Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

What OS do you use Armok Vision on?

Windows 10
- 127 (48.5%)
Windows 7
- 72 (27.5%)
OSX
- 14 (5.3%)
Linux
- 36 (13.7%)
Other
- 13 (5%)

Total Members Voted: 262


Pages: 1 2 [3] 4 5 ... 107

Author Topic: Armok Vision Project, on Hiatus.  (Read 328499 times)

Delta_02_Cat

  • Bay Watcher
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #30 on: January 01, 2015, 07:56:22 am »

WOW! That is a great project!
Keep up the great work :)
 
Logged

SalmonGod

  • Bay Watcher
  • Nyarrr
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #31 on: January 04, 2015, 12:08:40 am »

PTW

This is exciting stuff.  Seeing forts in proper 3d would be glorious.
Logged
In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Cryxis, Prince of Doom

  • Bay Watcher
  • Achievment *Fail freshman year uni*
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #32 on: January 04, 2015, 01:05:16 am »

I have the ability to color the terrain now.

Todo: Colors that actually make sense.

Spoiler (click to show/hide)

It's so beautiful *^*
Logged
Fueled by caffeine, nicotine, and a surprisingly low will to live.
Cryxis makes the best typos.

Japa

  • Bay Watcher
  • Spoopy time!
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #33 on: January 07, 2015, 10:49:08 am »

I have the ability to color the terrain now.

Todo: Colors that actually make sense.

Done. (Mostly)

Spoiler (click to show/hide)

This is also the first of the stonesense content files I'll be adding support for loading (No need to make extra work, after all).
Once creatures are put in, they will also use the stonesense content copied over.
Logged

CharonM72

  • Bay Watcher
  • Proficient Laughingdwarf
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #34 on: January 07, 2015, 10:37:16 pm »

PTW.

This looks so sexy.
Logged
Ever wanted to see your DF world Google Earth-style? Check out my Satellite Map Maker!

He he, yeah, I was like, "how are we going to be sure the leader will die in the trap?"  And then I saw the 10 adamantine weapons in the trap.  Then I was like, "but what if they live through the fall if they dodge?"  Then I saw the giant magma pool.

Japa

  • Bay Watcher
  • Spoopy time!
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #35 on: January 09, 2015, 11:58:56 am »

Here's what undeground looks like with the default view.

Spoiler (click to show/hide)

Does anybody want another release?
Logged

SalmonGod

  • Bay Watcher
  • Nyarrr
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #36 on: January 09, 2015, 10:30:30 pm »

I'd like to see this continue.  What would be really neat is if you could export sections as objects for working with in 3d software.  I've always fantasized about doing a DF comic something like Matul Remrit, and that would be an amazing tool.
Logged
In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Japa

  • Bay Watcher
  • Spoopy time!
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #37 on: January 09, 2015, 10:42:13 pm »

Oh, I'm not gonna stop working on it. I was just wondering if anybody wanted a release as-is.
Logged

CharonM72

  • Bay Watcher
  • Proficient Laughingdwarf
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #38 on: January 09, 2015, 11:18:56 pm »

Are you planning to add textures to it?
Logged
Ever wanted to see your DF world Google Earth-style? Check out my Satellite Map Maker!

He he, yeah, I was like, "how are we going to be sure the leader will die in the trap?"  And then I saw the 10 adamantine weapons in the trap.  Then I was like, "but what if they live through the fall if they dodge?"  Then I saw the giant magma pool.

Japa

  • Bay Watcher
  • Spoopy time!
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #39 on: January 09, 2015, 11:24:37 pm »

Yeah, once I get around to proper content creation.

right now, I'm concentrating more on things like making it not slow as balls, and being able to load content from external sources, and not running out of memory and crashing after you use it too long.
Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #40 on: January 09, 2015, 11:58:03 pm »

Premature optimization is the root of all evil, heh. I think textures might be good to add before you get to that.

CharonM72

  • Bay Watcher
  • Proficient Laughingdwarf
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #41 on: January 10, 2015, 12:10:51 am »

While we're at it how about some lens flares and motion blur? FXAA, displacement mapping (none of that normal map crap), and of course HDR lighting as well as Dolby 8.1 surround-sound rendered music and sound effects are a bare minimum before any optimization should be considered.
Logged
Ever wanted to see your DF world Google Earth-style? Check out my Satellite Map Maker!

He he, yeah, I was like, "how are we going to be sure the leader will die in the trap?"  And then I saw the 10 adamantine weapons in the trap.  Then I was like, "but what if they live through the fall if they dodge?"  Then I saw the giant magma pool.

Japa

  • Bay Watcher
  • Spoopy time!
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #42 on: January 10, 2015, 12:28:14 am »

Out of those, I at least want to be able to load external meshes, so modders can play with it.

If somebody wants to make textures meshes in the meantime, though, feel free. I suck at textures.

all textures need to be on a single image file, and models for the tiles should be UVed accordingly.
« Last Edit: January 10, 2015, 12:49:45 am by Japa »
Logged

Orange Wizard

  • Bay Watcher
  • mou ii yo
    • View Profile
    • S M U G
Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #43 on: January 10, 2015, 12:58:04 am »

Oooh, nice. Will be watching with anticipation.
Logged
Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Japa

  • Bay Watcher
  • Spoopy time!
    • View Profile
Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #44 on: January 11, 2015, 03:25:25 am »

I finally got things to only update when stuff is changed. Now things can almost run realtime!

Obligatory screenshot of something.
Spoiler (click to show/hide)
Logged
Pages: 1 2 [3] 4 5 ... 107