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Author Topic: Dwarf dying of thirst when tons of booze is there  (Read 2029 times)

WDDworf

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Re: Dwarf dying of thirst when tons of booze is there
« Reply #15 on: November 27, 2014, 10:17:18 am »

I am still not sure wether all your thirst problems are in combination with those mods.
I have never touched a mod for Dwarf Fortress and personally don't have a reason to start using them. (find it particular that certain new players start off with Masterwork or whatever; just start in vanilla and sing a song about how you miss a girl)

Seeing as he is describing multiple deaths by thirst, I would suspect it's not a lonely miner, who dug himself inside a hole.

I can only say this:

- Either you do something wrong, each and every embark.
   - Locking in your dwarves after building workshops
   - Forbade all booze (how many different features do the mods have for booze?)
   - Burrows
   - Maybe linked a stockpile incorrectly (no idea wether this stops Dwarves from using said stockpile for their own needs)

- It's a mod issue

I am very sure it is not a native vanilla bug or anything like that.

If you just embark with atleast some booze and do absolutely nothing.. Do they still die of thirst?

I never actually have any problems with Dwarves dying from thirst.. Not in earlier versions and not in the newer versions. (I played the last few new 2014 versions, since it has had a lot of speedy patches)
The only single event for me.. was having Dwarves not being able to find (fresh) water to give to an animal / Dwarf.
I think I managed to capture a troglodyte and I only had a huge salt ocean, so that job cancellation made perfect sense. (it stopped after I was able to make a fresh water chism with a well)

I somehow suspect one of the mods having changed the raws of the liquids or something similar to that.. So that the Dwarves do not recognize said booze.

I don't think it's possible for an external program, like anti-virus, to cause these problems. (ie. it will either work or not work at all)
Maybe dfhack / dwarf therapist, if you are using those. (with all those fast updates, I actually managed to play a game with 150 dwarves without Therapist/Dfhack.. first time for me)
Only have to wait for dfhack in order to clean up liquids and such, if it becomes necessary.

My antivirus program literally removed or quaranteed apart of the starter pack. It took me a while to figure out how to get it to not remove the launcher for newest version of LNP due to it not recognizing it.
I remove all the mods and just reinstalled the newest starter packs. I haven't uploaded any other mods.
I brought drinks, few seeds and plants, and usual basics rope, thread, etc. and so far I lasted since autumn but the dwarves really don't have any food.
When I butcher, by the time cook gets to its rotten.
No death by thirst so far.
No clue why it was happening.
I haven't figured out how to do burrows, wells or military yet though.
I do know how to claim and forbid though.
And there this thing with white gem looking things I think called silk spider man. monkeys and hippos near by that I am bit nervous about but luckily they haven't killed a dwarf yet..

Am I right to say that you did not encounter this problem anymore, after disabling the mods?

Easy way to get food : Use plant gatherers or Fishermen (I always use 1-2 herbalist at the start to get more plants to brew / eat)
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Foxite

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Re: Dwarf dying of thirst when tons of booze is there
« Reply #16 on: November 27, 2014, 10:37:29 am »

You said that you are also unable to place a well even though you have ropes. Thus it is very likely that the problem is not just fixated on food or booze. Considering that normally, thirsty dwarves will find drink in this order:
  • Booze
  • If that is not available, water from a well(doesn't matter what kind of water it is AFAIK)
  • If that is not available, fresh water
  • If that is not available, stagnant water or salt water(whichever is closer)
Assuming that your site has a water source of some sort, and that you cannot place wells either, it is likely a pathing problem. (Unless you are forgetting that you need buckets, blocks and mechanisms too. Are you sure you have at least one of each of those?)

Pathing problems can be caused by some of the things that were already mentioned earlier in this thread, but I'm going through these again, just to be sure(please try all of those):
  • Are other items in the fort being hauled and used fine? I know that it most likely is, but I am asking just to be sure.
  • Are you sure there is no burrow restriction active? Although in the early game you probably haven't bothered around burrows yet, but it is still possible.
  • Is there a fully clear and walkable path from any kind of water source and any dehydrated dwarf? To be sure, try tracing a path yourself from a thirsty or hungry dwarf that doesn't appear to be trying to go eat or drink. By moving the cursor from a stationary, thirsty dwarf to the nearest barrel that contains booze. (It doesn't have to be a barrel, it can be any item with booze or water in it, and it also doesn't actually have to be the nearest one.) If you discover that the path is somehow blocked, you should unblock by all means.
  • No matter how much a dwarf needs it, under no circumstances will a dwarf try to use or even path to a forbidden item. You could go through each item manually and see if they are forbidden, but there's an easier way. Go to the designations menu by pressing "d", then press "b", and then move the cursor to the very highest and top-left-most square on the map. Press enter. Then do the same for the very lowest and bottom-right-most square on the map. Press enter again. This way you can be absolutely sure that all of your items on the fort are not forbidden.
  • Have you imported a world from an older version? If so, what version did you import it from? Importing saves from older major versions such as 34.11 is almost guaranteed to cause many problems, although it would have been more likely to crash before causing problems like this.
  • Since you mentioned that all of your embarks have had the same problem, the problem might be related to the world. Try generating a new world and embarking there, and see if it still happens. This likely won't do anything but it is worth a shot. Or the problem could be related to your copy of DF, which is a little more likely than it being related to the world. If you're willing to do some searching around, you can try "borrowing" a copy of a succession game and load it. See if the same problem occurs. If it does, then you should completely erase your DF folder. Of course, if you have ongoing saves or other stuff, you certainly want to back these up. You are of course free to do that but you should not load these saves again until you are sure that the problem is not related you your copy of DF.
  • If the problem is related to the fact that you're running Masterwork, it may be because the save was generated in a vanilla copy of DF. If so, please load Masterwork DF and generate a new world on that. If that does not work you may get help on the masterwork forums.
« Last Edit: November 28, 2014, 10:01:39 am by latias1290 »
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The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.

JDRX

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Re: Dwarf dying of thirst when tons of booze is there
« Reply #17 on: November 27, 2014, 01:51:34 pm »

Before logging out one dwarf was complaining of thirst.
I have no clue how to set paths or burrows so whatever issue isn't due to that because I don't know how to set them.
I got plump helmet and other seeds and other items to make booze but the farmer and brewing dwarf says I don't.
I got no clue why.
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smakemupagus

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Re: Dwarf dying of thirst when tons of booze is there
« Reply #18 on: November 27, 2014, 02:42:46 pm »

I got plump helmet and other seeds and other items to make booze

drinks are NOT made from seeds

smeeprocket

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Re: Dwarf dying of thirst when tons of booze is there
« Reply #19 on: November 27, 2014, 04:59:12 pm »

were you digging ramps by chance? I had a problem where I dug a ramp wrong and I couldn't figure out why my miners were hunting for small vermin instead of just eating the food we had.
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WDDworf

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Re: Dwarf dying of thirst when tons of booze is there
« Reply #20 on: November 28, 2014, 04:07:13 am »

Before logging out one dwarf was complaining of thirst.
I have no clue how to set paths or burrows so whatever issue isn't due to that because I don't know how to set them.
I got plump helmet and other seeds and other items to make booze but the farmer and brewing dwarf says I don't.
I got no clue why.

latias1290 must be on the money and the my bet is 'corrupted' raws (version/mod incompatiblity)

It is not that uncommon for a Dwarf to complain about being thirsty, as long they aren't.. ehm.. 'dehydrated'?
If I mass dump my cavern mining stones (the relative distance from the dump spot and the stones are quite big).. they often come back being thirsty.. as it simply took them a long time.
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Foxite

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Re: Dwarf dying of thirst when tons of booze is there
« Reply #21 on: November 28, 2014, 10:04:02 am »

Before logging out one dwarf was complaining of thirst.
I have no clue how to set paths or burrows so whatever issue isn't due to that because I don't know how to set them.
I got plump helmet and other seeds and other items to make booze but the farmer and brewing dwarf says I don't.
I got no clue why.
I think I may know what the problem is. I need you to tell me if the dwarves are staying on the surface, or inside at the first Z level, or mining downwards is going fine?
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The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.

LMeire

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Re: Dwarf dying of thirst when tons of booze is there
« Reply #22 on: November 28, 2014, 05:38:02 pm »

I'd like to point out this particular issue is also possible. Have you been making any irregular digging patterns like loops and/or corkscrews? Things like that apparently mess up a creature's pathing algorithm, causing a "roach motel" effect.
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Badger Storm

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Re: Dwarf dying of thirst when tons of booze is there
« Reply #23 on: November 28, 2014, 05:54:06 pm »

Note on brown recluse silk:  brown recluse spiders and their savage relatives only live in temperate forests.  If your embark isn't that, you aren't in danger of being bitten to death by (surface) spiders.
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