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What OS do you use Armok Vision on?

Windows 10
- 152 (49.8%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.8%)
Other
- 13 (4.3%)

Total Members Voted: 305


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Author Topic: Armok Vision Project, on Hiatus.  (Read 499387 times)

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1305 on: April 06, 2017, 12:52:18 pm »

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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1306 on: April 06, 2017, 06:19:27 pm »

Ok Mr. Wizard, do it with a column of clutter tottering nearby!
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Dunamisdeos

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1307 on: April 07, 2017, 02:36:39 pm »

Wowwwwww I am super impressed.
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vanatteveldt

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1308 on: April 09, 2017, 07:50:44 am »

This looks really cool!

I tried running it on linux, but all I get is a blue screen (after the "made with unity" splash). Terminal gives no obvious error:

$ ./Armok\ Vision.x86_64
Set current directory to /home/wva/Downloads/armok
Found path: /home/wva/Downloads/armok/Armok Vision.x86_64
Mono path[0] = '/home/wva/Downloads/armok/Armok Vision_Data/Managed'
Mono path[1] = '/home/wva/Downloads/armok/Armok Vision_Data/Mono'
Mono config path = '/home/wva/Downloads/armok/Armok Vision_Data/Mono/etc'
displaymanager : xrandr version warning. 1.5
client has 3 screens
displaymanager screen (0)(eDP-1): 1680 x 1050
displaymanager screen (1)(DP-1): 1680 x 1050
Using libudev for joystick management


Importing game controller configs


I run .43.05 with dfhack. I just downloaded the latest vision release for linux, unzipped it, and made the main file executable.

 I had df running, then started armok vision, and just to be sure I quit and restarted df while armok vision was running, but nothing changes on the vision screen or on the terminal.

This is ubuntu 16.10 on a dell xps 13 laptop... any clue what is wrong?
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1309 on: April 09, 2017, 07:57:36 am »

What's in ~/.config/unity3d/GopalGraphics/Armok Vision /Player.log?
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vanatteveldt

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1310 on: April 09, 2017, 08:57:11 am »

See below. In case it's relevant, I'm using a tiling window manager (i3), I know that sometimes causes trouble with programs not understanding why they're being forced into a certain size. I've tried in windowed mode and without.

In case it's relevant, on startup the screen is the grey background of the unity splash, then when I switch to df and back it becomes BSOD blue.

Spoiler: Player log (click to show/hide)
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1311 on: April 09, 2017, 09:20:17 am »

XError: GLXBadFBConfig (error 178, opcode 155/34, serial 57, XID 04000002, display 0x3694cc0 could be it? I'm not sure.

Are there updated drivers available for your card, and/or updated mesa GL?

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Simons_Mith

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1312 on: May 02, 2017, 12:11:37 pm »

I'm trying Armok Vision with DFHack 0.43.05-beta-2 on Mac OS 10.9.5

The Armok Vision app pops up for an instant when I try to run it, then vanishes again.

Is this app combination expected to work at the moment?

If yes I'd like to help troubleshoot.
If no, I'm happy to wait until after dfhack 43.05 is officially out.

Where's the Armok player log file on a Mac?
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1313 on: May 02, 2017, 06:23:39 pm »

It's supposed to work, but I have no Mac to test things on

The logs are located at ~/Library/Logs/Unity/Player.log
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Rose

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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1315 on: May 22, 2017, 05:59:50 am »

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Urist McVoyager

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1316 on: May 23, 2017, 08:48:00 pm »

You're doing badass work Japa. Keep it up!
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Rose

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Roses

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1318 on: May 24, 2017, 03:42:34 pm »

This is actually making me really want to get around to polishing my mod and releasing it with Armok Vision in mind.

Question: How does combat look? I know I'm not expecting any animations or anything like that, but do things like projectiles show up? Is it typically just a couple sprites humping each other? What about [blood] splatters?
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krisslanza

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Re: Armok Vision Project, or realtime 3D dwarf fortress. 0.14.0 Release!
« Reply #1319 on: May 24, 2017, 07:57:51 pm »

So this utility is the like, coolest thing I've seen in a long time. Keep it up.
Being able to go first person and wander my little settlement was amazing. Couldn't figure out how to use the stairs but still, it was so cool!
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