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Author Topic: [Released] Dwarf Fortress Remote for iOS  (Read 124535 times)

Warmist

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #30 on: November 26, 2014, 06:19:01 am »

<n00b mode> android version plz </n00b mode>

But seriously: anxiously waiting for a release (for a number of reasons ;) )

fricy

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #31 on: November 26, 2014, 10:42:03 am »

Do you need backrubs? Pizza?
... Plump helmets?
Sigh, groupies.  ;D

Also, ideas are welcome on how to implement/improve various parts of UI.

The idea is to (better) integrate the workflow plugin and the manager interface into the workshop's job queue. Afaik all there parts are already there in the form of dfhack scripts/plugins, so it shouldn't take (too) much effort.

Lord_lemonpie

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #32 on: November 26, 2014, 10:45:48 am »

PTW
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Demki

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #33 on: November 26, 2014, 01:30:10 pm »

Wow... Does it have customizeable tilesets?(with a few built in including vanilla/square vanilla, and a bunch of others that people use, and perhaps a download option for more)

Also Android.
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TheDorf

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #34 on: November 28, 2014, 12:20:37 pm »

Hey, aren't you the guy that just suddenly popped up on these forums with twbt, which added possibilities for unlimited sprites, multilayer view and more? And now this? You, sir, are amazing.
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mifki

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #35 on: December 01, 2014, 09:15:28 pm »

This thing is getting some attention, so I thought I'd post status update. At the time the video was made, the following things were implemented:

* obviously, basic map and navigation-related stuff. Basic, because I have many ideas regarding better z-scrolling and what on desktop is Hotkeys.
* designations
* building and querying of almost all buildings. This includes job management in workshops, farm plot settings, stockpile settings, room creation and assignment to units and squads, and operations on items in buildings.
* stockpile creation
* nobles and admnistrators, although some things are missing here
* wealth and food stores info on status screen
* kitchen preferences
* announcement display and announcements screen
* manager screen
* trading and moving goods to/from depot, although some things are missing here as well

Actually, I gave myself several days without programming, so this list is almost unchanged as of today. Currently working on squads and orders side menus.

jocke the beast

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #36 on: December 02, 2014, 04:37:39 pm »

Sounds wonderfull  :)
I cant wait until its possible to play df on my iPad  8)
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Severedicks

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #37 on: December 04, 2014, 08:55:59 am »

Posting to watch. Looking forward to further development.
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kittyfluffins

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #38 on: December 04, 2014, 12:57:59 pm »

Also, ideas are welcome on how to implement/improve various parts of UI (although for now I'm keeping things closer to the original UI for number of reasons). For example we can finally make military screens understandable, and I need to do something with labour management - nobody likes the vanilla df way to do this, but DT/dwarf manipulator-style tables are too bid for small screens.
Dwarf Therapist tables would work on iPad.

Here's an idea for a labors menu to get the discussion started:

Labor Menu
Lists the names of all labors and the number of dwarves that have that labor enabled on rows. When you press on a labor it goes to the next menu.

Labor Menu -> Labor Dwarves
Lists all dwarves with that labor, as well as their profession. When you press on a dwarf it goes to the next menu.
Here you can also Add or Delete dwarves. Deleting a dwarf will disable the labor for that dwarf.
Adding a dwarf will take you to the Dwarf Selector menu.

Labor Menu -> Labor Dwarves -> Dwarf Labors
Lists all the labors the dwarf has enabled.
You can delete labors here, which will disable the labor. You can also add labors, which will take you to the Labor Selector menu.

Labor Menu -> Labor Dwarves -> Dwarf Selector
Lists all dwarves and their profession. Pressing a dwarf will enable the labor for that dwarf. Swiping the row will take you to the next menu.
(There's probably better ways to do the actual inputs.)

Labor Menu -> Labor Dwarves -> Dwarf Selector -> Dwarf Labors (no options)
Lists all enabled labors for that dwarf. No options to add or delete.

Labor Menu -> Labor Dwarves -> Dwarf Labors -> Labor Selector
Lists all labors and the number of dwarves that have that labor enabled. Pressing a labor will add the labor to the dwarf. No other options.

You could also do a similar menu structure but starting from selecting individual dwarves.

I don't know if it's possible, but being able to edit and assign custom templates for labors would really help too.
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Ngosp Umbabok

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #39 on: December 04, 2014, 06:10:34 pm »

Would it be possible to use this to play adventure mode ?

I feel like more people would use there iPhones/iPads to play Adventure mode then fortress mode

If I'm going to sit down and play Fortress mode I will be more likely to do it on a computer so I can simultaneously view the dwarf wiki and so forth. Adventure mode on a phone would be perfect for on-the-go situations where you have nothing to do or have to wait for 30 minutes or something.

That being what it is don't let me dissuade you from working on getting fortress mode to work, I just want to have my cake and eat it too.
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King Kravoka

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #40 on: December 05, 2014, 02:33:08 am »

Will there be an android compatible version? This would be great for long car rides, as long as mods are compatible with it.
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Jiri Petru

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #41 on: December 05, 2014, 03:13:18 am »

So if I'm understanding correctly... you call this an iPhone version, but you've actually decoupled the interface from the game so anyone could take your code and use it to create a completely new interface for DF on PC, presumably even using Stonesense for rendering. Am I correct?
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PeridexisErrant

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #42 on: December 05, 2014, 07:04:22 am »

So if I'm understanding correctly... you call this an iPhone version, but you've actually decoupled the interface from the game so anyone could take your code and use it to create a completely new interface for DF on PC, presumably even using Stonesense for rendering. Am I correct?

Yes.  Exciting, isn't it?
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Jiri Petru

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #43 on: December 06, 2014, 08:40:09 am »

That's an understatement.
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jocke the beast

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