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What OS do you use Armok Vision on?

Windows 10
- 152 (49.8%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.8%)
Other
- 13 (4.3%)

Total Members Voted: 305


Pages: 1 ... 82 83 [84] 85 86 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 499494 times)

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1245 on: January 08, 2017, 10:38:15 am »

Hey Japa thank you so much for Armok Vision!

I'm currently working on an outside fort and I've built on more than 15 z-levels. It looks great with armok vision, except I can barely see half the thing at once! I can't "scroll" or "unzoom" to have a render of all my outside z-levels (I think I can only see 5 at the same time :( ) so to have an idea of what it looks like I have to take a large screenshot on Stonesense, which is not as good as AV.

So my question is: How can I have all the z-levels at the same time? Is there a way to take a large screenshot of the whole map?

Thank you
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Axetibe

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1246 on: January 08, 2017, 10:59:10 am »

Hey Japa thank you so much for Armok Vision!

I'm currently working on an outside fort and I've built on more than 15 z-levels. It looks great with armok vision, except I can barely see half the thing at once! I can't "scroll" or "unzoom" to have a render of all my outside z-levels (I think I can only see 5 at the same time :( ) so to have an idea of what it looks like I have to take a large screenshot on Stonesense, which is not as good as AV.

So my question is: How can I have all the z-levels at the same time? Is there a way to take a large screenshot of the whole map?

Thank you
Press escape to get an option menu.

Thank you so much! Have a great day!
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oliverrook

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1247 on: January 31, 2017, 08:17:42 pm »

So, while playing around with this, I've noticed that on occasion, Armok Vision fails to update certain blocks and items, leaving them rendered there until I close and reopen the program.
Also, another bug I noticed is that it flickers like mad when it's opened before the world is loaded in dwarf fortress.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1248 on: January 31, 2017, 10:33:09 pm »

For the first problem, press f5 to refresh.

Second problem needs bug fixing.
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oliverrook

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1249 on: January 31, 2017, 10:52:27 pm »

For the first problem, press f5 to refresh.

Second problem needs bug fixing.

I've pressed f5 a lot, only to have nothing happen.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1250 on: January 31, 2017, 11:05:21 pm »

It doesn't happen instantly. You just have to press it once and it will gradually regenerate the whole map.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1251 on: February 01, 2017, 11:59:31 am »

http://imgur.com/a/Hzf30

Creature graphics.
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PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1252 on: February 01, 2017, 06:07:59 pm »

http://imgur.com/a/Hzf30

Creature graphics.
This looks even better than I was hoping for.  Wow!

Just a heads up, the next Armok Vision will be able to load dwarf fortress creature graphics packs directly. Whether or not to support that in the launcher is up to you.
How is this configured?  Can I point it at 'the current DF install' or specific graphics packs in LNP/Graphics?  Can it be changed at runtime?

The ideal for me would probably be a menu option in Armok Vision, because it's not clear to me what the best default would be and I'm not eager to add another configuration system to PyLNP.

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I maintain the DF Starter Pack - over a million downloads and still counting!
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1253 on: February 01, 2017, 10:17:22 pm »

At the moment, any folder that's listed in StreaminAssets/index.txt is treated like a DF graphic raw directory, and is loaded as such.


If you have a suggestion as to how to handle it better, I'm all ears.

Currently, none of the tileset stuff can be changes at runtime.
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PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1254 on: February 02, 2017, 01:42:30 am »

That sounds good, I'll just give it the relative path of the installed graphics.  I assume that will work?
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1255 on: February 02, 2017, 01:44:56 am »

It should, though I haven't tested it.

To make it simpler, I can make a separate index file just for pointing to graphics packs, that you can replace entirely with whatever you want.

By default, I'm packing GemSet with Armok vision.
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1256 on: February 02, 2017, 06:40:18 am »

(Which is handy since it's really high resolution, and a little 16x16 pixel set will look really chunky like this very neat thing you did.)
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CLA

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1257 on: February 02, 2017, 02:24:52 pm »

Are the creatures shown to scale? Are there any plans to do so (maybe relative to each other)?
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

Roses

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1258 on: February 02, 2017, 02:42:50 pm »

Loving it!
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1259 on: February 02, 2017, 08:34:23 pm »

Are the creatures shown to scale? Are there any plans to do so (maybe relative to each other)?
I think they are scaled by creature size unless you toggle it off, and CLA is now an option in AV too, awesome.
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