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Author Topic: Breedblades, a Legendary Gelder Fortress- Seeking Overseers  (Read 17799 times)

FearfulJesuit

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Breedblades, a Legendary Gelder Fortress- Seeking Overseers
« on: November 27, 2014, 11:30:33 pm »

This was inspired by a question posed by me in the Happy Thread: can you make a fort with a legendary gelder? I believe we can, so this succession game will attempt to take a dwarf and train it to Legendary Gelder, starting from scratch.

I'm probably going to start the game tomorrow, but consider this post a placeholder. Go ahead and sign up.

Would anybody be up for using a 3x3 embark instead of 4x4? My FPS isn't as reliable on the newer versions as it was.

Overseer List
1. FearfulJesuit
2. 4maskwolf
3. Caroline
4. flabort
5. Aseaheru
6. Orange Wizard
7. Helgoland
8. Nav
9. Deus Asmoth
10. Sheb
11. jwoodward
« Last Edit: December 09, 2014, 02:08:15 pm by FearfulJesuit »
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4maskwolf

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Re: Legendary Gelder Fortress
« Reply #1 on: November 27, 2014, 11:32:07 pm »

in, let's see how this goes.

Oh, and of course dwarf me.
« Last Edit: November 27, 2014, 11:38:26 pm by 4maskwolf »
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Worldmaster27

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Re: Legendary Gelder Fortress- Seeking Overseers
« Reply #2 on: November 27, 2014, 11:33:19 pm »

PTW
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flabort

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Re: Legendary Gelder Fortress- Seeking Overseers
« Reply #3 on: November 27, 2014, 11:37:46 pm »

Yeah, in. I'll take a shift, and would like to be dorfed.
Preferably as someone with animal training experience :P
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Spehss _

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Re: Legendary Gelder Fortress- Seeking Overseers
« Reply #4 on: November 27, 2014, 11:47:24 pm »

PTW.
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WillowLuman

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Re: Legendary Gelder Fortress- Seeking Overseers
« Reply #5 on: November 27, 2014, 11:50:43 pm »

This can only end in laughs.
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Aseaheru

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Re: Legendary Gelder Fortress- Seeking Overseers
« Reply #6 on: November 27, 2014, 11:52:43 pm »

Im in.
But dont dorf me.
« Last Edit: November 28, 2014, 01:03:01 am by Aseaheru »
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flabort

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Re: Legendary Gelder Fortress- Seeking Overseers
« Reply #7 on: November 27, 2014, 11:54:19 pm »

And yeah, 3x3 is fine. Smaller would work too.
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SlyStalker

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Re: Legendary Gelder Fortress- Seeking Overseers
« Reply #8 on: November 28, 2014, 12:14:27 am »

Not in, but dorf me please.
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Orange Wizard

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Re: Legendary Gelder Fortress- Seeking Overseers
« Reply #9 on: November 28, 2014, 12:15:45 am »

Sure, sign me up. Dwarf nickname Orange, profession title Wizard. Make him do bookkeeping et al.

I do have a bad track record with succession games, though, so I may fail horribly.
« Last Edit: November 28, 2014, 12:17:21 am by Orange Wizard »
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Helgoland

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Re: Legendary Gelder Fortress- Seeking Overseers
« Reply #10 on: November 28, 2014, 05:36:20 am »

Sign me up - I haven't played in ages, should be fun.

What animals are geldable? Because if cave crocs are, we need to catch some to breed em. They have ridiculous litter sizes.
Or turkeys. Turkeys are fine too.
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NAV

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Re: Legendary Gelder Fortress- Seeking Overseers
« Reply #11 on: November 28, 2014, 09:41:12 am »

I WANT AN TURN>
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Deus Asmoth

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Re: Legendary Gelder Fortress- Seeking Overseers
« Reply #12 on: November 28, 2014, 10:36:26 am »

I'll take a turn and a dwarf, if you please.
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FearfulJesuit

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Re: Legendary Gelder Fortress- Seeking Overseers
« Reply #13 on: November 28, 2014, 11:02:44 am »

Opening up DF now. Let's strike the earth!

Our world, "The Domain of Visions," is medium-sized, with 125 years history, medium civilizations, sites and beasts, high savagery (you know, just for the hell of it) and frequent mineral occurrence.

Our embark is a 3x3 in a temperate woodland. We have a stream and access to humans, dwarves, goblins and elves. We also have lots of soil, shallow metals and flux.



It's not really all that fun, but we're going to need to go for longevity here. Tegirtarmid, or "Breedblades" (headed by the group Sombith Âbir, "The Executioner of Romancing") will be outfitted with a couple of miners, a carpenter/mason, a woodcutter who also functions as an administrator, a doctor, a planter/herbalist, and a brewer/cook.

We're taking along a number of necessities: an anvil; about a hundred booze; a large amount of food; bags, thread, cloth and rope; two copper picks; a ceder training pick; 15 types of each seed except dimple cups; and a large amount of meat. We're also going to take along 40 pine logs, because our embark has trees, but it's a small embark and it's only a woodland, so we'll need to keep an eye on our wood consumption.

Because we need to have a large stock of animals to work with before we can really start gelding them, I'm going to anoint the chosen one this year from one of the more useless migrants, but probably not put him to any work. Some male animals (such as poultry) can't be gelded, and large livestock take forever to breed.

Here's the livestock list:

10 male rabbits (I'm pretty sure you can geld these, although I'm not sure, and the wiki says they breed as expected; they're also only two embark points each)
10 female rabbits

3 male war dogs
3 female dogs

2 male cats
2 female cats

1 ewe
1 ram

1 rooster (Poultry can't be gelded)
3 hens

5 cavy boar
5 cavy sow
« Last Edit: November 28, 2014, 11:46:21 am by FearfulJesuit »
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Deus Asmoth

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Re: Breedblades, a Legendary Gelder Fortress- Seeking Overseers
« Reply #14 on: November 28, 2014, 11:51:45 am »

If we'll be getting an animal trainer in the first year, you could save a few points by just bringing regular dogs and training them later.
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