Very nice addition to the stockpile plugin, the persistence of stockpile settings is critical to a FPS aware fort.
The problem of FPS decay is growing with the time and completeness of the simulation.
One of the things that have a possitive impact in the conservation of FPS is an adecuate use of quantum stockpile.
As of now to create a quantum stockpile we need to set exactly 3 times the same stockpile settings (one in the receiving stockpile, another in the hauling route and the last in the destination stockpile), this is somewhat cumbersome so...
A plugin that streamline the process of building or maintain a quantum stockpile should be very util, ideally with an unique entry point for the stockpile settings.
A possible shorcut to implement this with minimal work could be done enabling copy/paste stockpile settings from the route hauling stockpile definition, even if the possibility of hard linking them by stockpile name should be better.
For those that think that quantum stockpile are not here to stay I can only say that in a simulation you must abstract some things to have a working model, in our case a model that offers just enought FPS that people have the oportunity to enjoy the game.