Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5] 6 7 ... 21

Author Topic: [Released] Dwarf Fortress Remote for iOS  (Read 74980 times)

jocke the beast

  • Bay Watcher
    • View Profile
Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #60 on: December 23, 2014, 06:39:50 am »

Really nice progress! I really hope you finish this baby  :D
Good work Sir!
Logged
Me: Come, Join me on my adventures!
Crossbowman: *spits at me* Surely any place is better than this, lets be off!

Insanegame27

  • Bay Watcher
  • Now versio- I mean, age 18. Honestly not an AI.
    • View Profile
    • Steam ID
Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #61 on: December 29, 2014, 04:59:37 am »

can u give us an ETA?
Logged
Power/metagaming RL since Birth/Born to do it.
Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

nuget102

  • Bay Watcher
    • View Profile
Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #62 on: December 29, 2014, 12:12:17 pm »

Pardon me for ruining some of the hype but... Don't you need to pay a certain amount of money to put an app on the app store? I don't have a phone (iPhone or otherwise) so I don't really know, i'm going off of things I heard a while ago. That's why apps have adds though, right? And, correct me if i'm wrong, but I think many people would want this to be an ad-free app if at all possible.

So here's my question: Will you accept donations to keep this app ad-free? I think many people would want to donate if at all possible. Just a question. :)

Also: Will you be willing to share the code with someone as you progress, so that the person may create an android counterpart? (Not me specifically, the most I code is a few creatures)
Logged
The fort where filth melts your skin! (updated 4/9/15)

Curiosity killed the cat.
Satisfaction brought it back.

mifki

  • Bay Watcher
  • works secretly...
    • View Profile
    • mifki
Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #63 on: December 29, 2014, 05:00:00 pm »

Most of this answered somewhere above but anyway.

Pardon me for ruining some of the hype but... Don't you need to pay a certain amount of money to put an app on the app store? I don't have a phone (iPhone or otherwise) so I don't really know, i'm going off of things I heard a while ago. That's why apps have adds though, right? And, correct me if i'm wrong, but I think many people would want this to be an ad-free app if at all possible.

So here's my question: Will you accept donations to keep this app ad-free? I think many people would want to donate if at all possible. Just a question. :)

You need to have a developer account, which I have anyway because I have other apps published. The reason for ads is that devs want money (and you can't really blame them :). This will definitely not have ads, so it will be either free or reasonably priced paid app.

Also: Will you be willing to share the code with someone as you progress, so that the person may create an android counterpart? (Not me specifically, the most I code is a few creatures)

I'll share the code for the server side, just a bit later because I expect certain things to change in the protocol, and honestly it's just a bit ugly at the moment.

Insanegame27

  • Bay Watcher
  • Now versio- I mean, age 18. Honestly not an AI.
    • View Profile
    • Steam ID
Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #64 on: January 08, 2015, 08:01:22 am »

hey mifki, i asked before and you didn't answer. do we have an ETA? can't wait
Logged
Power/metagaming RL since Birth/Born to do it.
Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

XXXXYYYY

  • Bay Watcher
  • How much would you wager on a die roll?
    • View Profile
Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #65 on: January 08, 2015, 08:08:23 am »

PTW
Logged
Oooooooo. I know. ClF3. That should be a fun surprise.

jocke the beast

  • Bay Watcher
    • View Profile
Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #67 on: January 18, 2015, 03:30:39 pm »

*cough* any updates on the development *cough*
Logged
Me: Come, Join me on my adventures!
Crossbowman: *spits at me* Surely any place is better than this, lets be off!

mifki

  • Bay Watcher
  • works secretly...
    • View Profile
    • mifki
Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #68 on: January 18, 2015, 06:00:59 pm »

*cough* any updates on the development *cough*

I'm posting status updates in my blog http://blog.mifki.com I wish I had more time to work on it though.

jocke the beast

  • Bay Watcher
    • View Profile
Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #69 on: January 19, 2015, 12:33:23 pm »

Thanks man! Seems like you've advanced quite alot in development (but what do I know)  :)
Hope you finish this baby one day  :)
Logged
Me: Come, Join me on my adventures!
Crossbowman: *spits at me* Surely any place is better than this, lets be off!

Novel Scoops

  • Bay Watcher
    • View Profile
Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #70 on: January 26, 2015, 05:51:35 pm »

Ah! Excellent. Thanks mifki!
Logged

King Kravoka

  • Bay Watcher
  • I will eat you.
    • View Profile
Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #71 on: February 03, 2015, 08:28:25 pm »

Will mods and DFhack work on this? Will we even have a method for installing mods?
Logged
Sure. Yes, you are the Silver Surfer to a very inept Galactus.

mifki

  • Bay Watcher
  • works secretly...
    • View Profile
    • mifki
Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #72 on: February 04, 2015, 04:50:48 am »

Will mods and DFhack work on this? Will we even have a method for installing mods?

The plan is to implement vanilla features first obviously, but trying to make better UI so that some of dfhack plugins are not required anymore. To access some other plugins that only add console commands, well, console window can be provided as well.

Mods should work, as I don't hard-code anything, so changes in raws should all work.

mifki

  • Bay Watcher
  • works secretly...
    • View Profile
    • mifki
Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #73 on: February 18, 2015, 08:34:27 pm »

For those who's not following the development in my blog, here's a status update.

Recently implemented:
* units screen
* meetings, requests and agreements

Some time ago:
* squads menu (switching alerts, issuing move/attack orders)
* standing orders
* labour management
* status screen - better overview, animals, stone
* reports screen

Screenshots and animated gifs are in the blog.

jocke the beast

  • Bay Watcher
    • View Profile
Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #74 on: February 20, 2015, 09:56:09 am »

Nice progress :)
Keep up the good work Mister!

Quote
And now to unit information screens, then game loading/saving, proper UI for connecting to servers, and finally, military screen. There will still be number of missing things (including world generation by the way), but at least it should be playable after that.
It "sounds" like it's not thaaaaaaaat far away from a playable product?
« Last Edit: February 20, 2015, 03:24:54 pm by jocke the beast »
Logged
Me: Come, Join me on my adventures!
Crossbowman: *spits at me* Surely any place is better than this, lets be off!
Pages: 1 ... 3 4 [5] 6 7 ... 21