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What OS do you use Armok Vision on?

Windows 10
- 152 (49.8%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.8%)
Other
- 13 (4.3%)

Total Members Voted: 305


Pages: 1 ... 16 17 [18] 19 20 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 495803 times)

Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #255 on: July 17, 2015, 10:47:09 am »

You actually need to copy the plugin source into a 0.34 dfhack project, change that define, and try to compile it, find out that something doesn't work, try to fix it, then compile it again, and repeat that until it works, then use that DLL in your 0.34 dfhack folder.

Also yeah, there won't be any tree tiles, but that's relatively easy to fix if you have a 3d modelling program.
« Last Edit: July 17, 2015, 10:53:10 am by Japa »
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UristMcTruman

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #256 on: July 17, 2015, 10:50:44 am »

Thank you very much! I will try to do this without setting my computer on fire. :D

Edit : Fire has been set. I'm gonna cry. After a few hours trying to make the whole thing compile on Windows, I give up. Why compiling can't be simple?!   :-[
« Last Edit: July 17, 2015, 12:43:15 pm by UristMcTruman »
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Poldon

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #257 on: July 19, 2015, 10:23:57 pm »

PTW
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Gwolfski

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #258 on: July 20, 2015, 12:22:51 pm »

ptw
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Eventually when you go far enough the insane start becoming the sane

UristMcTruman

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #260 on: July 20, 2015, 03:44:46 pm »

Spoiler (click to show/hide)
Well, it surely looks... Promising. O_O
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expwnent

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #261 on: July 21, 2015, 12:27:26 am »

That would be awesome!
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #262 on: July 24, 2015, 02:09:58 am »

I added a 0.34.11 plugin to the download page, if anybody wants to try it with their old forts.
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Poldon

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #263 on: July 28, 2015, 08:28:35 pm »

Is there currently a way to show more z-levels, because my 8 z-level tall fortress can't be completely shown currently. Or is there a way to change what z-level is being viewed? I've noticed it doesn't currently update with the game, anyway...

Also the current reflective textures on stone block walls are a little too intense for me and look kinda weird in large, complicated structures, like this.
Spoiler (click to show/hide)

That's almost all various stone walls and floors with some silver road and frozen river. It's just /too/ shiny for me.


Edit: Completely forgot to praise how awesome and amazing this thing is. I am so very happy and thankful you are making a new beautiful 3D visualizer, and especially with a height ratio like this, because stonesense makes everything look short and fat to me. Dwarfy, but not what I was envisioning. Also I would love to be able to use perspective viewing to show architecture better, and this looks extremely promising for that! Thank you so much, and keep up the great work!
« Last Edit: July 28, 2015, 08:33:25 pm by Poldon »
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #264 on: July 28, 2015, 10:06:25 pm »

Q and E currently go up and down, and the already loaded blocks are kept for some distance, allowing you to see your full fortress.

As for the shininess, yeah, it is a bit much at the moment.  I'll try to find a balance, but in the meantime, you can mod it yourself, my modifying the xml files found in the sceneassets folder. The GitHub Readme has more details

Unrelated, I spent way too long yesterday making realistic sun movements.
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Poldon

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #265 on: July 29, 2015, 09:45:44 am »

Ah, so I CAN view the whole thing at once! Thank you!

Also displaying up and down stairs as ladders is an excellent solution to the funny looking staircases they could otherwise be. Now if only I had built my ramp stairwells in a way that could be displayed to possibly make sense, but I didn't... Ah well. XD
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #266 on: July 29, 2015, 09:52:26 am »

I'm working on getting working day and night, with stars in the night sky, and possibly a moon as well.

Is it a huge issue if new moon nights are fully black? :D
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dennislp3

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #267 on: July 29, 2015, 02:22:57 pm »

No moonlighting? idkkkk should probably just trash the whole project if you don't have that feature ;)
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #268 on: July 29, 2015, 02:55:01 pm »

No, I mean new moon, as in when the moon is the opposite of full.
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dennislp3

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Re: Armok Vision Project, or realtime 3D dwarf fortress Updated 2015-07-04
« Reply #269 on: July 29, 2015, 03:40:15 pm »

Ahh in that case that makes more sense
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