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Author Topic: [Released] Dwarf Fortress Remote for iOS  (Read 124481 times)

King Kravoka

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #45 on: December 07, 2014, 04:03:17 pm »

Quote
Presuming it doesn't get shut down by original Dwarf Fortress developer Bay 12 Games, this iOS app would be free when released, just as the PC version is.

Why would Toady do this? It's not like he's in for money.
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mifki

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #46 on: December 07, 2014, 05:34:45 pm »

Quote
Presuming it doesn't get shut down by original Dwarf Fortress developer Bay 12 Games, this iOS app would be free when released, just as the PC version is.

Why would Toady do this? It's not like he's in for money.

Well, actually I've never said that the app would be free (as well as the opposite). Technically, the app itself is not based on and doesn't include any code from dfhack or any materials from other people, so nothing prevents me from asking a reasonable price for it. The server part, however, will definitely be open-source as soon as it's more or less complete, so that others can create remote UIs for other platforms.

Regardless, Toady still can be against all this for some reason and not let this happen. I probably will need to ask at some point.

draeath

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #47 on: December 07, 2014, 05:49:09 pm »

edit: irrelevant speculation, as Toady has spoken.
« Last Edit: December 08, 2014, 08:15:06 pm by draeath »
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Warmist

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #48 on: December 07, 2014, 06:11:21 pm »

Quote
Presuming it doesn't get shut down by original Dwarf Fortress developer Bay 12 Games, this iOS app would be free when released, just as the PC version is.

Why would Toady do this? It's not like he's in for money.

Well, actually I've never said that the app would be free (as well as the opposite). Technically, the app itself is not based on and doesn't include any code from dfhack or any materials from other people, so nothing prevents me from asking a reasonable price for it. The server part, however, will definitely be open-source as soon as it's more or less complete, so that others can create remote UIs for other platforms.

Regardless, Toady still can be against all this for some reason and not let this happen. I probably will need to ask at some point.
Actually if it included code from dfhack i think itunes store would not accept it. They have strange policy about opensource projects...
As for Toady: i'm too lazy too look up the references but general idea was "okay". Though i'm still a more and more concerned by how much we are "gutting" df... So just pm or email him. He does respond quite quickly.

mifki

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #49 on: December 07, 2014, 06:36:34 pm »

Actually if it included code from dfhack i think itunes store would not accept it. They have strange policy about opensource projects...

Not really, I remember only one case - VLC player, but that was an issue with f*ng GPL license and original VLC authors. Otherwise, almost all apps include more or less code from MIT-licensed libraries, for example.

Toady One

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #50 on: December 07, 2014, 11:38:19 pm »

I was asked to come in and weigh in on this.  I don't have a problem with the app as it regards "gutting" DF.  Looks cool!  The main problem we have with people selling "Dwarf Fortress" stuff is that sometimes people assume we are seeing part of the money, which is bad for us.  Along those lines, we'd not want people to be confused that they are buying a complete mobile version of DF, as people might again assume they are contributing to Bay 12 when it is not the case.  The sale of DF apps/mods in general gives me an uncomfortable feeling, but that's probably all it amounts to.  On the other hand, overall, these sorts of efforts are good for the game.  These are the issues, anyway.  If somebody had something specific they wanted permission for now or when the time is right, I can handle that via email or PMs.

And just to be clear, I'm not sure what the plans were overall, but we are completely against anybody selling DF itself, however it is bundled.
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jocke the beast

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #51 on: December 11, 2014, 08:30:08 am »

PTW
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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #52 on: December 12, 2014, 11:49:08 am »

PTW.

Also: awesome!
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mifki

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #53 on: December 12, 2014, 09:47:15 pm »

Would it be possible to use this to play adventure mode ?

I feel like more people would use there iPhones/iPads to play Adventure mode then fortress mode

If I'm going to sit down and play Fortress mode I will be more likely to do it on a computer so I can simultaneously view the dwarf wiki and so forth. Adventure mode on a phone would be perfect for on-the-go situations where you have nothing to do or have to wait for 30 minutes or something.

That being what it is don't let me dissuade you from working on getting fortress mode to work, I just want to have my cake and eat it too.

I agree that turn-based nature of adventure mode is probably better for on the go play. However undoubtedly fortress mode is more popular and important, and I personally don't play adventure mode. So there actually was no choice what mode to start with.

On the one hand, implementing adventure mode would be completely separate task as there's little in common with fortress mode. On the other hand, adventure mode has less screens/controls/etc., so it should be easier.

draeath

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #54 on: December 13, 2014, 01:44:49 pm »

For the most part adventure mode also doesn't change without user input. Fortress mode can certainly be paused on demand, but it's not nearly so step-driven (from a UI perspective anyway)
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mrjnewt

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #55 on: December 16, 2014, 04:21:21 pm »

PTW
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Insanegame27

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #56 on: December 21, 2014, 08:58:01 pm »

PTW
I have a few ideas for a new military screen on my computer before it got confiscated. Will try drawing it on an iPad app and then to imgur
This is roughly it
http://imgur.com/k0aGDaZ
« Last Edit: December 21, 2014, 09:24:41 pm by Insanegame27 »
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mifki

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #57 on: December 22, 2014, 09:13:22 pm »

Because it's not that easy to distribute beta versions of iOS apps, and it will take some time until it's ready enough for this, follow the development at least with screenshots here http://blog.mifki.com

Dragoon209

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #58 on: December 22, 2014, 09:28:37 pm »

Because it's not that easy to distribute beta versions of iOS apps, and it will take some time until it's ready enough for this, follow the development at least with screenshots here http://blog.mifki.com

I can send you my uuid if needed to to test.

Also, I have used test flight before to beta test iOS apps with other developers, it has worked well for distribution. I don't know the costs for the developer, but it is worth looking into!

Let me know if I can help in any way.
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Insanegame27

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Re: [Work in progress] A proper way to play Dwarf Fortress on iPhone
« Reply #59 on: December 22, 2014, 11:18:59 pm »

I will beta test if u want help
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Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
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The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.
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