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What OS do you use Armok Vision on?

Windows 10
- 152 (49.8%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.8%)
Other
- 13 (4.3%)

Total Members Voted: 305


Pages: 1 ... 34 35 [36] 37 38 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 499487 times)

LoSboccacc

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #525 on: November 16, 2015, 12:45:04 pm »

Ptw
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #526 on: November 16, 2015, 12:49:05 pm »

All that would really do is make them blurred.
Hmmm, it stood out against white grey and black backgrounds, but it's just an idea I was tinkering with anyways.

Incidentally I'm glad to hear you're moving more of the interface to the user alterable side of things. How hard would it be to have the creature sprites do the same as the tiles and whatnot are?

I assume if I were to change the blahblah.obj in the various resource folders that it will change accordingly?
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #527 on: November 16, 2015, 12:58:02 pm »

Creature sprites are the next to be user-configurable. I just needed something quick so I can at least have some sort of creatures showing.
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Dirst

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #528 on: November 16, 2015, 01:05:58 pm »

Creature sprites are the next to be user-configurable. I just needed something quick so I can at least have some sort of creatures showing.
As a first pass, maybe allow Stonesense assets?  Running them unmodified would make the creatures stare unnervingly at the camera the whole time, but it's a start.  Even having them as "cardboard cutouts" inside their tiles might even look nice until actual 3D assets become available.

For 3D assets, it might make things easier on modders to let them wrap a texture on a primitive shape... with the option for real 3D models further down the line for real artists.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #529 on: November 16, 2015, 01:08:28 pm »

Nah, I don't actually have any current plans on having 3d creatures. Just flat sprites.
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #530 on: November 16, 2015, 01:48:00 pm »

I kinda prefer the flat sprites, I can do stuff with them... 3d stuff and I'm in over my head.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #531 on: November 16, 2015, 01:50:43 pm »

Same. It's much easier to make good looking sprites.
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Dirst

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #532 on: November 16, 2015, 02:27:38 pm »

Same. It's much easier to make good looking sprites.
It's not like I can churn out a 3D model for my content either; I would have been living forever at the sprite level no matter what happened to AV.

Do you think it'd be worth the effort to have different sprites for different view angles?  I'm thinking "top-down" "on same level" and "bottom-up", maybe splitting "on same level" into four directions based on creature facing for the truly neurotic content creators out there.  But a single flat sprite gets AV 80% or more toward the goal of an immersive living environment.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

PeridexisErrant

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #533 on: November 16, 2015, 07:20:08 pm »

I know it's unusual, but Armok Vision deals with a far wider range of zoom levels than most games - have you considered supporting vector formats (eg .svg) for sprites, so they look good at any zoom level?
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Max™

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #534 on: November 16, 2015, 08:57:55 pm »

Well, if you want one a bit smaller with the black outline, this is 72x72 and less bumpy than the 96x96, which should help it size down smoother. The larger scaled animals kinda end up chunky looking atm.
Spoiler (click to show/hide)
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Timeless Bob

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #535 on: November 22, 2015, 03:34:42 am »

Just downloaded 7.1 for windows and had an odd result: regardless whether it was the x64 version or not, the fortress rendered onto a starscape and a blue field and started blinking quickly on and off.  What didn't strobe, however, were the dwarf sprites, just the landscape.  The time "P" pause and changing using "[" and "]" didn't seem to have any affect on the time itself, which is remaining at 1 Granite,0,12:00am.  Considering it's the 19th of Timber, year 7 on my map, something screwy is going on with that too.  These two screenshots should help illustrate what I'm talking about

Screenshot 1:
Spoiler (click to show/hide)
Screenshot 2:
Spoiler (click to show/hide)
Screenshot 3:
Spoiler (click to show/hide)

It almost looks like its reading my fortress as being over water somehow, because when I rotate the view, the side that's not hanging over a starfield has this green island on the horizon, but this fortress is nowhere near an ocean or lake, so I'm not sure what's going on there.  Maybe its a rendering thing for the blinking (Even while the game was paused, the FPS was between '11' and '6', with the "640x480" and "fastest" settings), but the weird surrounding landscape effect?  No clue.
« Last Edit: November 22, 2015, 03:39:47 am by Timeless Bob »
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #536 on: November 22, 2015, 04:20:31 am »

7.1 had a pretty bad bug. Get 7.2
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Timeless Bob

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #537 on: November 29, 2015, 03:36:02 am »

7.2 has had no change in either the blinking or the weird placement half over an ocean.  The time effects are still frozen at 1 Granite, 12 unfortunately.
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L33tsp34k does to English what Picasso did to faces.

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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #538 on: November 29, 2015, 04:21:22 am »

Can you give a save?
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Shurikane

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Re: Armok Vision Project, or realtime 3D dwarf fortress. Hotfix Update!
« Reply #539 on: December 03, 2015, 08:49:23 pm »

Is there a way to make the software show the entire local area, rather than cut into slices?  I'd like to explore my megaconstruction and take scenic pictures, but the bottom and/or top are always cut off.
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