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What OS do you use Armok Vision on?

Windows 10
- 152 (49.8%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.8%)
Other
- 13 (4.3%)

Total Members Voted: 305


Pages: 1 ... 15 16 [17] 18 19 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 499378 times)

fricy

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #240 on: July 04, 2015, 11:45:41 am »

Have you tried building the latest remotefortressreader plugin with DFHack 0.40.24-r3 (i.e. the 0.40.24-r3 tag)? I'm not sure why you would use 87b1524, since that commit isn't even related to remotefortressreader.
That's the version I'm testing, and coincidentally is a commit before the last remote fortress reader edit, so I started testing with it to see if I see any relevant difference...
Anyway: Compiled a clean dfhack-.24-r3 version for thorough testing (made sure all submodules, etc are at the correct commits)of the remote reader plugin.

Results:
With Armok V.4 the fort loads correctly, even with the latest plugin.
However when using v.5 any version going from dfhack/commit/a071f5b crashes DF. Anything below simply won't load, at least for the ~5 minutes I waited, however it shows the same grey screen, and the cursor coordinates appear. For this period cpu usage is at ~80% and memory usage fluctuates between 550-1150!! mb for the arena (640x480, fastest setting). For comparison v4 uses 20-60% CPU with 340-400 mb memory for the same map, and the OS remains responsive.

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #241 on: July 04, 2015, 12:12:49 pm »

The forever loading is due to the lack of that commit.

But since I don't have a mac, I can't debug the crash.
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lethosor

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #242 on: July 04, 2015, 03:04:46 pm »

Yeah, you need to use remotefortressreader.cpp from the develop branch and compile it with r3 (or newer, but then the plugin might not be usable by other people).

Also, what does "fastest setting" mean?
« Last Edit: July 04, 2015, 03:06:20 pm by lethosor »
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #243 on: July 04, 2015, 05:09:18 pm »

Smaller area/less shiny effects I think, also holy shit this is looking more and more amazing.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #244 on: July 04, 2015, 07:54:31 pm »

There's actually very little difference between the quality settings besides graphical effects.
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Scoops Novel

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #245 on: July 07, 2015, 05:33:44 pm »

Will there be first person? "Moveable camera" :D
« Last Edit: July 08, 2015, 03:20:26 am by Novel Scoops »
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Ygvir

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #246 on: July 07, 2015, 11:12:45 pm »

This is really quite amazing...

However, I'm trying to test it on Linux but I'm running into a snag. I've got DFHack r3 and I loaded RemoteFortressReader but when I run ArmokVision all I get is a blue screen with New Text up in the corner. Any idea what I'm doing wrong? I have a map loaded (through Lazy newb pack but I don't think that should matter) but it appears like ArmokVision can't communicate with DFHack.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #247 on: July 08, 2015, 12:22:00 am »

You need to compile the latest dev build of dfhack from source, because the remotefortressreader included in r3 is out of date.
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PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-06-11
« Reply #248 on: July 08, 2015, 01:18:38 am »

Just noticed - you should update the thread title, either to the latest release date or without that data.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #249 on: July 08, 2015, 02:33:51 am »

You didn't see anything.
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UristMcTruman

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #250 on: July 16, 2015, 04:38:42 pm »

I recently discovered this visualizer, and I don't even have the words to tell how it is awesome. *_*

I have two -probably stupid- questions (I apologize in advance for my terrible English):

- Is there a key to make it render the z-levels situated above the camera (to take a screen of a building from a street, for example) ?

- Is there ANY way to make it compatible with version 34.11 ? If yes, my life would be complete. I have an old above-ground fortress that I would love to see with this marvel.

Thank you very much! :D
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #251 on: July 16, 2015, 09:38:56 pm »

- Is there a key to make it render the z-levels situated above the camera (to take a screen of a building from a street, for example) ?
Not at the moment, no, but it's something I've been meaning to do. Either have it automatic when you enter first person mode, or have a key for it.
- Is there ANY way to make it compatible with version 34.11 ? If yes, my life would be complete. I have an old above-ground fortress that I would love to see with this marvel.
The remotefortressreader plugin would need to be built for version 34.11, then it'll work, mostly.
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WertyMiniBot

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #252 on: July 17, 2015, 12:10:47 am »

Posting to watch
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UristMcTruman

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #253 on: July 17, 2015, 10:31:41 am »

Thank you for your answers!

The remotefortressreader plugin would need to be built for version 34.11, then it'll work, mostly.

I know nothing about C++ (I'm beginning with Lua and Python) ; in the plugin source code I saw the following lines
Code: [Select]
#define DF_VER_040
//#define DF_VER_034

So, another stupid question: suppose that I change those lines to have something like:

Code: [Select]
//#define DF_VER_040
#define DF_VER_034

Will it work if I compile the code, rename it to "remotefortressreader.plug.dll" and add it to the "hack\plugins" folder of my 34.11 version of the game? Right now, I feel like a monkey trying to tweak a combustion engine. :-/
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lethosor

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #254 on: July 17, 2015, 10:37:20 am »

The only thing that actually affects is how tree tiles are exported. I'm not sure if Armok Vision will display old trees properly.

Compiling the plugin should produce remotefortressreader.plug.dll, remotefortressreader.plug.dylib, or remotefortressreader.plug.so, depending on your platform. Instructions are here.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.
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