Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What OS do you use Armok Vision on?

Windows 10
- 153 (50%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.7%)
Other
- 13 (4.2%)

Total Members Voted: 306


Pages: 1 ... 108 109 [110]

Author Topic: Armok Vision Project, on Hiatus.  (Read 512440 times)

Hawen

  • Escaped Lunatic
    • View Profile
Re: Armok Vision Project, on Hiatus.
« Reply #1635 on: August 31, 2020, 05:10:10 pm »

Hey Rose,

It's great to see your still going with Armok Vision, even though you've stated it's on hiatus.

I recently upgraded to a gaming pc and since DF is really the only thing I'm interested in playing I was really looking forward to seeing how Armok Vision developed. I got my computer in April (2020) and the last build says May, but I'm just finally getting around to checking it out.

Looks great with a gaming computer.

I know I've asked before, but will you consider making a setting for the camera point in the direction of movement for the first person mode. It would be great for immersion. Additionally, maybe a way to turn down or off the specular amount.

Anyway, hope all is well and take care.
Logged

GandalfTheGreyt3791

  • Bay Watcher
    • View Profile
Re: Armok Vision Project, on Hiatus.
« Reply #1636 on: September 06, 2020, 05:28:30 pm »

is there a version for linux that does not need admin for it to run? I don't have sudo on my pc.
Logged

Timeless Bob

  • Bay Watcher
    • View Profile
Re: Armok Vision Project, on Hiatus.
« Reply #1637 on: March 07, 2021, 12:14:56 pm »

In underground tunnels or structures, it's interesting that the ceilings aren't the color of the substance above them. How difficult would it be to check that when rendering scenes?
Logged
L33tsp34k does to English what Picasso did to faces.

Dwarfopoly
The Luckiest Tourist EVER
Bloodlines of the Forii

Rose

  • Bay Watcher
  • Resident Elf
    • View Profile
Re: Armok Vision Project, on Hiatus.
« Reply #1638 on: March 07, 2021, 12:35:24 pm »

Aren't they? I thought they already were.

That said, the terrain generator is overdue for an update, but I mostly abandoned this project by now.
Logged
Pages: 1 ... 108 109 [110]