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What OS do you use Armok Vision on?

Windows 10
- 152 (49.8%)
Windows 7
- 77 (25.2%)
OSX
- 18 (5.9%)
Linux
- 45 (14.8%)
Other
- 13 (4.3%)

Total Members Voted: 305


Pages: 1 ... 3 4 [5] 6 7 ... 110

Author Topic: Armok Vision Project, on Hiatus.  (Read 499523 times)

Scoops Novel

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #60 on: January 20, 2015, 03:46:53 pm »

oh baby
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Magnumcannon

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #61 on: January 20, 2015, 07:26:43 pm »

PTW
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #62 on: January 20, 2015, 11:36:41 pm »

Now there's a difference between smooth and rough floors. (Also walls)

Todo: better rough floors.
Spoiler (click to show/hide)
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CharonM72

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #63 on: January 21, 2015, 06:31:13 am »

My god, it's full of stars
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #64 on: January 21, 2015, 09:27:15 am »

Better rough floors done.
Spoiler (click to show/hide)
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Meph

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #65 on: January 21, 2015, 09:44:55 am »

If people wanted to contribute 3d models for this, be it plants, items, creatures... what format do they need to be in?
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #66 on: January 21, 2015, 10:11:23 am »

Anything Unity supports is fine right now, but I eventually want to load models at runtime, which should be OBJ files.
Tiles are 2x2x3 meters on a side.

Creatures are planned to be flat sprites.
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Scoops Novel

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #67 on: January 21, 2015, 10:43:03 am »

Rendering movement and combat still out of the question then.
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #68 on: January 21, 2015, 11:18:53 am »

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funkydwarf

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #69 on: January 21, 2015, 12:37:11 pm »

 :D

Love the project, love the fight sprite!
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Scoops Novel

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #70 on: January 21, 2015, 02:06:54 pm »

:D

Love the project, love the fight sprite!
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Vattic

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #71 on: January 22, 2015, 02:52:04 am »

Makes me think of the Bubsy games and the first Toejam and Earl.
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Cryxis, Prince of Doom

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #72 on: January 23, 2015, 11:27:49 am »

So what do critters look like on there? or are they not put in yet?
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Rose

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #73 on: January 23, 2015, 12:03:54 pm »

Not put in yet, but they'll use the same sprites as stonesense when they do, because that's the only way to get art for all of them.
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Cryxis, Prince of Doom

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Re: Armok Vision Project, or realtime 3D dwarf fortress
« Reply #74 on: January 23, 2015, 12:10:48 pm »

will they be 3D? or just flat?
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