks for your everyday tasks
Pages: 1 [2]