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What OS do you use Armok Vision on?

Windows 10
- 152 (49.8%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.8%)
Other
- 13 (4.3%)

Total Members Voted: 305


Pages: 1 ... 80 81 [82] 83 84 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 499320 times)

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1215 on: December 07, 2016, 02:42:45 am »

Whelp, I figured out a way to have as many texture layers as needed, though I've limited it to 32, for now, because I don't see it going past that.

I'm not sure what it will mean for performance, so I'll have to keep an eye on that, but it should be fine.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1216 on: December 09, 2016, 01:05:01 pm »

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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1217 on: December 09, 2016, 07:24:53 pm »

Just what we need, goddamn floating skeletons, good job breaking it, heroJapa.
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Rose

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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1219 on: December 11, 2016, 12:11:21 pm »



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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1220 on: December 11, 2016, 01:51:24 pm »

>dat bloom
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Pvt. Pirate

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1221 on: December 12, 2016, 08:23:17 am »

The gear-assembly wouldn't be able to turn in any direction.
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1222 on: December 12, 2016, 08:26:00 am »

No, it would not, if a human made it.

A master dwarf can manage, though.
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Fleeting Frames

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1223 on: December 12, 2016, 10:35:49 am »

Looks pretty stunning, but...

- catwalks. I love catwalks, but I notice few of the green bridges have stones sticking out from them.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1224 on: December 12, 2016, 10:47:20 am »

That is true. I'm not sure a good way to deal with it.

I could probably just turn pebbles and boulders under buildings into flat ground.
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Pvt. Pirate

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1225 on: December 12, 2016, 07:26:50 pm »

No, it would not, if a human made it.

A master dwarf can manage, though.
would it be possible to model such a block but with one bigger cogwheel so they could actually turn?
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Bumber

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1226 on: December 12, 2016, 08:50:46 pm »

No, it would not, if a human made it.

A master dwarf can manage, though.
They must wiggle back and forth like alternating current.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1227 on: December 12, 2016, 10:03:11 pm »

No, it would not, if a human made it.

A master dwarf can manage, though.
would it be possible to model such a block but with one bigger cogwheel so they could actually turn?

Sure, go ahead.
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Pvt. Pirate

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1228 on: December 13, 2016, 04:00:30 pm »

No, it would not, if a human made it.

A master dwarf can manage, though.
would it be possible to model such a block but with one bigger cogwheel so they could actually turn?

Sure, go ahead.
I suspected as much :D
I'm no good at 3D-modeling.
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"dwarves are by definition alcohol powered parasitic beards, which will cling to small caveadapt humanoids." (Chaia)

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1229 on: December 21, 2016, 08:56:09 am »

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