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What OS do you use Armok Vision on?

Windows 10
- 152 (49.8%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.8%)
Other
- 13 (4.3%)

Total Members Voted: 305


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Author Topic: Armok Vision Project, on Hiatus.  (Read 499788 times)

UristMcTruman

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1035 on: October 14, 2016, 05:32:41 pm »

Thank you Jappa! :'D
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Pvt. Pirate

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1036 on: October 15, 2016, 05:50:33 am »

https://unity3d.com/unity/system-requirements

Since I've stopped releasing 32bit builds, the minimum windows version is probably XP SP2 x64, but nobody in their right mind uses that.
I still want to be able to play my games and NOT give Micro$oft even a cent for a new OS and if i switched to Linux, i'd lose most games. if someone had given me Win7 for free, i'd use that now.
Biggest problem is that without "support" (eg. all MS-files are inaccessible) i can't even install video drivers when i have to reinstall winXP. so even if i would get hands on a WinXP SP2 x64 copy, i couldn't use it.
but enough of the rambling, it won't change my situation and i don't intend to mislead your topic.
I'll have to wait until my new hardware and the win7 copy from a friend arrives. Then i can finally see DF in 3D :)
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1037 on: October 17, 2016, 01:10:16 pm »

They aren't mutually exclusive, you can dual-boot windows with linux just fine, easier on older motherboards actually, the newer ones you run the risk of uefi crap getting in the way.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1038 on: October 17, 2016, 10:06:02 pm »

I have linux and windows dual booting, and both use UEFI
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Dirst

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1039 on: October 17, 2016, 10:10:26 pm »

I have linux and windows dual booting, and both use UEFI
And you also turned a pile of ones and zeros into Armok Vision through sheer force of will.  So it doesn't count if you can get it to work :)
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Fleeting Frames

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1040 on: October 18, 2016, 03:13:31 am »

I could get that to work too, but for some reason it didn't recognize the boot USB in UEFI mode so I had to run boot repair (which was recognized from UEFI mode?) to make linux boot from UEFI after the fact.

You can't really screw up much if you read carefully what you're doing, though you can annoy yourself with hours giving manuals the level of attention given to legalese or code (I think the whole thing took about 4 hours for me?).

Pvt. Pirate

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1041 on: October 18, 2016, 06:51:33 am »

They aren't mutually exclusive, you can dual-boot windows with linux just fine, easier on older motherboards actually, the newer ones you run the risk of uefi crap getting in the way.
I know i could use both, but that would mean turning my C:\ into the linux-drive and losing my boot.ini.
I have no means of making a backup of my precious data, so i keep to the wise words: "never change a running system."
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1042 on: October 18, 2016, 10:13:49 am »

Transfer data, clear 10 Gb of space, shrink your windows partition, install linux on the new space, you can still access the windows data from linux (but don't alter it from linux unless you only want to use linux to read it, it CAN work fine but it isn't always certain, linux reads windows fine, windows generally can't see windows format filesystems for crap) and install df/etc there. Also handy if the drive is starting to suffer from fragmentation/defragmentation cycles.

Well, not sure how big that drive is actually... xp is old.
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Heretic

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1043 on: October 18, 2016, 12:35:57 pm »

Here are some suggestions.
0. Please give an opportunity to change number of Z-levels that shown by AV.
1. Play DF inside Armok Vision great idea, but it's not fully playable now!
I was really got upset
then i have seen that DF screen(inside AV) really not comfortable to play cause of big distance between unit on this screen and inside normal AV. Moreover, than we rotate camera in this mode - it's totally bugged.
I have an idea that you can do with this problem - than controlling mode is switched on made the levels under "current controlling level"  semi-ghost-like(type 1 - add a fog) and that are above - ghost-like(type 2 - translucent)
Menu and other things shown above the ground in half-translucent mode with more bright letters.
If my suggestions are bit excess - pls give us some dev plan/note about next aims/features.
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jecowa

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1044 on: October 18, 2016, 01:18:22 pm »

I think there's some in-game options to change the number of Z-levels displayed.
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1045 on: October 18, 2016, 08:25:50 pm »

You can hit something to center the df screen in your view and have it follow, and a config.json option for more z-levels and such.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1046 on: October 18, 2016, 09:34:22 pm »

If you press esc, you get an options menu where you can change the number of Z levels, turn on/off fog, etc.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1047 on: October 19, 2016, 12:08:49 am »

https://github.com/JapaMala/armok-vision/releases/tag/v0.13.1

Another release. Mainly some performance stuff.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1048 on: October 21, 2016, 12:33:41 pm »

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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.12.0 Release!
« Reply #1049 on: October 21, 2016, 06:16:49 pm »

You wonderful madman.
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