Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 22

Author Topic: [Released] Dwarf Fortress Remote for iOS  (Read 125264 times)

PeridexisErrant

  • Bay Watcher
  • Dai stihó, Hrasht.
    • View Profile
Re: [Work in progress] Dwarf Fortress Remote for iOS
« Reply #120 on: August 30, 2015, 04:10:59 am »

For myself - so not exhaustive - I don't use 1 or 2, but 3 is fairly common. I use a month on, month off cycle with a couple of squads. You could check with /r/DwarfFortress is more feedback would help.
Logged
I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: [Work in progress] Dwarf Fortress Remote for iOS
« Reply #121 on: August 30, 2015, 09:19:03 am »

I use 3 all the time to schedule patrols. It's not something I want to set manually. Just today the Captain of the guard and his spear weilding rookie recruits interrupted a giant bee that had snuck in from the caverns and was about to hit the dining room. Would have been quite a mess if they had been stuck in the training room permanently.
Logged

Warmist

  • Bay Watcher
  • Master of unfinished jobs
    • View Profile
Re: [Work in progress] Dwarf Fortress Remote for iOS
« Reply #122 on: August 30, 2015, 02:41:25 pm »

1. Is being able to issue orders to individual squad members essential / used often?
2. The same about selecting preferred squad members when configuring schedules.
3. The same about giving different orders for different months.

Any other things rarely used so that I can make military UI simpler?
1. never used it
2. used it once. later just set number
3. use it constantly: by setting patrol for too long they get angry. I mix it with train,patrol, rest. Other squads have the same but in different phase.

Urist McCoder

  • Bay Watcher
    • View Profile
Re: [Work in progress] Dwarf Fortress Remote for iOS
« Reply #125 on: September 01, 2015, 07:33:06 am »

I jhave never used the food and drink assignments
Logged

Insanegame27

  • Bay Watcher
  • Now versio- I mean, age 18. Honestly not an AI.
    • View Profile
    • Steam ID
Re: [Work in progress] Dwarf Fortress Remote for iOS
« Reply #126 on: September 27, 2015, 08:21:46 am »


1. Is being able to issue orders to individual squad members essential / used often?
2. The same about selecting preferred squad members when configuring schedules.
3. The same about giving different orders for different months.

Any other things rarely used so that I can make military UI simpler?


I know I'm late but:
1: All the time, no need to send all ten of your legendary+5 speardorfs to dispatch a snatcher when the one closest will do
2: Again all the time. I always put the ten newest dorfs of the militia into border patrol until more recruits come. This serves a few purposes such as eliminating small threats (Oh, leprechauns/other easily killable but annoying critters, GIB IT) or delaying a strong opponent (Elephant! GIB i-*splat*)
3: Also all the time. I specialise all my workers, so once all the slots are filled its into border patrol. If I'm expecting migration I'll loosen the schedule to deal with the recruits or move veterans into border patrol to hopefully end the fight at the border.
TL;DR: Border patrol is great, and yes to all three

Anything rarely used to remove from Equip/Uniforms screens?
Call me Insane (haha, geddit) but I always assign everything individually to my militia/military. I like RP so I'l often have an 'honor guard' where an average gold mace isnt good enough, back to the forge. With the above border patrols I usually send two squads at a time, one melee, one ranged) so with recruits I loosen up and select just a general crossbow, although those with promising traits get put in an elitism-training squad. (I play MW, dont judge)
back on topic, I rarely use food/drink besides increasing both to max, maybe set them both to max by default and remove the option?
AMMO: THIS NEEDS TO BE SIMPLE. AS WELL AS FUNCTIONAL!
« Last Edit: September 27, 2015, 08:27:41 am by Insanegame27 »
Logged
Power/metagaming RL since Birth/Born to do it.
Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

mifki

  • Bay Watcher
  • works secretly...
    • View Profile
    • mifki
Re: [Work in progress] Dwarf Fortress Remote for iOS
« Reply #127 on: September 27, 2015, 05:08:53 pm »

Thanks for the detailed info. Yeah, you're doing everything the hard way:)

I'm pretty much finished with military screens now, and the only things (unless I've missed something) that will not be available in the first version are: selecting individual members in squads menu, selecting preferred squad members on schedules screen, reordering on military-equipment screen, and specifying item colour for equipment/uniforms. All this is not because of some difficulties, but just not to overcomplicate the UI with stuff not essential for gameplay. Oh also when selecting material for equipment, I only show material classes (metal/wood/leather/etc.) and individual metals, and don't show hundreds of individual leather, wood and other organic materials.

strich

  • Bay Watcher
    • View Profile
Re: [Work in progress] Dwarf Fortress Remote for iOS
« Reply #128 on: October 12, 2015, 05:16:26 pm »

Hey this looks really impressive! I'm curious - Do you intend to release the source code and/or sell this app on the marketplace?
Logged

mifki

  • Bay Watcher
  • works secretly...
    • View Profile
    • mifki
Re: [Work in progress] Dwarf Fortress Remote for iOS
« Reply #129 on: October 12, 2015, 06:59:41 pm »

Hey this looks really impressive! I'm curious - Do you intend to release the source code and/or sell this app on the marketplace?

Source code for the server side will be available, app will be sold on the App Store.

Warmist

  • Bay Watcher
  • Master of unfinished jobs
    • View Profile
Re: [Work in progress] Dwarf Fortress Remote for iOS
« Reply #130 on: October 12, 2015, 11:24:14 pm »

<...> Oh also when selecting material for equipment, I only show material classes (metal/wood/leather/etc.) and individual metals, and don't show hundreds of individual leather, wood and other organic materials.

I think usually you can create the items first and then assign them. Original df could also have this feature - where you select the item and say: like this one. Maybe it would be simpler?

mifki

  • Bay Watcher
  • works secretly...
    • View Profile
    • mifki
Re: [Work in progress] Dwarf Fortress Remote for iOS
« Reply #131 on: October 13, 2015, 02:02:30 am »

<...> Oh also when selecting material for equipment, I only show material classes (metal/wood/leather/etc.) and individual metals, and don't show hundreds of individual leather, wood and other organic materials.

I think usually you can create the items first and then assign them. Original df could also have this feature - where you select the item and say: like this one. Maybe it would be simpler?

Well, it's a bigger question - whether to keep everything close to the original df with all its imperfections or make a different UI. Now I'm implementing everything close to the original at least because copying is easier :)

strich

  • Bay Watcher
    • View Profile
Re: [Work in progress] Dwarf Fortress Remote for iOS
« Reply #132 on: October 13, 2015, 03:42:18 am »

Hey this looks really impressive! I'm curious - Do you intend to release the source code and/or sell this app on the marketplace?

Source code for the server side will be available, app will be sold on the App Store.

Have you spoken to Toady about this? Despite the fact that technically you're only selling a remote, it will appear to the layman that you're reselling the game itself. That sounds unethical at best and flat out illegal at worst.
Logged

mifki

  • Bay Watcher
  • works secretly...
    • View Profile
    • mifki
Re: [Work in progress] Dwarf Fortress Remote for iOS
« Reply #133 on: October 13, 2015, 03:58:30 am »

Hey this looks really impressive! I'm curious - Do you intend to release the source code and/or sell this app on the marketplace?

Source code for the server side will be available, app will be sold on the App Store.

Have you spoken to Toady about this? Despite the fact that technically you're only selling a remote, it will appear to the layman that you're reselling the game itself. That sounds unethical at best and flat out illegal at worst.

Yes, I have. You could also read this topic and find his post here.

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #134 on: October 13, 2015, 04:11:27 am »

I was asked to come in and weigh in on this.  I don't have a problem with the app as it regards "gutting" DF.  Looks cool!  The main problem we have with people selling "Dwarf Fortress" stuff is that sometimes people assume we are seeing part of the money, which is bad for us.  Along those lines, we'd not want people to be confused that they are buying a complete mobile version of DF, as people might again assume they are contributing to Bay 12 when it is not the case.  The sale of DF apps/mods in general gives me an uncomfortable feeling, but that's probably all it amounts to.  On the other hand, overall, these sorts of efforts are good for the game.  These are the issues, anyway.  If somebody had something specific they wanted permission for now or when the time is right, I can handle that via email or PMs.

And just to be clear, I'm not sure what the plans were overall, but we are completely against anybody selling DF itself, however it is bundled.
Quoting just because searching the topic doesn't show users.
Logged
Pages: 1 ... 7 8 [9] 10 11 ... 22